NCT04443127

Brief Summary

Stroke is the second leading global cause of mortality counting for 6.5 million deaths per annum. The global prevalence of stroke is increasing with an estimated prevalence of 33 million per year, affecting 1 out of 6 individuals during their lifetime. The international data suggests the overall economic burden in Asia is projected to be increased to 1.3 Billion by 2050. Therefore, the appropriate and timely stroke intervention is required to save healthcare costs and reduce the burden of the disease. Studies have reported the effectiveness of VR intervention not only in cognitive abilities but it has found to be simultaneously effective in improving other domains as attention and coordination with motor retraining. VR combined with a newly developed concept of motor priming has shown encouraging results in improving motor control and task execution in stroke patients. Further studies are needed to analyze the impact of motor priming with VR in stroke patients on varied neurological domains; hence the present study aims to investigate the impact of VR based motor priming on sensorimotor, functional and cognitive outcomes among sub-acute stroke patients rehabilitation.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
62

participants targeted

Target at P50-P75 for not_applicable stroke

Timeline
Completed

Started Jun 2020

Shorter than P25 for not_applicable stroke

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

June 1, 2020

Completed
19 days until next milestone

First Submitted

Initial submission to the registry

June 20, 2020

Completed
3 days until next milestone

First Posted

Study publicly available on registry

June 23, 2020

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 31, 2020

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

October 15, 2020

Completed
Last Updated

June 23, 2020

Status Verified

June 1, 2020

Enrollment Period

3 months

First QC Date

June 20, 2020

Last Update Submit

June 20, 2020

Conditions

Outcome Measures

Primary Outcomes (6)

  • Sensorimotor function of hemiplegic upper extremity (Pre-Treatment)

    Sensorimotor function will be assessed through Fugl-Meyer Assessment Test where high values indicates increase in sensoimotor function

    Baseline

  • Sensorimotor function of hemiplegic upper extremity (Post-Treatment)

    Sensorimotor function will be assessed through Fugl-Meyer Assessment Test where high values indicates increase in sensoimotor function

    After 4 weeks

  • Functional ability of hemiplegic upper extremity (Pre-Treatment)

    Functional ability will be assessed through Chedoke Arm and Hand Activity Inventory-13 where high values indicates increase in Functional ability

    Baseline

  • Functional ability of hemiplegic upper extremity (Post-Treatment)

    Functional ability will be assessed through Chedoke Arm and Hand Activity Inventory-13 where high values indicates increase in Functional ability

    After 4 weeks

  • Cognitive Function (Pre-Treatment)

    Cognitive Function will be assessed using Montreal Cognitive Assessment where high values indicates increase in Cognitive Function

    Baseline

  • Cognitive Function (Post-Treatment)

    Cognitive Function will be assessed using Montreal Cognitive Assessment where high values indicates increase in Cognitive Function

    After 4 weeks

Study Arms (2)

Game-Based Rehabilitation

EXPERIMENTAL
Device: Virtual Reality Training Session

Conventional Rehabilitation

PLACEBO COMPARATOR
Behavioral: Motor-Relearning Program

Interventions

VR based motor priming intervention will be given for 16 sessions, comprising of 45 minutes, 4 times/week for the duration of 4 weeks on two VR environments.

Game-Based Rehabilitation

Motor-Relearning Program intervention will be given for 16 sessions, comprising of 45 minutes, 4 times/week for the duration of 4 weeks on two VR environments.

Conventional Rehabilitation

Eligibility Criteria

Age25 Years - 65 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Male and female stroke patients aged 25-65 years
  • Patients who had an ischemic or hemorrhagic stroke in sub-acute phase of \< 3 months
  • Mild cognitive impairment i.e. \< 26 (19.0-25.2) on MoCA
  • Minimum Scoring of 28 in the Motricity Index

You may not qualify if:

  • Diagnosed visual-perceptual ailments which may restrict task execution
  • Communication disorders such as aphasia or dysarthria which may impede cognitive assessment
  • Comorbidities such as elevated blood pressure (\>160mmhg/105 mmHg), heart diseases or chronic medical conditions
  • Major or active psychological illness and pre-existing dementia

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Ziauddin University

Karachi, Sindh, Pakistan

RECRUITING

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Central Study Contacts

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
SUPPORTIVE CARE
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Invesitgator

Study Record Dates

First Submitted

June 20, 2020

First Posted

June 23, 2020

Study Start

June 1, 2020

Primary Completion

August 31, 2020

Study Completion

October 15, 2020

Last Updated

June 23, 2020

Record last verified: 2020-06

Data Sharing

IPD Sharing
Will not share

Locations