The Effectiveness of a Serious Game Targeting Interpersonal Emotion Regulation in Early Adolescents
Randomized Controlled Trial to Evaluate the Effectiveness of a Serious Game Targeting Interpersonal Emotion Regulation in Early Adolescents
1 other identifier
interventional
180
0 countries
N/A
Brief Summary
Background: Adaptive interpersonal emotion regulation (iER) is a vital tool for positive relations. During early adolescence, peer relations become increasingly important, making this age group a relevant target group for interventions promoting positive interactions with each other, yet no evidence-based intervention exists for early adolescents specifically. Methods: This randomized controlled trial (RCT) aims to test effectiveness and feasibility of a serious game training iER skills in early adolescents by comparing outcomes with a control group playing a game without psychoeducational content in a pre- and post-test design. German- and English-speaking early adolescents (10-14 years) are eligible for participation. IER skills improvement assessed by a vignette task is the primary outcome variable and will be analysed with a chi-square test. Feasibility and acceptability and variables such as emotional competence, personal emotion regulation, gender, and sex will be assessed by questionnaires. Discussion: This RCT will test whether playing serious game about iER strategies will result in an improvement of iER skills and whether the game is feasible and acceptable for early adolescents with the ultimate aim to implement the game in school classes and help early adolescents achieve positive peer relationships.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Apr 2021
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 16, 2021
CompletedFirst Posted
Study publicly available on registry
March 22, 2021
CompletedStudy Start
First participant enrolled
April 1, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 1, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
March 1, 2022
CompletedMarch 22, 2021
February 1, 2021
5 months
March 16, 2021
March 18, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Interpersonal emotion regulation
change of iER strategies participants can think of from pre (baseline)- to post-intervention, i.e. if the percentage of participants who improve their knowledge about possible iER strategies is higher in the experimental group compared to the control group. This is done via a vignette-task.
The follow-up will be approximately 5 days after baseline measures.
Study Arms (2)
IER serious game
EXPERIMENTALA serious game training interpersonal emotion regulation strategies.
control game
SHAM COMPARATORA control puzzle game without psychoeducational content.
Interventions
The game is a web-based single-player adventure game with 3 levels created with the RPG Maker MV. Playtime is approximately 3 hours.
Eligibility Criteria
You may qualify if:
- Between 10 and 14 years old
- Willing and able to provide written parental consent
- Willing and able to participate in filling out pre- and post-test online questionnaires, and playing a web-based game
- Able to read and understand German or English
- Access to a device with internet (computer, mobile phone, tablet)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Related Publications (1)
Mittmann G, Zehetmayer S, Schrank B. Study protocol for a randomised controlled trial to evaluate the effectiveness of a serious game targeting interpersonal emotion regulation in early adolescents. Trials. 2021 Oct 25;22(1):741. doi: 10.1186/s13063-021-05706-7.
PMID: 34696816DERIVED
Study Officials
- STUDY DIRECTOR
Beate Schrank
Karl Landsteiner University of Health Sciences
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- TRIPLE
- Who Masked
- PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Investigator and trial participants will be blinded throughout the study due to the automised randomization process via the online server SosciSurvey. Statistical analysis will be executed by generating a number for each group, with its affiliation unknown to the analyst.
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 16, 2021
First Posted
March 22, 2021
Study Start
April 1, 2021
Primary Completion
September 1, 2021
Study Completion
March 1, 2022
Last Updated
March 22, 2021
Record last verified: 2021-02
Data Sharing
- IPD Sharing
- Will not share