Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games
1 other identifier
interventional
35
1 country
1
Brief Summary
This 12-week randomized controlled trial involves two intervention groups (i.e., single-player game group, competition game group) and one control group (i.e., conventional checkerboard group). The main objective of this study is to examine the effects of game-based training on patient motivation, exercise duration, and functional outcomes in comparison with the control group.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable stroke
Started Aug 2017
Shorter than P25 for not_applicable stroke
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 7, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 30, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
October 30, 2017
CompletedFirst Submitted
Initial submission to the registry
February 1, 2018
CompletedFirst Posted
Study publicly available on registry
March 29, 2018
CompletedMarch 29, 2018
March 1, 2018
3 months
February 1, 2018
March 22, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from baseline motivation at 12 weeks
Intrinsic Motivation Inventory (IMI) - psychological measurement of motivation questionnaire
week 1, week 12
Secondary Outcomes (3)
Change from baseline function of manual dexterity at 12 weeks
week 1, week 12
Change from baseline function of finger dexterity at 12 weeks
week 1, week 12
Exercise duration
week 1 to week 12
Study Arms (3)
traditional wooden checkerboard
ACTIVE COMPARATORupper limb training with traditional wooden checkerboard
gaming board with single-player games
EXPERIMENTALupper limb training with a LED-based interactive gaming board equipped with single-player games
gaming board with two-player games
EXPERIMENTALupper limb training with two LED-based interactive gaming boards equipped with two-player competitive games
Interventions
upper limb training with traditional wooden checkerboard
upper limb training with a LED-based interactive gaming board equipped with single-player games
upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games
Eligibility Criteria
You may qualify if:
- Age≥65 years
- Has neurological disorders (e.g. cerebrovascular accident) with the need of upper limb rehabilitation;
- Able to stand or sit unsupported for 10 minutes;
- Discharged from hospital and living in community;
- Able to communicate either in English or Mandarin; and
- Able to provide informed written consent.
You may not qualify if:
- Has severe cognitive impairments (Mini-Mental State Examination (MMSE) score \<10),
- With serious cardiorespiratory conditions,
- With capacity but do not wish to sign the consent form.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- National University of Singaporelead
- AWWA Rehab and Day Care Centrecollaborator
Study Sites (1)
Wang Pan
Singapore, Singapore - No State, 119613, Singapore
Related Publications (5)
McDonnell M. Action research arm test. Aust J Physiother. 2008;54(3):220. doi: 10.1016/s0004-9514(08)70034-5. No abstract available.
PMID: 18833688BACKGROUNDMcAuley E, Duncan T, Tammen VV. Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: a confirmatory factor analysis. Res Q Exerc Sport. 1989 Mar;60(1):48-58. doi: 10.1080/02701367.1989.10607413.
PMID: 2489825BACKGROUNDMathiowetz V, Volland G, Kashman N, Weber K. Adult norms for the Box and Block Test of manual dexterity. Am J Occup Ther. 1985 Jun;39(6):386-91. doi: 10.5014/ajot.39.6.386.
PMID: 3160243BACKGROUNDOxford Grice K, Vogel KA, Le V, Mitchell A, Muniz S, Vollmer MA. Adult norms for a commercially available Nine Hole Peg Test for finger dexterity. Am J Occup Ther. 2003 Sep-Oct;57(5):570-3. doi: 10.5014/ajot.57.5.570.
PMID: 14527120BACKGROUNDPopovic MD, Kostic MD, Rodic SZ, Konstantinovic LM. Feedback-mediated upper extremities exercise: increasing patient motivation in poststroke rehabilitation. Biomed Res Int. 2014;2014:520374. doi: 10.1155/2014/520374. Epub 2014 Jun 2.
PMID: 24991557BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Pan Wang
National University of Singapore
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
February 1, 2018
First Posted
March 29, 2018
Study Start
August 7, 2017
Primary Completion
October 30, 2017
Study Completion
October 30, 2017
Last Updated
March 29, 2018
Record last verified: 2018-03