NCT01024153

Brief Summary

The purpose of this study is to test the effect of active video game play on physical activity of 9-13 year old children in their natural home environments. We observe how much physical activity children engage in after receiving two different active Wii video games and for how long they play. Active video games offer promise of minimizing children's physical inactivity.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
84

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Nov 2009

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

November 1, 2009

Completed
1 month until next milestone

First Submitted

Initial submission to the registry

December 1, 2009

Completed
1 day until next milestone

First Posted

Study publicly available on registry

December 2, 2009

Completed
12 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2010

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2010

Completed
Last Updated

February 3, 2012

Status Verified

February 1, 2012

Enrollment Period

1.1 years

First QC Date

December 1, 2009

Last Update Submit

February 1, 2012

Conditions

Keywords

active video gameschildrenphysical activity

Outcome Measures

Primary Outcomes (1)

  • increased physical activity

    4 months

Secondary Outcomes (1)

  • BMI

    4 months

Study Arms (1)

Active video game play

EXPERIMENTAL
Behavioral: Active video game play

Interventions

Children will get a Wii video game console and one game at week one and another at week 7. We will monitor their video game play and physical activity during this time.

Active video game play

Eligibility Criteria

Age9 Years - 13 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Children between the ages of 9-12 years old.
  • Child and family are able to speak, understand, read and write English.
  • No medical problems, including epileptic seizures, that would prevent child from playing inactive or active video games.
  • No family history of epileptic seizures.
  • Parents will allow child to play our video games.
  • Household does not currently has a Wii video game console.
  • Baseline visit activity monitor wear will be a compliance criterion for moving forward in the study. Although we ask for 7 days of data, if they return 5 complete days, then they meet the criteria. Without 5 complete days, they are dropped before randomization and thus before receiving the Wii. If we cannot get 5 or 7 days at baseline, it is unlikely that we will get 5 of 7 days at ensuing assessments (based on our 10+ years experience of collecting this type of data).

You may not qualify if:

  • Children not between the ages of 9-12 years old.
  • Child having epilepsy (since playing video games may lead to seizures among those with epilepsy).
  • Family history of epileptic seizures.
  • Household members not able to speak, understand, read and write English.
  • Other medical problems that prevent child from playing inactive or active video games.
  • Parents will not allow child to play our video games.
  • Household currently has a Wii video game console.
  • Child not wearing nor completing the initial baseline 7 day, minimum 800 minutes per day, activity monitor data collection.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Children's Nutrition Research Center, Baylor College of Medicine

Houston, Texas, 77030, United States

Location

Related Publications (2)

  • O'Connor TM, Chen TA, Baranowski J, Thompson D, Baranowski T. Physical activity and screen-media-related parenting practices have different associations with children's objectively measured physical activity. Child Obes. 2013 Oct;9(5):446-53. doi: 10.1089/chi.2012.0131. Epub 2013 Sep 12.

  • Baranowski T, Abdelsamad D, Baranowski J, O'Connor TM, Thompson D, Barnett A, Cerin E, Chen TA. Impact of an active video game on healthy children's physical activity. Pediatrics. 2012 Mar;129(3):e636-42. doi: 10.1542/peds.2011-2050. Epub 2012 Feb 27.

MeSH Terms

Conditions

Motor Activity

Condition Hierarchy (Ancestors)

Behavior

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor of Pediatrics

Study Record Dates

First Submitted

December 1, 2009

First Posted

December 2, 2009

Study Start

November 1, 2009

Primary Completion

December 1, 2010

Study Completion

December 1, 2010

Last Updated

February 3, 2012

Record last verified: 2012-02

Locations