Virtual Reality MObility for Burn Patients
VR-MOBILE
1 other identifier
interventional
20
1 country
1
Brief Summary
Background In the acute phase, burn patients undergo several painful procedures. Pediatric burn care procedures conducted in hydrotherapy have been known to generate severe pain intensity and moderate to high levels of anxiety. Hydrotherapy treatments are done with the use of opioids and benzodiazepines for pain and anxiety. Unfortunately, non-pharmacological methods are rarely combined with pharmacological treatments despite evidence showing that distraction can serve as an effective method for pain management and can potentially decrease analgesic requirements in other painful medical procedures. Virtual Reality (VR) is a method that uses distraction to interact within a virtual environment. The use of VR is promising for pain reduction in varying settings. Considering the lack of optimal pain and anxiety management during burn wound care and the positive effect of an immersive distraction for painful procedures, using VR for burn wound care procedures may show promising results. Methods This is a within-subject randomized controlled trial design in which each participant will serve as his/her own control. A minimum of 20 participants, aged 7 to 17 years old undergoing a burn care session, will receive both standard and experimental treatments during the same session in a randomized order. The experimental treatment will consist of combining VR distraction using the video game Dreamland® to the current standard pharmacological care as per unit protocol. The control group will only receive the unit's standard pharmacological care. The mean difference in both pain intensity scores and in anxiety between the two different sequences will be the primary outcomes of this study. Conclusion This study evaluates the effect of VR on burn wound care. If results from this study show a positive effect of VR compared to standard care, this protocol may provide guidance on how to implement this type of immersive care as part of the tools available for distraction of painful procedures for acute burn victims.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started May 2022
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 30, 2020
CompletedFirst Posted
Study publicly available on registry
September 4, 2020
CompletedStudy Start
First participant enrolled
May 27, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 31, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
May 30, 2024
CompletedNovember 18, 2023
November 1, 2023
1.3 years
August 30, 2020
November 15, 2023
Conditions
Outcome Measures
Primary Outcomes (2)
Pain intensity: Verbal Numerical Rating Scale (VNRS)
Assessed using the Verbal Numerical Rating Scale (VNRS). The NRS is an 11-item scale for pain intensity ranging from 0 to 10; 0=no pain to 10= worst pain ever felt.
Before the procedure to establish baseline (T0); immediately after the first sequence (T1); immediately after the second sequence (T2)
Levels of anxiety
Assessed using the Child Fear Scale (CFS). The CFS is a self-reported measure of anxiety adapted from the Faces Anxiety Scale for specific use in children undergoing painful experiences. It consists of five faces ranging from 0 (no fear/anxiety) through 4 (extremely fearful/anxious). The child is asked to indicate which face shows best how he/she felt during the procedure.
Before the procedure to establish baseline (T0); immediately after the first sequence (T1); immediately after the second sequence (T2)
Secondary Outcomes (7)
Mean difference in cognitive, affective and sensory components of pain between groups
Immediately after the first sequence (T1); immediately after the second sequence (T2)
Children's satisfaction levels
Immediately after the second sequence (T2)
Healthcare professional's satisfaction level
Immediately after the second sequence (T2)
Need for rescue medication
Immediately after the first sequence (T1); immediately after the second sequence (T2)
Occurrence of adverse events
Immediately after the first sequence (T1); immediately after the second sequence (T2)
- +2 more secondary outcomes
Study Arms (2)
Virtual Reality Distraction
EXPERIMENTALUse of virtual reality (VR) during during burn treatment, dressing changes and hydrotherapy.
Standard Treatment
ACTIVE COMPARATORStandard treatment during burn treatment, dressing changes and hydrotherapy.
Interventions
Patients in this group will be offered to use Oculus Rift goggles while undergoing the burn treatments, dressing changes and hydrotherapy to reduce pain and anxiety during treatment. The goggles will display Dreamland, a virtual reality videogame created by our team to maximize fun, diminish difficulty, and motion sickness. The system will be available 5 minutes before treatment to the patient in order to ease acclimatation to the goggles until the end of the treatment session.
Standard pharmacological care as per the unit's protocol will serve as the control for half of the duration of every treatment session. It consists of different analgesic and sedative medication used in combination in order to help patients go through the procedure. The unit's protocol includes drugs such as Morphine, Hydromorphone, Fentanyl, Clonidine, Ketamine, Midazolam and Acetaminophen. Use of any co-interventions for pain or anxiety management (music, comforting, child life specialist or other) during this sequence will be documented.
Eligibility Criteria
You may qualify if:
- Between the ages of 6 to 17 years and suffering from a burn injury requiring hydrotherapy, physiotherapy or occupational therapy care
- Presence of a consenting parent who can understand, read and write either French or English.
You may not qualify if:
- Have a diagnosed cognitive impairment precluding them from playing a virtual reality game
- Suffer from epilepsy considering the nature of the intervention
- Have burn injuries on the face preventing the use of the Oculus Quest Helmet
- Cannot be in a sitting or semi-upright sitting position (semi-Fowler's position) during the procedure as the virtual reality game requires an angle of at least 30 degrees for head-tracking. Participants who received analgesics (e.g. acetaminophen, ibuprofen) or anxiolytics (e.g. benzodiazepines) during the last 4 hours prior to the procedure will not be excluded but the name of medication, dosage and time of administration will be documented in the data collection form.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
St. Justine's Hospital
Montreal, Quebec, H1T 3C5, Canada
Study Officials
- PRINCIPAL INVESTIGATOR
Sylvie Le May, PhD
St. Justine's Hospital
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
August 30, 2020
First Posted
September 4, 2020
Study Start
May 27, 2022
Primary Completion
August 31, 2023
Study Completion
May 30, 2024
Last Updated
November 18, 2023
Record last verified: 2023-11
Data Sharing
- IPD Sharing
- Will not share