Active Video Games on Physical Activity (Main Trial)
The Narrative Effect of Active Video Games on Long-term Moderate-to-Vigorous Physical Activity (Main Trial)
1 other identifier
interventional
135
1 country
1
Brief Summary
The purpose of the study is to test the effects of different versions of active video games (AVGs) on body composition, cardiometabolic risks, and cognitive functions among overweight/obese children over 6 months.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Dec 2019
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 2, 2019
CompletedFirst Posted
Study publicly available on registry
October 4, 2019
CompletedStudy Start
First participant enrolled
December 25, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 22, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
May 22, 2022
CompletedMarch 31, 2023
March 1, 2023
2.4 years
October 2, 2019
March 30, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Changes in objective child physical activity
Physical activity will be measured with two 7-day accelerometer worn on the wrist and hip after three visits over 4-6 weeks, including minutes/day MVPA total. Physical activity and time spent in moderate to vigorous physical activity will be measured by two triaxial accelerometer (Actigraph Link and Actigraph GT3X+, Actigraph, Ft. Walton Beach, FL). Children will be asked to wear them for 7 full days during periods.
6 months
Changes in fat%
Measured through dual-energy X-ray absorptiometry (DEXA) scan by GE Lunar Prodigy (GE Healthcare, Chicago, IL).
6 months
Changes in lean tissue%
Measured through dual-energy X-ray absorptiometry (DEXA) scan by GE Lunar Prodigy (GE Healthcare, Chicago, IL).
6 months
Secondary Outcomes (5)
BMI%
6 months
Fasting Insulin
6 months
Fasting Glucose
6 months
Lipid
6 months
C-reactive protein (CRP)
6 months
Other Outcomes (6)
Sustained Attention
6 months
Working Memory
6 months
Working Memory
6 months
- +3 more other outcomes
Study Arms (3)
Care Only
ACTIVE COMPARATORA third of the participants will have standard clinical care only.
Care + AVG
EXPERIMENTALA third of the participants will have the same standard clinical care plus an Xbox and active games.
Care + AVG + Narratives
EXPERIMENTALA third of the participants will have the same standard clinical care, an Xbox and active games, plus the stories delivered to their Xbox consoles.
Interventions
The investigators would expect children to play active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
The investigators would expect the animated cartoon narratives to motivate children to play more active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
Each clinic will provide standard clinical care to the participants.
Eligibility Criteria
You may qualify if:
- to-12-year-old
- Being overweight or obese (BMI% \>=85)
- Speak and understand English
- Are willing and able to complete all measures
- Equal numbers of both genders will be recruited
- One child per household will be eligible to participate
You may not qualify if:
- Not between 8 and 12
- Not being overweight or obese
- Do not speak and understand English
- Have medical or physical problems that prevent them from playing AVGs, such as epilepsy
- Use orthopedic devices
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Northeastern University
Boston, Massachusetts, 02115, United States
Related Publications (1)
Lu AS, Baranowski T, Barreira TV, Fleischman A, Green MC, Huang SY, Lee IM, Levitsky LL, Noubary F, Thompson D. The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial. Int J Behav Nutr Phys Act. 2025 May 26;22(1):60. doi: 10.1186/s12966-025-01756-1.
PMID: 40420195DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Masking Details
- Participants will be informed of their group at the conclusion of the study.
- Purpose
- TREATMENT
- Intervention Model
- FACTORIAL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
October 2, 2019
First Posted
October 4, 2019
Study Start
December 25, 2019
Primary Completion
May 22, 2022
Study Completion
May 22, 2022
Last Updated
March 31, 2023
Record last verified: 2023-03