Xbox Kinect, Sleep Quality, Anxiety and Functional Capacity in Older Adults
Effects of Xbox Kinect Exercise Training on the Sleep Quality, Anxiety and Functional Capacity in Older Adults
1 other identifier
interventional
29
0 countries
N/A
Brief Summary
The present study aims to examine the effects of Xbox Kinect exercise training program on the sleep quality, anxiety and functional capacity in older adults. Older adults were randomized into two groups. The XBOX group performed exercise with Xbox Kinect during 60 min, three times/week for 6 weeks. The CONTROL group did not exercise. Pittsburgh Sleep Quality Index was used to evaluate sleep quality, anxiety symptoms by the State-Trait Anxiety Inventory, and the functional capacity was analyzed using following tests: Chair Stand Test, 8-Foot Up and Go Test, and 6-min Walk Test.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Dec 2014
Typical duration for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 15, 2014
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 15, 2015
CompletedStudy Completion
Last participant's last visit for all outcomes
December 16, 2016
CompletedFirst Submitted
Initial submission to the registry
December 24, 2020
CompletedFirst Posted
Study publicly available on registry
December 31, 2020
CompletedDecember 31, 2020
December 1, 2020
2 months
December 24, 2020
December 30, 2020
Conditions
Outcome Measures
Primary Outcomes (1)
Change from Baseline Sleep Quality at 6 weeks
Sleep Quality: Pittsburgh Sleep Quality Index (PSQI) assesses sleep quality over a 1-month time interval and provides quantitative and qualitative information on sleep. The questionnaire consists of 19 self-report items and other questions. The score ranges from 0 to 21 and scores \> 5 indicates the patient is a poor sleeper
up to 24 weeks
Secondary Outcomes (4)
Change from Baseline Anxiety at 6 weeks
up to 24 weeks
Change from Baseline strength at 6 weeks
up to 24 weeks
Change from Baseline agility/dynamic balance at 6 weeks
up to 24 weeks
Change from Baseline aerobic endurance at 6 weeks
up to 24 weeks
Study Arms (2)
CONTROL group
NO INTERVENTIONThe CONTROL group did not exercise.
XBOX group
EXPERIMENTALThe XBOX group performed exercise for 60 min, three times/week, for 6 weeks, using the Xbox Kinect game "Your Shape Fitness evolved". This game was chosen because it simulates an environment with a variety of physical activities, in which the majority can be practiced by older adults. The activities were carried out individually. The game activities selected for the physical activity sessions were: 1) Zen-Develop it (stretching, balance and flexibility activities, similar to Yoga); 2) Pump it (to fill balls until they burst); 3) Wall Breaker (to break blocks, similar to boxing); 4) Kick it (soccer activity); 5) Hurricane (to lift the balls off the floor and not let them fall); 6) Stack in Up (balance activity).
Interventions
The XBOX group performed exercise for 60 min, three times/week, for 6 weeks, using the Xbox Kinect game "Your Shape Fitness evolved". This game was chosen because it simulates an environment with a variety of physical activities, in which the majority can be practiced by older adults. The activities were carried out individually. The game activities selected for the physical activity sessions were: 1) Zen-Develop it (stretching, balance and flexibility activities, similar to Yoga); 2) Pump it (to fill balls until they burst); 3) Wall Breaker (to break blocks, similar to boxing); 4) Kick it (soccer activity); 5) Hurricane (to lift the balls off the floor and not let them fall); 6) Stack in Up (balance activity).
Eligibility Criteria
You may qualify if:
- ability to perform exercises with Xbox Kinect and/or physical/functional tests and to answer the questionnaires;
- score ≥ 24 on the Mini-Mental State Examination
You may not qualify if:
- (a) using psychiatric drugs or beta-blockers;
- functional limitations
- exercise regularly
- (e) smoking (b) previous experience with Xbox Kinect games.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Related Publications (1)
Evangelista de Lima B, Passos GS, Youngstedt SD, Bandeira Santos Junior LC, Goncalves Santana M. Effects of Xbox Kinect exercise training on sleep quality, anxiety and functional capacity in older adults. J Bodyw Mov Ther. 2021 Oct;28:271-275. doi: 10.1016/j.jbmt.2021.07.029. Epub 2021 Aug 6.
PMID: 34776152DERIVED
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
December 24, 2020
First Posted
December 31, 2020
Study Start
December 15, 2014
Primary Completion
February 15, 2015
Study Completion
December 16, 2016
Last Updated
December 31, 2020
Record last verified: 2020-12
Data Sharing
- IPD Sharing
- Will not share