Individualized Virtual Reality in the Upper Extremity Rehabilitation of Hemiparetic Cerebral Palsy
1 other identifier
interventional
40
1 country
1
Brief Summary
This study aimed to investigate the effect of individualized virtual reality therapy on upper extremity functions of children with hemiparetic cerebral palsy. Forty children (26 boys, 14 girls) with spastic hemiparetic cerebral palsy were included in this study. The primary outcome measure of this study was the Quality of Upper Extremity Skill Test, secondary outcome measures were the Modified Ashworth Scale and the "Reaching Map Test". The children were randomized into two groups. The first group was received conventional physiotherapy and virtual reality therapy for 60 minutes.The second group was received conventional physiotherapy and, activity training which the same movement patterns with virtual reality games for 60 minutes. Both treatments were given three times a week for eight weeks.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Aug 2017
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 1, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
August 1, 2019
CompletedFirst Submitted
Initial submission to the registry
November 7, 2020
CompletedFirst Posted
Study publicly available on registry
November 16, 2020
CompletedNovember 16, 2020
November 1, 2020
2 years
November 7, 2020
November 13, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from Baseline "The Quality of Upper Extremity Skills Test Scores" at 8 weeks.
The Quality of Upper Extremity Skills Test was used to assess the function and quality of upper limb movements. This test has a total of 7 subdivisions, and the scoring of each section is calculated using a standardized formula. Each chapter is scored between 0-100 within itself. The first four section scores are used to calculate the total score. A high score indicates better the quality of the movement. The participant evaluated by a physiotherapist at baseline and after 8 weeks treatment.
At baseline and after 8 weeks treatment.
Secondary Outcomes (2)
Change from Baseline "The Modified Ashworth Scale Scores" at 8 weeks.
At baseline and after 8 weeks treatment.
Change from Baseline "The Reaching Map Test Scores" at 8 weeks.
At baseline and after 8 weeks treatment.
Study Arms (2)
Virtual Reality Group
EXPERIMENTALThe first group was received conventional physiotherapy and virtual reality therapy for 60 minutes. The conventional physiotherapy interventions, including joint and muscle mobilization, strengthening, and stretching exercises by neurodevelopmental treatment principles and special for the needs of the child, was applied to both groups. The virtual reality group received that simulate daily life and contain individual scenarios by using the USE-IT system for thirty minutes. USE-IT (Most Rehabilitation, Ankara, Turkey) is a 2D non-immersive virtual reality system that plays games on a 50-inches touchscreen. The children played "the matching, plumber, plumber, math, and car wash games" in accordance with their reaching map results. The treatment were given three times a week for eight weeks.
Activity Training (Control) Group
ACTIVE COMPARATORThe second group was received conventional physiotherapy and, activity training which the same movement patterns with virtual reality games for 60 minutes. The children in the activity training group received unilateral, bilateral, and bimanual activity training that supported manual skills for thirty minutes. Similar activity patterns were presented to the virtual reality group and activity training (control) group. The treatment were given three times a week for eight weeks.
Interventions
Virtual reality games were applied to participants for 30 minutes.
Joint and muscle mobilization, strengthening, and stretching exercises by neurodevelopmental treatment principles were applied to participants for 30 minutes.
Unilateral, bilateral, and bimanual activity training that supported manual skills for 30 minutes.
Eligibility Criteria
You may qualify if:
- diagnosed as spastic hemiparetic cerebral palsy by a physician,
- must be level I, II, and III according to the Gross Motor Function Classification System (GMFCS)
- must be level I, II, and III according to the Manuel Ability Classification System (MACS)
You may not qualify if:
- have cardiac or orthopedic contraindications for sitting, standing, and walking
- have orthopedic surgery to upper extremity and trunk in the last 6 months
- have used of spasticity-reducing medication or botulinum toxin injections to upper extremity or trunk in the last 6 months
- being severely mentally affected
- have any neurological conditions accompanying cerebral palsy (seizures, visual deficits, etc.)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Hacettepe University
Ankara, 06100, Turkey (Türkiye)
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Mert Doğan, mSc
Hacettepe University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Masking Details
- The children in both groups were evaluated by the same physiotherapist who was blinded. The treatment was given by a different physiotherapist who has been working in the field of pediatric physiotherapy for ten years.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Master of Science
Study Record Dates
First Submitted
November 7, 2020
First Posted
November 16, 2020
Study Start
August 1, 2017
Primary Completion
August 1, 2019
Study Completion
August 1, 2019
Last Updated
November 16, 2020
Record last verified: 2020-11
Data Sharing
- IPD Sharing
- Will not share