Embodied Empathy; Virtual Reality and Experiencing Geriatrics
Embodied Empathy; Using Virtual Reality Embodiment to Increase Empathy and Reduce Elder Bias in 1st Year Medical Students.
1 other identifier
interventional
41
1 country
1
Brief Summary
The Embodied Empathy pilot study proposes to use VR technology to create original narratives of real life patients from their own perspectives for medical students to embody. Instead of using an animated avatar, researchers will use live-action first-person 220 degree video to capture these vignettes. In "Virtual Body Swap: A New Feasible Tool to Be Explored in Health and Education," Oliveria discusses the impact of using an actual person as an avatar as opposed to animation. "Many possibilities stem from the concept of body swapping. The relationship between individuals and their own bodies has implications on their ego and own personality. Feeling to be in another person's skin and controlling another body's movement, can facilitate the development of empathy, playing with one's ego and emotions. Such experiments could, for example, be used as a theme for discussion and behavioral changes related to issues such as racism, altruism, inclusion and anorexia, among others" (Oliveria, Bertrand, Lesur, Palomo, Demarzo, and Cebolla, 2016). Although the study will not focus on a true one-to-one body swap, as in BeAnotherLab's The Machine To Be Another, the assertion of a real person as an avatar is essential to our project.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Apr 2019
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 19, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 12, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
May 12, 2019
CompletedFirst Submitted
Initial submission to the registry
June 11, 2019
CompletedFirst Posted
Study publicly available on registry
June 17, 2019
CompletedJune 18, 2019
June 1, 2019
23 days
June 11, 2019
June 14, 2019
Conditions
Outcome Measures
Primary Outcomes (3)
Change in empathy
Jefferson Scale of Empathy Questionnaire, Self administered Likert scale of 1-7 (Strongly Disagree to Strongly Agree)
before intervention to 20 minutes
Change in geriatric attitudes
UCLA Geriatric Attitudes Scale, Self administered Likert scale of 1-7 (Strongly Disagree to Strongly Agree)
before intervention to 20 minutes
Change in embodiment
VR Embodiment Scale, Self administered Likert scale of 1-7 (Strongly Disagree to Strongly Agree)
before intervention to 20 minutes
Study Arms (2)
Intervention, Virtual Reality Group
ACTIVE COMPARATORThe intervention group to experience the virtual reality embodied narrative experience.
Control, Narrative Video Group
PLACEBO COMPARATORThe control group to watch the same narrative video content that has been formatted for standard television
Interventions
The video will be formatted for viewing within a standard virtual reality headset. Once the video begins, subjects will follow the movements of the new body they are inhabiting in synchronicity to the video. Movement and haptic input include 1. Mimicking the hand gestures at the beginning in order to establish the body transfer illusion. 2. Shaking someone's hand 3. Someone holding the hand and elbow to assist them in standing, taking a few steps and returning to a seated position. 4. Shaking hands 5. Having their blood pressure taken 6. Having their pulse taken 7. Fill a pill organizer 8. Color a picture All of the above interactions will be facilitated by the two Co-PI's (Blatter, Ware). Blatter and Ware have been creating and performing similar Virtual Reality Embodiments with haptics for the past year, and to date, have performed hundreds of them for demos, colleagues, students and the public.
The video will be formatted for a standard flat screen television. Participants will watch the video alone in a standard School of the Arts classroom.
Eligibility Criteria
You may qualify if:
- Generally healthy 1st year medical students
You may not qualify if:
- None
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Virginia Commonwealth University
Richmond, Virginia, 23284, United States
Study Officials
- PRINCIPAL INVESTIGATOR
Jill B Ware, MFA
Virginia Commonwealth University
- PRINCIPAL INVESTIGATOR
John H Blatter, MFA
Virginia Commonwealth University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 11, 2019
First Posted
June 17, 2019
Study Start
April 19, 2019
Primary Completion
May 12, 2019
Study Completion
May 12, 2019
Last Updated
June 18, 2019
Record last verified: 2019-06
Data Sharing
- IPD Sharing
- Will not share
Data will only be shared out in aggregate form with no personal identifiers.