Reading Intervention to Children With Developmental Language Disorder
Randomized Control Reading Intervention to Children With Developmental Language Disorder
1 other identifier
interventional
67
1 country
1
Brief Summary
The main purpose of this study is to investigate if the internet-based computer-game Grapholearn (GL) is an effective tool for early and intensive intervention of the reading decoding skills in Swedish children with DLD, as compared to two control groups of children with DLD (I) playing a math computer game, and (II) attending usual schooling. Hypothesis: Five weeks of 20 sessions of GL will improve the accuracy of word and nonword decoding skills in children with DLD from baseline to T2 and T3. The GL intervention group will perform higher number of accuratly decoded words and nonwords than the two control groups at T2, and at T3. The second aim is to elucidate how the parents' language and reading skills, prevalence of language-related diagnoses, and socio-economic-status, and the children's self-reported self-esteem is related to their reading skills. Hypothesis 1: Children with DLD who's parents show poor language and/or reading skills will perform lower on the word/nonword decoding tests. Hypothesis 2: Children who show no significant improvement of word/nonword decoding skills will to a higher degree have parents with reading difficulties. Hypothesis 3: Parents highest level of education will not be associated with the participating childrens language and reading skills. Hypothesis 4: Results from the self-reported self-esteem will be lower than normdata from the test manual, and will not be associated with the children's language and reading skills.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Aug 2021
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 1, 2021
CompletedFirst Submitted
Initial submission to the registry
February 28, 2022
CompletedFirst Posted
Study publicly available on registry
March 25, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 30, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
June 30, 2023
CompletedDecember 18, 2025
December 1, 2023
1.9 years
February 28, 2022
December 11, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change of performance on the Grapholearn-based decoding task (Abrahamsson and Quick, 2015)
The rate (number) of accurate decoding of words and nonwords measured with lists of real words (n=20), grapholearn-words (n=20) and nonword (n=20) consisting of two-, three-, four-, and five-letter words distributed in three word lists, short words with simple orthographic structure first and long words with complex orthographic structure last.
At baseline compared to directly after the 5 weeks of intervention.
Secondary Outcomes (2)
Change of performance on the Letter Namning Task (Frylmark, 1995) based on the Swedish alphabet.
At baseline compared to directly after the 5 weeks of intervention.
Change of performace on the Swedish version of TOWRE (Test of Word Reading Efficiency)
At baseline compared to directly after the 5 weeks of intervention.
Study Arms (3)
Grapholearn group
EXPERIMENTALChildren with DLD who attend a special school for children with DLD. This group will play the computer game GL in school for 5 weeks, 20 sessions, 15-30 min per session. Supervised by a teacher.
Math game group
ACTIVE COMPARATORChildren with DLD who attend a special school for children with DLD. This group will play a computer game focusing on math in school for 5 weeks, 20 sessions, 15-30 min per session. Supervised by a teacher.
Usual schooling
ACTIVE COMPARATORChildren with DLD who attend a special school for children with DLD. This children will have normal schooling as usual without playing any of the above computer games.
Interventions
GL is a computer game based on the phonics-method (i.e., graphem-phoneme correspondence). It was developed at Jyväskylä University in Finland, in several languages, among others also for Swedish.
A computer game focusing on children's development of mathematic skills
Eligibility Criteria
You may qualify if:
- DLD diagnoses
- attending a special school for children with DLD
- attending Swedish schoolgrades 0 to 4
You may not qualify if:
- \- non-Swedish speaking
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Karolinska Institutet
Stockholm, Stockholm County, 117 77, Sweden
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Nelli Kalnak, PhD
Karolinska Institutet
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
February 28, 2022
First Posted
March 25, 2022
Study Start
August 1, 2021
Primary Completion
June 30, 2023
Study Completion
June 30, 2023
Last Updated
December 18, 2025
Record last verified: 2023-12