NCT03873441

Brief Summary

The research project focuses on the evaluation of an engaging computer game-aided rehabilitation platform for use in rehabilitation of young children with cerebral palsy. The goal of this research program is to produce high quality therapeutic point-of-care approaches and cost-effective delivery systems leading to better long-term health outcomes. At present, the challenges entailed in providing therapy services continue to put identified children at risk of missing opportunities to maximize the neurodevelopmental capacities, sustain any behavioral recovery and prevent future complications.The program is grounded on the technological developments and on current research documenting the benefits of computer-aided learning tools, exercise gaming applications in rehabilitation and principles of adaptive learning and neuroplasticity. A randomized controlled trial (RCT) will be conducted to study the feasibility and effectiveness of a computer game-aided rehabilitation platform (CGR) for a repetitive task practice (RTP) protocol designed for training of balance in young children with Cerebral Palsy (CP).

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
50

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jul 2019

Geographic Reach
1 country

2 active sites

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 11, 2019

Completed
2 days until next milestone

First Posted

Study publicly available on registry

March 13, 2019

Completed
4 months until next milestone

Study Start

First participant enrolled

July 1, 2019

Completed
1 year until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 1, 2020

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

July 1, 2020

Completed
Last Updated

March 15, 2019

Status Verified

March 1, 2019

Enrollment Period

1 year

First QC Date

March 11, 2019

Last Update Submit

March 13, 2019

Conditions

Keywords

Cerebral PalsyBalanceRehabilitation

Outcome Measures

Primary Outcomes (3)

  • Peabody Developmental Motor Scale-2 (PDMS-2)

    The PDMS-2 is an early childhood motor development program that provides both in-depth assessment and training or remediation of gross and fine motor skills. The assessment is composed of six sub-tests that measure interrelated motor abilities that develop early in life. It is designed to assess the motor skills of children from birth through 5 years of age. The Stationary, Locomotion and Object Manipulation sub-tests of this scale will be used as the primary outcome measures of the study.

    Changes from baseline to post-intervention i.e. at 12 weeks

  • Gross Motor Function Measure

    The GMFM is an observational clinical tool designed to evaluate change in gross motor function in children with CP aged between 5 months to 16 years. The sitting, crawling and kneeling, standing, walking and running components of the scale will be used as the primary outcome measures of the study.

    Changes from baseline to post-intervention i.e. at 12 weeks

  • COP Displacement Measures

    The assessment of the center of foot pressure (COP) displacement using BodiTrack Pressure Mapping System while performance of the modified CTSIB tasks on normal and compliant surfaces will be taken at baseline and after implementation of intervention to assess the response of the balance control in variety of conditions.

    Changes from baseline to post-intervention i.e. at 12 weeks

Study Arms (2)

Computer Games-Aided Balance Training Group

EXPERIMENTAL

The participants in CGR group will be asked to sit or stand (as per the screening result) on fixed \& compliant surfaces; to use objects instrumented with the miniature motion mouse to play various therapeutic yet entertaining games while handling and moving the test therapeutic objects using bi-manual grip gradually progressing to head rotations (mouse mounted on a cap worn by participant); finally using trunk movements as a part of experimental therapy protocol. While performing CGR; children will be standing on a thin pressure mat (placed over fixed or compliant surface). This will allow us to record the information of COP displacement \[body sway\] while CGR intervention implementation. This information will be used to quantify therapy dosage. The CGR Group will receive a 45-60 minutes of session thrice a week for 12 weeks.

Other: Computer Games-Aided Balance Training Protocol

Conventional Balance Training Group

ACTIVE COMPARATOR

The control group will be receiving the conventional balance training for static and dynamic balance function improvement. The therapy will be provided in sitting or standing (as per the screening result) in a graded manner progressing from fixed surfaces to movable compliant surfaces. The Conventional Balance Training Group will receive a 45-60 minutes of session thrice a week for 12 weeks.

Other: Conventional Balance Training Protocol

Interventions

1\) Sitting Balance exercises while playing the interactive computer games starting with bi manual object placed in hands for controlling the games, then using the head rotation movements to control the games progressing to use of trunk motions to control games while balancing on the compliant surfaces in order to progress by increasing the balance costs. (2) Standing Balance exercises progressing from a fixed support surface to uneven, compliant surfaces like progression from standing over ground to sponge to air bladder as child tolerates increased balance costs. (3) Progression then to balancing while performing the visuomotor and visuospatial game tasks such as playing the games starting with bi-manual object placed in hands for controlling the games, then using the head rotation movements to control the games and then progressing to use of trunk motions to control games while balancing on compliant surface. (4) Progression to single-leg stance and stepping activities.

Also known as: CGR Balance Training Protocol
Computer Games-Aided Balance Training Group

The following is a summary of the conventional physical therapy balance training protocol: 1. Active-assisted stretching exercises for lower limb musculature focusing on postural control and improvement in dynamic stability, 2. Balance and weight bearing exercises with multi-directional reach outs associated with trunk movements on fixed surface gradually progressing to unstable movable and compliant surfaces, 3. Weight transfer exercises with multi-directional reach outs and 4. Stepping exercises in different directions on variety of surfaces.

Conventional Balance Training Group

Eligibility Criteria

Age3 Years - 8 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Children with confirmed medical diagnosis of Cerebral Palsy
  • Age group - 3-8 years
  • GMFCS level - 1-3
  • Modified Ashworth scale level 0 to +1.

You may not qualify if:

  • Visual or auditory impairment such that the interaction with the video games is difficult;
  • Secondary orthopedic complications due to neurodegenerative disease (NDD)
  • Modified Ashworth scale level \> +1,
  • GMFCS level - 4-5,
  • Recent Botulinum toxin therapy (less than 6 months);
  • Recent Surgical intervention,
  • Cognitive impairment
  • Non willing parents,
  • Seizures, or
  • Complex communication disorders.
  • Tools for Screening:
  • Gross Motor Function Classification System (GMFCS) \&
  • Modified Ashworth Scale.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

School of Medical Rehabilitation , University of Mantioba

Winnipeg, Manitoba, R3e 0T6, Canada

Location

University of Manitoba

Winnipeg, Manitoba, R3E 0T6, Canada

Location

MeSH Terms

Conditions

Cerebral Palsy

Condition Hierarchy (Ancestors)

Brain Damage, ChronicBrain DiseasesCentral Nervous System DiseasesNervous System Diseases

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
TRIPLE
Who Masked
PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

March 11, 2019

First Posted

March 13, 2019

Study Start

July 1, 2019

Primary Completion

July 1, 2020

Study Completion

July 1, 2020

Last Updated

March 15, 2019

Record last verified: 2019-03

Data Sharing

IPD Sharing
Will not share

Locations