NCT04116515

Brief Summary

The purpose of the study is to test the effects of different versions of active video games (AVGs) on body composition, cardiometabolic risks, and cognitive functions among overweight/obese children over 6 months.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
135

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Dec 2019

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 2, 2019

Completed
2 days until next milestone

First Posted

Study publicly available on registry

October 4, 2019

Completed
3 months until next milestone

Study Start

First participant enrolled

December 25, 2019

Completed
2.4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 22, 2022

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

May 22, 2022

Completed
Last Updated

March 31, 2023

Status Verified

March 1, 2023

Enrollment Period

2.4 years

First QC Date

October 2, 2019

Last Update Submit

March 30, 2023

Conditions

Keywords

Active Video GamePhysical ActivityNarrativeChild Obesity

Outcome Measures

Primary Outcomes (3)

  • Changes in objective child physical activity

    Physical activity will be measured with two 7-day accelerometer worn on the wrist and hip after three visits over 4-6 weeks, including minutes/day MVPA total. Physical activity and time spent in moderate to vigorous physical activity will be measured by two triaxial accelerometer (Actigraph Link and Actigraph GT3X+, Actigraph, Ft. Walton Beach, FL). Children will be asked to wear them for 7 full days during periods.

    6 months

  • Changes in fat%

    Measured through dual-energy X-ray absorptiometry (DEXA) scan by GE Lunar Prodigy (GE Healthcare, Chicago, IL).

    6 months

  • Changes in lean tissue%

    Measured through dual-energy X-ray absorptiometry (DEXA) scan by GE Lunar Prodigy (GE Healthcare, Chicago, IL).

    6 months

Secondary Outcomes (5)

  • BMI%

    6 months

  • Fasting Insulin

    6 months

  • Fasting Glucose

    6 months

  • Lipid

    6 months

  • C-reactive protein (CRP)

    6 months

Other Outcomes (6)

  • Sustained Attention

    6 months

  • Working Memory

    6 months

  • Working Memory

    6 months

  • +3 more other outcomes

Study Arms (3)

Care Only

ACTIVE COMPARATOR

A third of the participants will have standard clinical care only.

Behavioral: Standard clinical care

Care + AVG

EXPERIMENTAL

A third of the participants will have the same standard clinical care plus an Xbox and active games.

Behavioral: Xbox / active video gamesBehavioral: Standard clinical care

Care + AVG + Narratives

EXPERIMENTAL

A third of the participants will have the same standard clinical care, an Xbox and active games, plus the stories delivered to their Xbox consoles.

Behavioral: Xbox / active video gamesBehavioral: Animated cartoon narrativesBehavioral: Standard clinical care

Interventions

The investigators would expect children to play active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.

Care + AVGCare + AVG + Narratives

The investigators would expect the animated cartoon narratives to motivate children to play more active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.

Care + AVG + Narratives

Each clinic will provide standard clinical care to the participants.

Care + AVGCare + AVG + NarrativesCare Only

Eligibility Criteria

Age8 Years - 12 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • to-12-year-old
  • Being overweight or obese (BMI% \>=85)
  • Speak and understand English
  • Are willing and able to complete all measures
  • Equal numbers of both genders will be recruited
  • One child per household will be eligible to participate

You may not qualify if:

  • Not between 8 and 12
  • Not being overweight or obese
  • Do not speak and understand English
  • Have medical or physical problems that prevent them from playing AVGs, such as epilepsy
  • Use orthopedic devices

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Northeastern University

Boston, Massachusetts, 02115, United States

Location

Related Publications (1)

  • Lu AS, Baranowski T, Barreira TV, Fleischman A, Green MC, Huang SY, Lee IM, Levitsky LL, Noubary F, Thompson D. The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial. Int J Behav Nutr Phys Act. 2025 May 26;22(1):60. doi: 10.1186/s12966-025-01756-1.

MeSH Terms

Conditions

Motor ActivityNarrationPediatric Obesity

Condition Hierarchy (Ancestors)

BehaviorCommunicationObesityOverweightOvernutritionNutrition DisordersNutritional and Metabolic DiseasesBody WeightSigns and SymptomsPathological Conditions, Signs and Symptoms

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Masking Details
Participants will be informed of their group at the conclusion of the study.
Purpose
TREATMENT
Intervention Model
FACTORIAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

October 2, 2019

First Posted

October 4, 2019

Study Start

December 25, 2019

Primary Completion

May 22, 2022

Study Completion

May 22, 2022

Last Updated

March 31, 2023

Record last verified: 2023-03

Locations