Study Stopped
Aimed sample size could not be reached within the time that was taken for recruitment.
Social Health Games: The Use of Online Games to Decrease Loneliness in Older Adults
Social Health Games: a Gamified Intervention to Decrease Loneliness in Older Adults - a Randomized Controlled Trial
2 other identifiers
interventional
76
1 country
1
Brief Summary
This study examines whether social platform games are effective in expanding the social network and decreasing the experienced levels of loneliness in older adults. The newly developed social games will be compared to non-personal games and not playing games.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Apr 2021
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 28, 2021
CompletedFirst Posted
Study publicly available on registry
February 2, 2021
CompletedStudy Start
First participant enrolled
April 1, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 28, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
March 28, 2022
CompletedMarch 31, 2023
January 1, 2021
12 months
January 28, 2021
March 29, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Loneliness indirect
The change in indirectly measured loneliness (De Jong Gierveld loneliness scale (range 1-11, higher indicating more loneliness)) over three months between the three groups
Three months
Loneliness direct
The change in directly measured loneliness (Likert scale (range 1-5, higher indicating more loneliness) over three months between the three groups
Three months
Secondary Outcomes (3)
Loneliness time series
Twelve months
Wellbeing
Twelve months
Social network composition
Twelve months
Other Outcomes (1)
Gaming behaviour and social interactions
Twelve months
Study Arms (3)
Social games
EXPERIMENTALParticipants in the social games group will be given access to an app with games that are either adaptations of well-known games or newly developed games, all designed to be played with just text messages and photos. A game is essentially a chat group with the people you invited to play that specific game with. Participants can play with their own network of family and friends, as well as other people in the same condition.
Non-personal games
ACTIVE COMPARATORParticipants in the active control group will be given access to an app that offers 'non-personal games'. The portal will contain a subset of the social games, which have been adapted for non-personal play. This means that all aspects that make the games personal are removed and discouraged. The games that remain can still be played with others (family/friends and others in the same condition), but are designed not to elicit personal interaction. Participants are asked to play the games at least twice a week, but may play as often as they like.
Passive control
NO INTERVENTIONThe passive control group will be given access to an app that contains no games. Similar to the other groups, the portal is used to complete the questionnaires. Use of other games, (gaming) apps or social media platforms is allowed in this group, as in the other groups. The only restriction they will not have access to the games offered in the social games and active control groups.
Interventions
An app designed to play simple, social games in a chat environment. These games are designed to elicit personal interaction.
An app designed to play simple, social games in a chat environment. These games are designed to not elicit personal interaction.
Eligibility Criteria
You may qualify if:
- Being 65 years or older
- Have access to a smartphone with an internet connection
You may not qualify if:
- Visual or cognitive impairments that limit independent use of a mobile phone
- Not being fluent in the Dutch language
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Radboudumc
Nijmegen, Gelderland, Netherlands
Related Links
Study Officials
- PRINCIPAL INVESTIGATOR
Marcel Olde Rikkert, MD PhD
Radboud University Medical Center
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Masking Details
- The investigator analyzing data will be blind to the group coding and the personal information. Only anonymized data will be available to them.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 28, 2021
First Posted
February 2, 2021
Study Start
April 1, 2021
Primary Completion
March 28, 2022
Study Completion
March 28, 2022
Last Updated
March 31, 2023
Record last verified: 2021-01
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL, SAP, ANALYTIC CODE
- Time Frame
- After the end of the project (Mid 2024).
- Access Criteria
- Open Access
Anonymized questionnaire and backend game data will be stored in the repisitory of the Data Archiving and Networked Services (DANS-Easy) after finalizing the project and all data analyses. After that, it is available open access.