Virtual Reality: Its Effect on Physical Activity Intensity and Pain Sensitivity
1 other identifier
interventional
60
1 country
1
Brief Summary
The purpose of this research study is to evaluate physical activity intensity levels, enjoyment, and pain perception during virtual reality (VR) active games in healthy young adults.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Feb 2020
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 6, 2020
CompletedFirst Posted
Study publicly available on registry
January 9, 2020
CompletedStudy Start
First participant enrolled
February 1, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 17, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
February 17, 2023
CompletedJanuary 24, 2024
January 1, 2024
3 years
January 6, 2020
January 23, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Ratings of perceived exertion
Ratings of Perceived Exertion Borg Scale. The minimum value is 6, indicating no exertion. The maximum value is 20, indicating maximal exertion.
This measure will be assessed immediately after playing the virtual reality games
Whole body percentage of time spent in moderate to vigorous physical activity
Participants will wear an accelerometer on the hip during the virtual reality games. Activity count cut points can identify the amount of time spent in moderate to vigorous physical activity during game play.
This measure will be assessed during the 15 minutes of each virtual reality game play.
Arm percentage of time spent in moderate to vigorous physical activity
Participants will wear an accelerometer on the dominant arm during the virtual reality games. Activity count cut points can identify the amount of time spent in moderate to vigorous physical activity during game play.
This measure will be assessed during the 15 minutes of each virtual reality game play.
Whole body Percentage of time spent in sedentary time
Participants will wear an accelerometer on the hip during the virtual reality games. Activity count cut points can identify the amount of time spent in sedentary behavior during game play.
This measure will be assessed during the 15 minutes of each virtual reality game play.
Arm percentage of time spent in sedentary time
Participants will wear an accelerometer on the dominant arm during the virtual reality games. Activity count cut points can identify the amount of time spent in sedentary behavior during game play.
This measure will be assessed during the 15 minutes of each virtual reality game play.
Average percentage of heart rate reserve during game play
Participants will be fitted with a Polar heart rate monitor (Polar Electro) at the beginning of each experimental session and will be monitored during gameplay. Heart rate values will be used to calculate percentages of heart rate reserve (HRR) for interpreting intensity levels.
This measure will be assessed during the 15 minutes of each virtual reality game play.
Secondary Outcomes (3)
Enjoyment
This measure will be assessed immediately after each virtual reality game is played.
Enjoyment during game play
This measure will be assessed immediately after each virtual reality game is played.
Pressure pain sensitivity
This measure will be assessed before the virtual reality games and immediately after the virtual reality games are played.
Study Arms (1)
Healthy young adults
EXPERIMENTALHealthy young adults will play four virtual reality games: Beat Saber, Holopoint, Hot Squat, and Relax Walk.
Interventions
Participants will play the following four virtual reality games for 15 minutes each: Beat Saber, Holopoint, Hot Squat, and Relax Walk.
Eligibility Criteria
You may qualify if:
- Ages 18 to 30 years old.
You may not qualify if:
- Prior or current events with motion sickness or claustrophobia
- Any acute or chronic pain condition
- If "yes" is answered on any of the general health questions on the Physical Activity Readiness Questionnaire (PAR-Q+ 2019 version) and the subsequent answer of "yes" on any follow-up question on the about any present medical condition will exclude a participant. The initial seven questions on the form include the following with more extensive follow-up questions in the event that any are answered with "yes."
- If participant's doctor has ever said that he/she has a heart condition and that he/she should only do physical activity recommended by a doctor
- Pain in chest when doing physical activity
- In past month, chest pain when not doing physical activity
- If participant has ever lost balance because of dizziness or has ever lost consciousness
- Bone or joint problem that could be made worse by change in physical activity
- Currently on prescribed drugs for blood pressure or heart condition.
- If the participant knows of any other reason why he/she should not do physical activity.
- Severe uncontrolled hypertension: resting Systolic blood pressure \> 180mmHg, resting diastolic blood pressure\> 99mmhg
- Participating in vigorous exercise at least 12 hours prior to study sessions, eating at least 1 hour prior to each session, and smoking, consuming alcohol for 24 hours, and caffeine, and analgesic medications on the day of the session prior to the session.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
National Institute of Fitness and Sport
Indianapolis, Indiana, 46202, United States
Related Publications (1)
Evans E, Naugle KE, Kaleth AS, Arnold B, Naugle KM. Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games. Games Health J. 2021 Oct;10(5):314-320. doi: 10.1089/g4h.2021.0036. Epub 2021 Aug 27.
PMID: 34449262DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
January 6, 2020
First Posted
January 9, 2020
Study Start
February 1, 2020
Primary Completion
February 17, 2023
Study Completion
February 17, 2023
Last Updated
January 24, 2024
Record last verified: 2024-01