Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.
1 other identifier
interventional
29
1 country
2
Brief Summary
This study will ask ranked first person shooters in esports to participate on three separate days from their home computer to test executive function prior tp play and following two hours of play. One testing day will incorporate a 6 minute walk break, another day will incorporate a 6 minute rest break, and the third day will be continuous play. Executive tests will be administered electronically prior to game play and post game play.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jul 2020
Shorter than P25 for not_applicable
2 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
July 24, 2020
CompletedFirst Submitted
Initial submission to the registry
December 14, 2020
CompletedFirst Posted
Study publicly available on registry
December 19, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 24, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
February 24, 2021
CompletedJanuary 18, 2022
January 1, 2022
7 months
December 14, 2020
January 14, 2022
Conditions
Outcome Measures
Primary Outcomes (1)
Executive Function
The primary purpose of this study is to evaluate executive function changes following a 6-minute walking break to a 6 minute resting break in competitive esport players following 60 minutes of prolonged play
2 hours
Study Arms (3)
6 minute walking break
EXPERIMENTALParticipants will walk casually for 6 minutes following one hour of game play, then continue play for one more hour.
6 minute rest break
EXPERIMENTALParticipants will rest supine for 6 minutes following one hour of game play, then continue play for one more hour.
Continuous play
NO INTERVENTIONParticipants will play continuous for 2 hours.
Interventions
Eligibility Criteria
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (2)
New York Institute of Technology College of Osteopathic Medicine
Old Westbury, New York, 11568, United States
New York Institute of Technology
Old Westbury, New York, 11758, United States
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Joanne Donoghue
New York Institute of Technology
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
December 14, 2020
First Posted
December 19, 2020
Study Start
July 24, 2020
Primary Completion
February 24, 2021
Study Completion
February 24, 2021
Last Updated
January 18, 2022
Record last verified: 2022-01
Data Sharing
- IPD Sharing
- Will not share