NCT03491657

Brief Summary

Many children with large severe burns report severe pain during burn wound cleaning. The current study explores whether adjunctive immersive Virtual Reality distraction may help reduce the intensity of pain experienced by children during burn wound cleaning by taking the patient's mind off their pain.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
62

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Mar 2014

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

March 13, 2014

Completed
2.8 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 3, 2017

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

January 3, 2017

Completed
1.2 years until next milestone

First Submitted

Initial submission to the registry

March 10, 2018

Completed
1 month until next milestone

First Posted

Study publicly available on registry

April 9, 2018

Completed
Last Updated

July 11, 2018

Status Verified

March 1, 2018

Enrollment Period

2.8 years

First QC Date

March 10, 2018

Last Update Submit

July 9, 2018

Conditions

Keywords

virtual reality painopioidpediatric burnwound care

Outcome Measures

Primary Outcomes (1)

  • "Worst Pain" rating of pain intensity during Music vs. during VR

    worst pain during wound care. This single question measures the sensory component of pain during wound care. Patients will rate their "worst pain" during burn wound care. on a zero to ten scale, where zero is "no pain at all " and 10 is "excruciating pain". Lower scores represent better outcome. No subscales.

    measured after burn wound care on each study day for up to 10 study days per patient

Secondary Outcomes (5)

  • Graphic Rating Scale "Time spent thinking about pain" during Music vs. during VR

    measured after burn wound care on each study day for up to 10 study days per patient

  • Graphic Ratings Scale measure of pain unpleasantness during Music vs. during VR

    measured after woundcare on each study day for up to 10 study days per patient

  • Graphic Rating Scale "Fun" during Music vs. during VR

    measured after wound care on each study day for up to 10 study days per patient

  • Graphic Rating Scale Satisfaction with pain management during Music vs. during VR

    Measured after wound care on Study Day 1.

  • Child Health Questionnaire

    measured at 0, 9 months and 12 month followup visits

Other Outcomes (1)

  • Sullivans Pain Catastrophizing Scale for Children (Crombez et al., 2003).

    measured on Study day 1

Study Arms (2)

virtual reality distraction (Yes VR)

EXPERIMENTAL

In addition to their standard pain medications, patients will play a virtual realty game named SnowWorld during some portions of their burn wound cleaning procedure, on each study day.

Behavioral: virtual reality distraction (Yes VR)

music distraction (No VR condition)

ACTIVE COMPARATOR

In addition to their standard pain medications, patients will listen to music during comparable portions of their burn wound cleaning procedure, on each study day.

Behavioral: music distraction (No VR)

Interventions

virtual reality distraction (Yes VR)
music distraction (No VR condition)

Eligibility Criteria

Age6 Years - 17 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Compliant and able to complete subjective evaluations,
  • A minimum of 10% of total burned surface area,
  • No history of psychiatric (DSM-III-R Axis I) disorder(s),
  • Not demonstrating delirium, psychosis or any form of organic brain disorder,
  • Able to communicate verbally in English or Spanish,
  • Admitted to UTMB/Shriners, 6-17 years of age.

You may not qualify if:

  • No wound cleaning sessions required.
  • Less than 10% of total burned surface area.
  • History of psychiatric (DSM-III-R Axis I) disorder(s).
  • Demonstrating delirium, psychosis or organic brain disorder.
  • Unable to communicate verbally in English or Spanish.
  • History of significant cardiac, endocrine, neurologic, metabolic, respiratory, gastrointestinal, or genitourinary impairment.
  • Receiving prophylaxis for alcohol or drug withdrawal,
  • Developmental disability, Younger than 6 years; older than 17 years,
  • Burns of eyes, eyelids or face so severe they preclude the use of VR,
  • Worst pain intensity of less than 5 on a 0 to 10 scale, during baseline No VR wound care Day 1.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Shriners Hospital for Children; Shriners Burns Hospital

Galveston, Texas, 77550, United States

Location

Related Publications (2)

  • Hoffman HG, Chambers GT, Meyer WJ 3rd, Arceneaux LL, Russell WJ, Seibel EJ, Richards TL, Sharar SR, Patterson DR. Virtual reality as an adjunctive non-pharmacologic analgesic for acute burn pain during medical procedures. Ann Behav Med. 2011 Apr;41(2):183-91. doi: 10.1007/s12160-010-9248-7.

    PMID: 21264690BACKGROUND
  • Crombez G, Bijttebier P, Eccleston C, Mascagni T, Mertens G, Goubert L, Verstraeten K. The child version of the pain catastrophizing scale (PCS-C): a preliminary validation. Pain. 2003 Aug;104(3):639-646. doi: 10.1016/S0304-3959(03)00121-0.

    PMID: 12927636BACKGROUND

Related Links

MeSH Terms

Conditions

Acute Pain

Condition Hierarchy (Ancestors)

PainNeurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and Symptoms

Study Officials

  • Walter J Meyer, MD

    UTMB/Shriners

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Masking Details
Blinding can be challenging in behavioral studies. To help control for demand characteristics, the current study uses an active comparator "music distraction" vs. the experimental treatment condition "immersive virtual reality".
Purpose
TREATMENT
Intervention Model
CROSSOVER
Model Details: Within-subject design with repeated measures, with random assignment to initial treatment.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

March 10, 2018

First Posted

April 9, 2018

Study Start

March 13, 2014

Primary Completion

January 3, 2017

Study Completion

January 3, 2017

Last Updated

July 11, 2018

Record last verified: 2018-03

Data Sharing

IPD Sharing
Will not share

No IPD will be shared with other researchers. Any data shared with other researchers will be in unidentifiable form.

Locations