Group-Based Online Virtual Reality Gaming to Improve Mental Health Among Children With Physical Disabilities
Improving Social Isolation and Loneliness Among Children With Physical Disabilities Through Group-Based Online Virtual Reality Gaming
1 other identifier
interventional
12
1 country
1
Brief Summary
COVID-19 has had a negative impact on the mental health of many children with physical disabilities. This project aims to test the potential effects of an online multiplayer virtual reality group-based, active video game program on social isolation and depression and will include a total of 12 children with physical disabilities.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for phase_1
Started Jun 2022
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 17, 2022
CompletedFirst Posted
Study publicly available on registry
February 28, 2022
CompletedStudy Start
First participant enrolled
June 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 4, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
March 1, 2023
CompletedMarch 2, 2023
February 1, 2023
7 months
February 17, 2022
February 28, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Changes in Depression
Changes in self-reported feelings of depression measured by the Children's Depression Inventory 2 Short Form (CDI-S 2).
Changes from baseline (week 0) to post-intervention (week 5)
Changes in Social Isolation / Loneliness
Measured by the version 3 of the UCLA Loneliness Scale 20 items (UCLA-20).
Changes from baseline (week 0) to post-intervention (week 5)
Secondary Outcomes (7)
Class attendance
Weeks 1 - 4
Exercise volume
Week 0 and Week 5
Quality of social interactions
Week 5
Perceived enjoyment of the group classes
Week 5
Satisfaction with program delivery
Week 5
- +2 more secondary outcomes
Study Arms (1)
Group-active virtual reality gaming
EXPERIMENTALParticipants will undergo the intervention.
Interventions
Participants will utilize low-cost, consumer available head-mounted displays to meet with peers and coaches online. The program will last 4 weeks and include 2 x 1-hour sessions per week of supervised peer-to-peer gaming. The coaches will utilize behavioral change and mindfulness techniques to promote autonomy, competence, and relatedness through a respectful, cohesive, and positive atmosphere. These strategies will be framed by the Self-Determination Theory and learned from the National Center on Health, Physical Activity, and Disability (NCHPAD) mindfulness coaching workshops. Some of the mindfulness-based strategies will include guided breathing focused exercises, body scanning, meditation, and acceptance of social anxiety and shyness
Eligibility Criteria
You may qualify if:
- self-reported mobility disability (e.g., use of a mobility device or presence of a mobility impairment)
- access to a Wi-Fi internet connection in the home
- a caregiver to support the child if \<18 years of age
- a Facebook account to link to the virtual reality head-mounted display
You may not qualify if:
- physically active (defined as \>150 minutes/week of moderate-to-vigorous intensity exercise)
- cannot use the arms for exercise or operate the controller buttons using their fingers
- prone to seizures
- complete blindness or deafness
- unable to communicate verbally in English
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Children's Hospital of Alabama
Birmingham, Alabama, 35233, United States
Related Publications (2)
Lai B, Young R, Craig M, Chaviano K, Swanson-Kimani E, Wozow C, Davis D, Rimmer JH. Improving Social Isolation and Loneliness Among Adolescents With Physical Disabilities Through Group-Based Virtual Reality Gaming: Feasibility Pre-Post Trial Study. JMIR Form Res. 2023 Dec 6;7:e47630. doi: 10.2196/47630.
PMID: 38055309DERIVEDLai B, Davis D, Young R, Swanson-Kimani E, Wozow C, Chaviano K, Rimmer JH. Group Telegaming Through Immersive Virtual Reality to Improve Mental Health Among Adolescents With Physical Disabilities: Pre- and Posttrial Protocol. JMIR Res Protoc. 2022 Oct 13;11(10):e42651. doi: 10.2196/42651.
PMID: 36194864DERIVED
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- phase 1
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
February 17, 2022
First Posted
February 28, 2022
Study Start
June 1, 2022
Primary Completion
January 4, 2023
Study Completion
March 1, 2023
Last Updated
March 2, 2023
Record last verified: 2023-02
Data Sharing
- IPD Sharing
- Will not share