NCT03739658

Brief Summary

The aim of this study is to investigate the acute effect of two different training on the balance and performance of healthy young football players. Cognitive-Based Neuromuscular Education (CBNE) will be applied to one group and Game Based Education (GBE) will be applied to the other group. In addition to study groups, there will also be a control group. Individuals will be randomly placed in groups. Sociodemographic data will be recorded at the beginning for all athletes. Then the first measurements of dynamic balance and performance will be taken. Star Balance Excursion Test will be used to assess the dynamic balance. Measurements shall be taken in 8 directions including anterior (A), anterolateral (AL), lateral (L), posterolateral (PL), posterior (P), posteromedial (PM), medial (M) and anteromedial (AM) for the right and left sides. Performance will be evaluated by Speed Dribbling test. After the first measurements, two study groups will be trained. The control group will spend this time relaxing. After the trainings, the final measurements will be taken. Purposes The primary purpose; The aim of this study was to investigate the acute effect of CBNE and GBE on dynamic balance and performance in healthy young football players. Secondary objectives; The aim of this study is to investigate the relationship between dynamic balance and performance in healthy young football players. hypotheses H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on balance. H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on performance. H1: CBNE and / or GBE have an acute effect on balance in healthy young football players. H2: CBNE and / or GBE have an acute effect on performance in healthy young football players.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
49

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Nov 2017

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

November 15, 2017

Completed
7 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 30, 2018

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

July 30, 2018

Completed
3 months until next milestone

First Submitted

Initial submission to the registry

November 9, 2018

Completed
5 days until next milestone

First Posted

Study publicly available on registry

November 14, 2018

Completed
Last Updated

July 17, 2020

Status Verified

July 1, 2020

Enrollment Period

7 months

First QC Date

November 9, 2018

Last Update Submit

July 16, 2020

Conditions

Keywords

SportsAthletic InjuriesExercise

Outcome Measures

Primary Outcomes (2)

  • Balance

    Star Excursion Balance Test (cm)

    45 minute

  • Performance

    Speed Dribbling Test (sec)

    30 minute

Study Arms (3)

Cognitive Based Neuromuscular Education

EXPERIMENTAL

It will be applied for one hour. There are individual and partner parts. For example, in this training, the athlete will throw the tennis ball up and down on one foot.

Other: Education

Game Based Education

EXPERIMENTAL

It will be applied for one hour. There are individual and partner parts. The active game will be played using the Xbox game console and the kinect sensor.

Other: Education

Control Group

NO INTERVENTION

You will not receive any training. Athletes who continue their training as athletes in the other group.

Interventions

Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.

Cognitive Based Neuromuscular EducationGame Based Education

Eligibility Criteria

Age15 Years - 20 Years
Sexmale
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • To be playing active football for at least three years
  • Males

You may not qualify if:

  • Those with orthopedic, neurological or congenital problems
  • Those who have experienced injuries that affect balance and performance in the last 6 months
  • Individuals staying more than two weeks away from sport in the last three months

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Hacettepe Üniversitesi

Ankara, Türkiye, 06230, Turkey (Türkiye)

Location

Related Publications (1)

  • Emirzeoglu M, Ulger O. The Acute Effects of Cognitive-Based Neuromuscular Training and Game-Based Training on the Dynamic Balance and Speed Performance of Healthy Young Soccer Players: A Randomized Controlled Trial. Games Health J. 2021 Apr;10(2):121-129. doi: 10.1089/g4h.2020.0051. Epub 2020 Nov 9.

MeSH Terms

Conditions

Athletic InjuriesMotor Activity

Interventions

Educational Status

Condition Hierarchy (Ancestors)

Wounds and InjuriesBehavior

Intervention Hierarchy (Ancestors)

Socioeconomic FactorsPopulation Characteristics

Study Officials

  • Özlem Ülger

    Hacettepe University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR INVESTIGATOR
PI Title
Research assistant

Study Record Dates

First Submitted

November 9, 2018

First Posted

November 14, 2018

Study Start

November 15, 2017

Primary Completion

May 30, 2018

Study Completion

July 30, 2018

Last Updated

July 17, 2020

Record last verified: 2020-07

Locations