NCT03987269

Brief Summary

The Embodied Empathy pilot study proposes to use VR technology to create original narratives of real life patients from their own perspectives for medical students to embody. Instead of using an animated avatar, researchers will use live-action first-person 220 degree video to capture these vignettes. In "Virtual Body Swap: A New Feasible Tool to Be Explored in Health and Education," Oliveria discusses the impact of using an actual person as an avatar as opposed to animation. "Many possibilities stem from the concept of body swapping. The relationship between individuals and their own bodies has implications on their ego and own personality. Feeling to be in another person's skin and controlling another body's movement, can facilitate the development of empathy, playing with one's ego and emotions. Such experiments could, for example, be used as a theme for discussion and behavioral changes related to issues such as racism, altruism, inclusion and anorexia, among others" (Oliveria, Bertrand, Lesur, Palomo, Demarzo, and Cebolla, 2016). Although the study will not focus on a true one-to-one body swap, as in BeAnotherLab's The Machine To Be Another, the assertion of a real person as an avatar is essential to our project.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
41

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Apr 2019

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

April 19, 2019

Completed
23 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 12, 2019

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

May 12, 2019

Completed
1 month until next milestone

First Submitted

Initial submission to the registry

June 11, 2019

Completed
6 days until next milestone

First Posted

Study publicly available on registry

June 17, 2019

Completed
Last Updated

June 18, 2019

Status Verified

June 1, 2019

Enrollment Period

23 days

First QC Date

June 11, 2019

Last Update Submit

June 14, 2019

Conditions

Outcome Measures

Primary Outcomes (3)

  • Change in empathy

    Jefferson Scale of Empathy Questionnaire, Self administered Likert scale of 1-7 (Strongly Disagree to Strongly Agree)

    before intervention to 20 minutes

  • Change in geriatric attitudes

    UCLA Geriatric Attitudes Scale, Self administered Likert scale of 1-7 (Strongly Disagree to Strongly Agree)

    before intervention to 20 minutes

  • Change in embodiment

    VR Embodiment Scale, Self administered Likert scale of 1-7 (Strongly Disagree to Strongly Agree)

    before intervention to 20 minutes

Study Arms (2)

Intervention, Virtual Reality Group

ACTIVE COMPARATOR

The intervention group to experience the virtual reality embodied narrative experience.

Behavioral: Embodied Virtual Reality

Control, Narrative Video Group

PLACEBO COMPARATOR

The control group to watch the same narrative video content that has been formatted for standard television

Behavioral: Narrative Video

Interventions

The video will be formatted for viewing within a standard virtual reality headset. Once the video begins, subjects will follow the movements of the new body they are inhabiting in synchronicity to the video. Movement and haptic input include 1. Mimicking the hand gestures at the beginning in order to establish the body transfer illusion. 2. Shaking someone's hand 3. Someone holding the hand and elbow to assist them in standing, taking a few steps and returning to a seated position. 4. Shaking hands 5. Having their blood pressure taken 6. Having their pulse taken 7. Fill a pill organizer 8. Color a picture All of the above interactions will be facilitated by the two Co-PI's (Blatter, Ware). Blatter and Ware have been creating and performing similar Virtual Reality Embodiments with haptics for the past year, and to date, have performed hundreds of them for demos, colleagues, students and the public.

Intervention, Virtual Reality Group
Narrative VideoBEHAVIORAL

The video will be formatted for a standard flat screen television. Participants will watch the video alone in a standard School of the Arts classroom.

Control, Narrative Video Group

Eligibility Criteria

Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Generally healthy 1st year medical students

You may not qualify if:

  • None

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Virginia Commonwealth University

Richmond, Virginia, 23284, United States

Location

Study Officials

  • Jill B Ware, MFA

    Virginia Commonwealth University

    PRINCIPAL INVESTIGATOR
  • John H Blatter, MFA

    Virginia Commonwealth University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: One intervention group and one control group
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

June 11, 2019

First Posted

June 17, 2019

Study Start

April 19, 2019

Primary Completion

May 12, 2019

Study Completion

May 12, 2019

Last Updated

June 18, 2019

Record last verified: 2019-06

Data Sharing

IPD Sharing
Will not share

Data will only be shared out in aggregate form with no personal identifiers.

Locations