NCT04692272

Brief Summary

The present study aims to examine the effects of Xbox Kinect exercise training program on the sleep quality, anxiety and functional capacity in older adults. Older adults were randomized into two groups. The XBOX group performed exercise with Xbox Kinect during 60 min, three times/week for 6 weeks. The CONTROL group did not exercise. Pittsburgh Sleep Quality Index was used to evaluate sleep quality, anxiety symptoms by the State-Trait Anxiety Inventory, and the functional capacity was analyzed using following tests: Chair Stand Test, 8-Foot Up and Go Test, and 6-min Walk Test.

Trial Health

100
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
29

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Dec 2014

Typical duration for not_applicable

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

December 15, 2014

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 15, 2015

Completed
1.8 years until next milestone

Study Completion

Last participant's last visit for all outcomes

December 16, 2016

Completed
4 years until next milestone

First Submitted

Initial submission to the registry

December 24, 2020

Completed
7 days until next milestone

First Posted

Study publicly available on registry

December 31, 2020

Completed
Last Updated

December 31, 2020

Status Verified

December 1, 2020

Enrollment Period

2 months

First QC Date

December 24, 2020

Last Update Submit

December 30, 2020

Conditions

Outcome Measures

Primary Outcomes (1)

  • Change from Baseline Sleep Quality at 6 weeks

    Sleep Quality: Pittsburgh Sleep Quality Index (PSQI) assesses sleep quality over a 1-month time interval and provides quantitative and qualitative information on sleep. The questionnaire consists of 19 self-report items and other questions. The score ranges from 0 to 21 and scores \> 5 indicates the patient is a poor sleeper

    up to 24 weeks

Secondary Outcomes (4)

  • Change from Baseline Anxiety at 6 weeks

    up to 24 weeks

  • Change from Baseline strength at 6 weeks

    up to 24 weeks

  • Change from Baseline agility/dynamic balance at 6 weeks

    up to 24 weeks

  • Change from Baseline aerobic endurance at 6 weeks

    up to 24 weeks

Study Arms (2)

CONTROL group

NO INTERVENTION

The CONTROL group did not exercise.

XBOX group

EXPERIMENTAL

The XBOX group performed exercise for 60 min, three times/week, for 6 weeks, using the Xbox Kinect game "Your Shape Fitness evolved". This game was chosen because it simulates an environment with a variety of physical activities, in which the majority can be practiced by older adults. The activities were carried out individually. The game activities selected for the physical activity sessions were: 1) Zen-Develop it (stretching, balance and flexibility activities, similar to Yoga); 2) Pump it (to fill balls until they burst); 3) Wall Breaker (to break blocks, similar to boxing); 4) Kick it (soccer activity); 5) Hurricane (to lift the balls off the floor and not let them fall); 6) Stack in Up (balance activity).

Behavioral: Exercise in the XBOX kinect

Interventions

The XBOX group performed exercise for 60 min, three times/week, for 6 weeks, using the Xbox Kinect game "Your Shape Fitness evolved". This game was chosen because it simulates an environment with a variety of physical activities, in which the majority can be practiced by older adults. The activities were carried out individually. The game activities selected for the physical activity sessions were: 1) Zen-Develop it (stretching, balance and flexibility activities, similar to Yoga); 2) Pump it (to fill balls until they burst); 3) Wall Breaker (to break blocks, similar to boxing); 4) Kick it (soccer activity); 5) Hurricane (to lift the balls off the floor and not let them fall); 6) Stack in Up (balance activity).

XBOX group

Eligibility Criteria

Age60 Years - 75 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • ability to perform exercises with Xbox Kinect and/or physical/functional tests and to answer the questionnaires;
  • score ≥ 24 on the Mini-Mental State Examination

You may not qualify if:

  • (a) using psychiatric drugs or beta-blockers;
  • functional limitations
  • exercise regularly
  • (e) smoking (b) previous experience with Xbox Kinect games.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (1)

  • Evangelista de Lima B, Passos GS, Youngstedt SD, Bandeira Santos Junior LC, Goncalves Santana M. Effects of Xbox Kinect exercise training on sleep quality, anxiety and functional capacity in older adults. J Bodyw Mov Ther. 2021 Oct;28:271-275. doi: 10.1016/j.jbmt.2021.07.029. Epub 2021 Aug 6.

MeSH Terms

Conditions

Anxiety DisordersMotor Activity

Interventions

Exercise

Condition Hierarchy (Ancestors)

Mental DisordersBehavior

Intervention Hierarchy (Ancestors)

Motor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

December 24, 2020

First Posted

December 31, 2020

Study Start

December 15, 2014

Primary Completion

February 15, 2015

Study Completion

December 16, 2016

Last Updated

December 31, 2020

Record last verified: 2020-12

Data Sharing

IPD Sharing
Will not share