The Effect of Training on Brain Activity During Postural Tasks in Older Adults
Triggering Motor Memory Consolidation in Healthy Aging: the Effects of Complex Practice on Brain Activity During Learning of Postural Tasks
1 other identifier
interventional
43
1 country
1
Brief Summary
Older people show deficits in dynamic weight-shifting, as the investigators found that more time is needed to perform weight-shifts and the movements became less fluent and accurate in older versus younger adults. Deficits with weight-shifting in the mediolateral (left-right) direction have been linked to balance and falls in ageing. Balance control can be improved with training. Virtual reality (VR) based training programs for improving balance are gaining ground, as it can provide both fun and challenging balance tasks, enhancing motivation. The investigators demonstrated earlier that older adults show an overloaded neural activation pattern compared to young adults when performing the same VR-based mediolateral weight-shifting task (wasp game). What is yet unclear, is whether improved balance capacity can be gained with training and whether such an intervention impacts the underlying neural mechanisms. Using a combination of behavioral assessments and functional Near-Infrared Spectrocopy (fNIRS), the primary aim of this study is to investigate the effects of a VR-based weight-shift training and its underlying neural imprint in older adults. Furthermore, as a previous study done by the investigators also showed that adding an extra cognitive task in a so-called dual-task (DT) negatively affects weight-shifting performance, a secondary aim will be to test whether weight-shift training will enhance performance during such DT conditions. The results of this study may contribute to the future design of technology-based rehabilitation programs.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Feb 2021
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 6, 2020
CompletedFirst Posted
Study publicly available on registry
October 20, 2020
CompletedStudy Start
First participant enrolled
February 8, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 16, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
June 16, 2021
CompletedOctober 19, 2022
October 1, 2022
4 months
October 6, 2020
October 17, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Mediolateral weight-shifting speed
Change in weight-shifting speed during the wasp game in the mediolateral direction from directly before to directly after intervention, from directly before to 24h after intervention and from directly after to 24h after intervention. As weight-shifting tends to slow down when reaching the 80% stability limit to aim for the wasp, mediolateral weight-shifting speed will be determined between 90% of the 80% stability limit on the right side to 90% of the 80% stability limit on the left side and vice versa.
2 days
Secondary Outcomes (4)
#wasps hit
2 days
AP trajectory error
2 days
functional limits of stability (fLOS)
2 days
Oxygenated hemoglobin
2 days
Other Outcomes (2)
Mini Balance Evaluation Systems Test
2 days
Deoxygenated hemoglobin
2 days
Study Arms (2)
Weight-shift training
EXPERIMENTALThe experimental group will receive a single session of 10x 2.5min of weight-shift training with the VR Wasp Game
Passive control
NO INTERVENTIONThe passive control group will not receive any form of training. Instead, they will relax for 25min (i.e. talking with the researcher and/or reading a magazine)
Interventions
Weight-shift training will consist of a single session of 10x 2.5min of mediolateral weight-shifting in the VR Wasp Game. Including breaks, the session will approximately take 45min.
Eligibility Criteria
You may qualify if:
- Being able to independently stand upright \> 5min
You may not qualify if:
- Visual impairment precluding following the targets on the screen
- Cognitive impairment (MoCA\<24/26?) / (MMSE\<24)?
- History of neurological disorders
- Balance impairments (i.e. vestibular disorders)
- Chronic musculoskeletal, cardiovascular and respiratory conditions
- Diabetes related polyneuropathy
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- KU Leuvenlead
Study Sites (1)
Department of Rehabilitation Sciences KU Leuven
Leuven, Belgium
Related Publications (2)
Caljouw SR, Veldkamp R, Lamoth CJ. Implicit and Explicit Learning of a Sequential Postural Weight-Shifting Task in Young and Older Adults. Front Psychol. 2016 May 24;7:733. doi: 10.3389/fpsyg.2016.00733. eCollection 2016.
PMID: 27252670BACKGROUNDWillaert J, De Vries AW, Tavernier J, Van Dieen JH, Jonkers I, Verschueren S. Does a novel exergame challenge balance and activate muscles more than existing off-the-shelf exergames? J Neuroeng Rehabil. 2020 Jan 15;17(1):6. doi: 10.1186/s12984-019-0628-3.
PMID: 31941518BACKGROUND
Study Officials
- PRINCIPAL INVESTIGATOR
Alice Nieuwboer, PhD
KU Leuven
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Full professor
Study Record Dates
First Submitted
October 6, 2020
First Posted
October 20, 2020
Study Start
February 8, 2021
Primary Completion
June 16, 2021
Study Completion
June 16, 2021
Last Updated
October 19, 2022
Record last verified: 2022-10
Data Sharing
- IPD Sharing
- Will not share