Use of Adapted Controllers for Active Video Gaming in People With Physical Disabilities
1 other identifier
interventional
105
0 countries
N/A
Brief Summary
The purpose of this study is to compare the effectiveness of off-the-shelf (OTS) and adapted game controllers on quality of game play, enjoyment, and energy expenditure during active video gaming in persons with mobility impairments. The controllers to be evaluated include off-the-shelf and adapted gaming mats and off-the-shelf and adapted Wii Fit balance boards.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jan 2016
Longer than P75 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 1, 2016
CompletedFirst Submitted
Initial submission to the registry
December 6, 2016
CompletedFirst Posted
Study publicly available on registry
December 15, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2021
CompletedFebruary 15, 2022
January 1, 2022
8 months
December 6, 2016
January 31, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Energy expenditure (ml/kg/min)
Measured using a portable metabolic system
Visit 1: baseline measurement at rest
Energy expenditure (ml/kg/min)
Measured using a portable metabolic system
Visit 2: during game play
Energy expenditure (ml/kg/min)
Measured using a portable metabolic system
Visit 3: during game play
Secondary Outcomes (10)
Enjoyment
Visit 2: following first game set
Enjoyment
Visit 2: following second game set
Enjoyment
Visit 3: following first game set
Enjoyment
Visit 3: following second game set
Quality of game play
Visit 2: following first game set
- +5 more secondary outcomes
Study Arms (1)
Active video gaming
EXPERIMENTALParticipants will engage in active video game play.
Interventions
Participants will engage in active video game play using two off-the-shelf (OTS) and two adapted controllers using the Wii gaming console. Controllers are: OTS balance board, OTS gaming mat, Adapted balance board, Adapted gaming mat.
Eligibility Criteria
You may qualify if:
- Potential participants must have a confirmed diagnosis of lower extremity mobility disability (e.g., spina bifida, cerebral palsy, muscular dystrophy,1 year post spinal cord injury, multiple sclerosis, stroke, or limb loss) with partial or full use of upper extremities and use of an assistive device (manual wheelchair, walker, crutches, or canes) for balance and/or mobility or should have gait deviation.
- Participants must be between the ages of 10 and 60 yrs, and not weigh more than 350 pounds.
You may not qualify if:
- Unstable cardiovascular conditions as identified by their physician.
- Weight over 350 pounds
- Visual impairment that interferes with playing video games
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Related Publications (4)
Malone LA, Padalabalanarayanan S, McCroskey J, Thirumalai M. Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol. JMIR Res Protoc. 2017 Jun 16;6(6):e116. doi: 10.2196/resprot.7621.
PMID: 28623186BACKGROUNDMalone LA, Thirumalai M, Padalabalanarayanan S, Neal WN, Bowman S, Mehta T. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study. JMIR Serious Games. 2019 Feb 1;7(1):e11326. doi: 10.2196/11326.
PMID: 30707098RESULTThirumalai M, Kirkland WB, Misko SR, Padalabalanarayanan S, Malone LA. Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation. JMIR Rehabil Assist Technol. 2018 Mar 6;5(1):e2. doi: 10.2196/rehab.8003.
PMID: 29510972RESULTMalone LA, Davlyatov GK, Padalabalanarayanan S, Thirumalai M. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study. JMIR Serious Games. 2021 Aug 26;9(3):e30672. doi: 10.2196/30672.
PMID: 34435962RESULT
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Sangeetha Padalabalanarayanan, MS
University of Alabama at Birmingham
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
December 6, 2016
First Posted
December 15, 2016
Study Start
January 1, 2016
Primary Completion
September 1, 2016
Study Completion
December 1, 2021
Last Updated
February 15, 2022
Record last verified: 2022-01
Data Sharing
- IPD Sharing
- Will not share