NCT04674436

Brief Summary

This study will ask ranked first person shooters in esports to participate on three separate days from their home computer to test executive function prior tp play and following two hours of play. One testing day will incorporate a 6 minute walk break, another day will incorporate a 6 minute rest break, and the third day will be continuous play. Executive tests will be administered electronically prior to game play and post game play.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
29

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Jul 2020

Shorter than P25 for not_applicable

Geographic Reach
1 country

2 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

July 24, 2020

Completed
5 months until next milestone

First Submitted

Initial submission to the registry

December 14, 2020

Completed
5 days until next milestone

First Posted

Study publicly available on registry

December 19, 2020

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 24, 2021

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

February 24, 2021

Completed
Last Updated

January 18, 2022

Status Verified

January 1, 2022

Enrollment Period

7 months

First QC Date

December 14, 2020

Last Update Submit

January 14, 2022

Conditions

Outcome Measures

Primary Outcomes (1)

  • Executive Function

    The primary purpose of this study is to evaluate executive function changes following a 6-minute walking break to a 6 minute resting break in competitive esport players following 60 minutes of prolonged play

    2 hours

Study Arms (3)

6 minute walking break

EXPERIMENTAL

Participants will walk casually for 6 minutes following one hour of game play, then continue play for one more hour.

Behavioral: Walking

6 minute rest break

EXPERIMENTAL

Participants will rest supine for 6 minutes following one hour of game play, then continue play for one more hour.

Behavioral: Walking

Continuous play

NO INTERVENTION

Participants will play continuous for 2 hours.

Interventions

WalkingBEHAVIORAL

6 minute casual walk

6 minute rest break6 minute walking break

Eligibility Criteria

Age18 Years - 25 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

New York Institute of Technology College of Osteopathic Medicine

Old Westbury, New York, 11568, United States

Location

New York Institute of Technology

Old Westbury, New York, 11758, United States

Location

MeSH Terms

Conditions

Sedentary Behavior

Interventions

Walking

Condition Hierarchy (Ancestors)

Behavior

Intervention Hierarchy (Ancestors)

LocomotionMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological PhenomenaExerciseMotor Activity

Study Officials

  • Joanne Donoghue

    New York Institute of Technology

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

December 14, 2020

First Posted

December 19, 2020

Study Start

July 24, 2020

Primary Completion

February 24, 2021

Study Completion

February 24, 2021

Last Updated

January 18, 2022

Record last verified: 2022-01

Data Sharing

IPD Sharing
Will not share

Locations