NCT04409353

Brief Summary

This study will test the efficacy of an evidence-based virtual reality (VR) therapy program as a non-pharmacological supplement for the management of chronic lower back pain. Study participants will be randomized to receive one of three VR programs: Skills-Based VR, Distraction VR, or Sham VR. In addition to a VR headset, all participants will receive a Fitbit Charge 4 watch. Study devices will be delivered to the participant's home with instructions for use via FedEx; participants will receive remote technical support. They will be followed for 90 days and complete Patient Reported Outcome (PRO) questionnaires to assess functional status, pain levels, and use of pain medications (including opioids). Participants will also be asked to provide consent/authorization to access medical records from their treating facility.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
413

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Sep 2020

Longer than P75 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

May 14, 2020

Completed
18 days until next milestone

First Posted

Study publicly available on registry

June 1, 2020

Completed
4 months until next milestone

Study Start

First participant enrolled

September 21, 2020

Completed
3.1 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

October 17, 2023

Completed
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

February 1, 2024

Completed
1.1 years until next milestone

Results Posted

Study results publicly available

March 5, 2025

Completed
Last Updated

October 31, 2025

Status Verified

October 1, 2025

Enrollment Period

3.1 years

First QC Date

May 14, 2020

Results QC Date

December 5, 2024

Last Update Submit

October 29, 2025

Conditions

Keywords

Virtual RealityChronic Low Back PainAnalgesia

Outcome Measures

Primary Outcomes (1)

  • Change From Baseline in Patient-Reported Outcomes Measurement Information System Pain Interference (PROMIS-PI) at Day 30

    The primary outcome for this study will be self-reported pain interference using Patient-Reported Outcomes Measurement Information System (PROMIS) Pain Interference (PI) version 8a. The pain interference scale measures the consequences of pain on relevant aspects of one's life. This includes the extent to which pain hinders engagement with social, cognitive, emotional, physical, and recreational activities. Items are rated on a 5-point Likert scale from "not at all" (1) to "very much" (5) with a raw score calculated by a sum of the 8 items ranging from 8 to 40. Results are linked to a T-Score (healthmeasures.net) to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-PI is positively scored, where higher scores indicate worse pain interference. The difference from baseline is reported as Day 30 - baseline, therefore a negative difference corresponds to improvement of symptoms (reduced pain interference).

    From baseline to day 30

Secondary Outcomes (5)

  • Change From Baseline in Patient-Reported Outcomes Measurement Information System Pain Interference (PROMIS-PI) at Day 60 and Day 90

    From baseline to day 60, from baseline to end of treatment at day 90

  • Change From Baseline in Pain Catastrophizing Survey Short Form 6 (PCS SF-6) at Day 90.

    From baseline to end of treatment at day 90

  • Change From Baseline in Patient-Reported Outcomes Measurement Information System (PROMIS) Anxiety at Day 90

    From baseline to end of treatment at day 90

  • Change From Baseline in Patient-Reported Outcomes Measurement Information System (PROMIS) Sleep Disturbance to Day 90

    From baseline to end of treatment at day 90

  • Change From Baseline to Day 90 in Weekly Average Opioid Usage

    From baseline to end of treatment at day 90

Other Outcomes (5)

  • Change From Baseline in Patient-Reported Outcomes Measurement Information System (PROMIS) Physical Function 6b at Day 90

    From baseline to end of treatment at day 90

  • Change From Baseline in Patient-Reported Outcomes Measurement Information System (PROMIS) Depression 4 at Day 90

    From baseline to end of treatment at day 90

  • Biometric Data From Fitbit Charge 4 - Change in Average Daily Steps

    From day 1 to end of treatment at day 90

  • +2 more other outcomes

Study Arms (3)

Distraction-Based VR

ACTIVE COMPARATOR

EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx+, with a linear prescribed sequence of experiences. The key differences are the lack of an on-demand library and that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx+. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR.

Device: Distraction-Based VRDevice: Activity Tracker

Sham VR

SHAM COMPARATOR

EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as the EaseVRx+ linear prescribed sequence but does not contain an on-demand library; the functionality of the user interface used to access the experiences is otherwise the same as EaseVRx+. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit.

Device: Sham VRDevice: Activity Tracker

Skills-Based VR

EXPERIMENTAL

EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed.

Device: Skills-Based VRDevice: Activity Tracker

Interventions

Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html

Also known as: EaseVRx-Distraction Software, PICO G2 4k
Distraction-Based VR
Sham VRDEVICE

Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html

Also known as: EaseVRx-Sham Software, PICO G2 4k
Sham VR

Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html

Also known as: EaseVRx+ Software, PICO G2 4k
Skills-Based VR

Participants among all arms will be provided the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collects biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.

Also known as: Fitbit Charge 4
Distraction-Based VRSham VRSkills-Based VR

Eligibility Criteria

Age13 Years+
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Able to provide consent to participate in research
  • Stated willingness to comply with all study procedures and availability for the duration of the study
  • Male or female, age 13 or older
  • An ongoing low back-pain problem that has persisted at least 3 months and has resulted in pain on at least half the days in the past 6 months.
  • Ability to comprehend spoken and written English
  • Owns a compatible android or iOS smartphone, or personal laptop or desktop computer (excluding tablets) to complete surveys and has access to email.

You may not qualify if:

  • Presents with a condition that interferes with virtual reality usage, including history of seizure, facial injury precluding safe placement of headset, significant visual or hearing impairment that impacts ability to see the virtual reality images or follow audio instructions
  • Are being recommended for long-term hospitalization that would require more than three-week stay in the hospital
  • Received surgical procedure within the previous 8 weeks
  • Surgery is planned within the next 3 months
  • Is currently using a spinal cord stimulator
  • Has low back pain attributable to a recognizable, specific pathology, including spinal infection, cancer, fracture, or inflammatory spondylopathies, consistent with the NIH Task force on Research Standards for chronic low back pain
  • Previously participated in a virtual reality clinical trial

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Samuel Eberlein

Los Angeles, California, 90048, United States

Location

Related Publications (1)

  • Birckhead B, Eberlein S, Alvarez G, Gale R, Dupuy T, Makaroff K, Fuller G, Liu X, Yu KS, Black JT, Ishimori M, Venuturupalli S, Tu J, Norris T, Tighiouart M, Ross L, McKelvey K, Vrahas M, Danovitch I, Spiegel B. Home-based virtual reality for chronic pain: protocol for an NIH-supported randomised-controlled trial. BMJ Open. 2021 Jun 15;11(6):e050545. doi: 10.1136/bmjopen-2021-050545.

Related Links

MeSH Terms

Conditions

Agnosia

Interventions

Fitness Trackers

Condition Hierarchy (Ancestors)

Perceptual DisordersNeurobehavioral ManifestationsNeurologic ManifestationsNervous System DiseasesSigns and SymptomsPathological Conditions, Signs and Symptoms

Intervention Hierarchy (Ancestors)

Diagnostic EquipmentEquipment and SuppliesWearable Electronic DevicesElectrical Equipment and Supplies

Limitations and Caveats

Survey responses contained 2-week response windows, so responses at a point in time do not necessarily reflect the actual difference in days. Variation exists in day difference between baseline measurements and start of study intervention due to variation and delays in the shipping of study devices to participants' homes and the availability of participants to complete protocolized onboarding phone calls. Only 5 of the 7 baseline daily pain scores were required to be randomized into the study.

Results Point of Contact

Title
Samuel Eberlein
Organization
Cedars-Sinai Medical Center

Study Officials

  • Brennan Spiegel, MD

    Cedars-Sinai

    PRINCIPAL INVESTIGATOR

Publication Agreements

PI is Sponsor Employee
No
Restrictive Agreement
No

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
QUADRUPLE
Who Masked
PARTICIPANT, CARE PROVIDER, INVESTIGATOR, OUTCOMES ASSESSOR
Masking Details
Participants, Providers, Primary Investigator, and Biostatistician were all blinded to allocations until the end of data collection.
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Staff Physician III

Study Record Dates

First Submitted

May 14, 2020

First Posted

June 1, 2020

Study Start

September 21, 2020

Primary Completion

October 17, 2023

Study Completion

February 1, 2024

Last Updated

October 31, 2025

Results First Posted

March 5, 2025

Record last verified: 2025-10

Data Sharing

IPD Sharing
Will share

This study is part of the NIH Helping to End Addiction Long-term (HEAL) Initiative focused on understanding and developing new treatments for addiction and pain. Deidentified patient data, including demographics and longitudinal patient reported outcomes (PROs) are uploaded to the Back Pain Consortium (BACPAC) Data Portal.

Time Frame
2020 to 2024
Access Criteria
The researcher must be part of the NIH Back Pain Consortium (BACPAC) consortium.
More information

Locations