NCT04630678

Brief Summary

This study aimed to investigate the effect of individualized virtual reality therapy on upper extremity functions of children with hemiparetic cerebral palsy. Forty children (26 boys, 14 girls) with spastic hemiparetic cerebral palsy were included in this study. The primary outcome measure of this study was the Quality of Upper Extremity Skill Test, secondary outcome measures were the Modified Ashworth Scale and the "Reaching Map Test". The children were randomized into two groups. The first group was received conventional physiotherapy and virtual reality therapy for 60 minutes.The second group was received conventional physiotherapy and, activity training which the same movement patterns with virtual reality games for 60 minutes. Both treatments were given three times a week for eight weeks.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
40

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Aug 2017

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

August 1, 2017

Completed
2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 1, 2019

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

August 1, 2019

Completed
1.3 years until next milestone

First Submitted

Initial submission to the registry

November 7, 2020

Completed
9 days until next milestone

First Posted

Study publicly available on registry

November 16, 2020

Completed
Last Updated

November 16, 2020

Status Verified

November 1, 2020

Enrollment Period

2 years

First QC Date

November 7, 2020

Last Update Submit

November 13, 2020

Conditions

Keywords

Cerebral PalsyUpper Extremity RehabilitationVirtual RealityTechnology-Assisted Therapy,Active Video Game

Outcome Measures

Primary Outcomes (1)

  • Change from Baseline "The Quality of Upper Extremity Skills Test Scores" at 8 weeks.

    The Quality of Upper Extremity Skills Test was used to assess the function and quality of upper limb movements. This test has a total of 7 subdivisions, and the scoring of each section is calculated using a standardized formula. Each chapter is scored between 0-100 within itself. The first four section scores are used to calculate the total score. A high score indicates better the quality of the movement. The participant evaluated by a physiotherapist at baseline and after 8 weeks treatment.

    At baseline and after 8 weeks treatment.

Secondary Outcomes (2)

  • Change from Baseline "The Modified Ashworth Scale Scores" at 8 weeks.

    At baseline and after 8 weeks treatment.

  • Change from Baseline "The Reaching Map Test Scores" at 8 weeks.

    At baseline and after 8 weeks treatment.

Study Arms (2)

Virtual Reality Group

EXPERIMENTAL

The first group was received conventional physiotherapy and virtual reality therapy for 60 minutes. The conventional physiotherapy interventions, including joint and muscle mobilization, strengthening, and stretching exercises by neurodevelopmental treatment principles and special for the needs of the child, was applied to both groups. The virtual reality group received that simulate daily life and contain individual scenarios by using the USE-IT system for thirty minutes. USE-IT (Most Rehabilitation, Ankara, Turkey) is a 2D non-immersive virtual reality system that plays games on a 50-inches touchscreen. The children played "the matching, plumber, plumber, math, and car wash games" in accordance with their reaching map results. The treatment were given three times a week for eight weeks.

Other: Virtual Reality TherapyOther: Conventional Physiotherapy

Activity Training (Control) Group

ACTIVE COMPARATOR

The second group was received conventional physiotherapy and, activity training which the same movement patterns with virtual reality games for 60 minutes. The children in the activity training group received unilateral, bilateral, and bimanual activity training that supported manual skills for thirty minutes. Similar activity patterns were presented to the virtual reality group and activity training (control) group. The treatment were given three times a week for eight weeks.

Other: Conventional PhysiotherapyOther: Activity Training

Interventions

Virtual reality games were applied to participants for 30 minutes.

Virtual Reality Group

Joint and muscle mobilization, strengthening, and stretching exercises by neurodevelopmental treatment principles were applied to participants for 30 minutes.

Activity Training (Control) GroupVirtual Reality Group

Unilateral, bilateral, and bimanual activity training that supported manual skills for 30 minutes.

Activity Training (Control) Group

Eligibility Criteria

Age6 Years - 12 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • diagnosed as spastic hemiparetic cerebral palsy by a physician,
  • must be level I, II, and III according to the Gross Motor Function Classification System (GMFCS)
  • must be level I, II, and III according to the Manuel Ability Classification System (MACS)

You may not qualify if:

  • have cardiac or orthopedic contraindications for sitting, standing, and walking
  • have orthopedic surgery to upper extremity and trunk in the last 6 months
  • have used of spasticity-reducing medication or botulinum toxin injections to upper extremity or trunk in the last 6 months
  • being severely mentally affected
  • have any neurological conditions accompanying cerebral palsy (seizures, visual deficits, etc.)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Hacettepe University

Ankara, 06100, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Cerebral Palsy

Interventions

Virtual Reality Exposure Therapy

Condition Hierarchy (Ancestors)

Brain Damage, ChronicBrain DiseasesCentral Nervous System DiseasesNervous System Diseases

Intervention Hierarchy (Ancestors)

Desensitization, PsychologicBehavior TherapyPsychotherapyBehavioral Disciplines and Activities

Study Officials

  • Mert Doğan, mSc

    Hacettepe University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
The children in both groups were evaluated by the same physiotherapist who was blinded. The treatment was given by a different physiotherapist who has been working in the field of pediatric physiotherapy for ten years.
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: The children were randomized into two groups.The first group was received virtual reality therapy. The second group was received activity training. Both treatments were given three times a week for eight weeks.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Master of Science

Study Record Dates

First Submitted

November 7, 2020

First Posted

November 16, 2020

Study Start

August 1, 2017

Primary Completion

August 1, 2019

Study Completion

August 1, 2019

Last Updated

November 16, 2020

Record last verified: 2020-11

Data Sharing

IPD Sharing
Will not share

Locations