Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
Training Balance Control Using Virtual Reality Games in Children With Cerebral Palsy and Typically Developing Children
2 other identifiers
interventional
30
1 country
1
Brief Summary
In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Aug 2016
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 25, 2016
CompletedFirst Submitted
Initial submission to the registry
February 17, 2017
CompletedFirst Posted
Study publicly available on registry
July 17, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 1, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2017
CompletedApril 24, 2019
April 1, 2019
1.1 years
February 17, 2017
April 23, 2019
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in Pediatric Balance Scale compared to baseline
Clinical balance scale with 14 items such as standing unsupported for 30 sec.
measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Secondary Outcomes (3)
Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baseline
measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Change in Upper body kinematics compared to baseline
measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Change in Posturography compared to baseline
measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Study Arms (2)
Intervention
EXPERIMENTAL15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session
Control
NO INTERVENTION15 cp children (anticipated) Will not have 8 weeks of VR training Will not have 1 VR training session
Interventions
the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.
Eligibility Criteria
You may qualify if:
- children diagnosed with cerebral palsy (spastic type)
- age: 8-11 years and 11 months
- bilateral CP (diplegia) \& unilateral CP (hemiplegia)
- GMFCS level 1 \& 2
- able to independently stand still for 2 minutes
- sufficient cooperation to participate in the measurements and training
You may not qualify if:
- No informed consent
- surgery of the lower limbs that affects mobility
- vestibular deficits, benign vertigo, ADHD or instable epilepsia
- For typically developing children:
- age: 8-11 years and 11 months
- no history of neurologic, musculoskeletal or other impairments that could affect mobility
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University Ghentlead
Study Sites (1)
Vakgroep REVAKI (Ghent University - Ghent University hospital)
Ghent, Belgium
Related Publications (1)
Meyns P, Blanckaert I, Bras C, Jacobs N, Harlaar J, van de Pol L, Plasschaert F, Van Waelvelde H, Buizer AI. Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Disabil Rehabil. 2022 Oct;44(20):5990-5999. doi: 10.1080/09638288.2021.1954704. Epub 2021 Aug 9.
PMID: 34365883DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 17, 2017
First Posted
July 17, 2017
Study Start
August 25, 2016
Primary Completion
October 1, 2017
Study Completion
December 1, 2017
Last Updated
April 24, 2019
Record last verified: 2019-04