Social Incentives To Encourage Physical Activity and Understand Predictors
STEPUP
1 other identifier
interventional
602
1 country
1
Brief Summary
This study tests the effectiveness of three social incentive-based gamification interventions to increase physical activity using a 24-week intervention period with a 12-week follow-up.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable obesity
Started Oct 2017
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 11, 2017
CompletedFirst Posted
Study publicly available on registry
October 17, 2017
CompletedStudy Start
First participant enrolled
October 30, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 7, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
March 18, 2019
CompletedResults Posted
Study results publicly available
February 12, 2020
CompletedMarch 2, 2020
February 1, 2020
1.2 years
October 11, 2017
November 14, 2019
February 13, 2020
Conditions
Outcome Measures
Primary Outcomes (1)
Change in Mean Daily Steps
Change in mean daily steps from baseline to main intervention period
weeks 5 to 24 of the intervention
Secondary Outcomes (3)
Change in Mean Daily Steps
Weeks 25 to 36 of the follow-up period
Proportion of Participant-days That Step Goals Are Achieved
Weeks 5 to 24 of the main intervention period.
Proportion of Participant-days That Step Goals Are Achieved
Weeks 25 to 36 of the follow-up period.
Study Arms (4)
Control
NO INTERVENTIONParticipants in this arm will receive no other interventions during the 9 month study period
Supportive social incentive
EXPERIMENTALParticipants will identify a family member or friend to support them during a gamification intervention.
Competitive social incentive
EXPERIMENTALParticipants will compete in a gamification intervention in groups of three.
Collaborative social incentive
EXPERIMENTALParticipants will collaborate in groups of three in a gamification intervention
Interventions
A family member or friend will be used as a support person in this study, to receive updates and support the participant in their progress.
Participants in this intervention will be competing against each other in the game.
Participants in this intervention will be working with each other in the game.
Eligibility Criteria
You may qualify if:
- Age 18 years or older;
- ability to read and provide informed consent to participate in the study;
- Self-reported body mass index (BMI) of 25 or greater.
- Smartphone or tablet compatible with application for the wearable activity tracking device.
You may not qualify if:
- Conditions that would make participation infeasible such as inability to provide informed consent, illiteracy or inability to speak, read, and write English;
- conditions that would make participation unsafe such as pregnancy or being told by a physician not to exercise;
- already enrolled in another study targeting physical activity;
- any other medical conditions or reasons he or she is unable to participate in a physical activity study for 36 weeks.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Pennsylvanialead
- Deloittecollaborator
Study Sites (1)
University of Pennsylvania
Philadelphia, Pennsylvania, 19104, United States
Related Publications (4)
Lewey J, Murphy S, Zhang D, Putt ME, Elovitz MA, Riis V, Patel MS, Levine LD. Effectiveness of a Text-Based Gamification Intervention to Improve Physical Activity Among Postpartum Individuals With Hypertensive Disorders of Pregnancy: A Randomized Clinical Trial. JAMA Cardiol. 2022 Jun 1;7(6):591-599. doi: 10.1001/jamacardio.2022.0553.
PMID: 35442393DERIVEDRewley J, Guszcza J, Dierst-Davies R, Steier D, Szwartz G, Patel M. Loss Aversion Explains Physical Activity Changes in a Behavioral Gamification Trial. Games Health J. 2021 Dec;10(6):430-436. doi: 10.1089/g4h.2021.0130.
PMID: 34860130DERIVEDPatel MS, Small DS, Harrison JD, Fortunato MP, Oon AL, Rareshide CAL, Reh G, Szwartz G, Guszcza J, Steier D, Kalra P, Hilbert V. Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial. JAMA Intern Med. 2019 Dec 1;179(12):1624-1632. doi: 10.1001/jamainternmed.2019.3505.
PMID: 31498375DERIVEDHarrison JD, Jones JM, Small DS, Rareshide CAL, Szwartz G, Steier D, Guszcza J, Kalra P, Torio B, Reh G, Hilbert V, Patel MS. Social incentives to encourage physical activity and understand predictors (STEP UP): Design and rationale of a randomized trial among overweight and obese adults across the United States. Contemp Clin Trials. 2019 May;80:55-60. doi: 10.1016/j.cct.2019.04.001. Epub 2019 Apr 4.
PMID: 30954675DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Joseph Harrison
- Organization
- University of Pennsylvania
Study Officials
- PRINCIPAL INVESTIGATOR
Mitesh Patel, MD, MBA, MS
University of Pennsylvania
Publication Agreements
- PI is Sponsor Employee
- No
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Mitesh S. Patel, Director, Penn Medicine Nudge Unit
Study Record Dates
First Submitted
October 11, 2017
First Posted
October 17, 2017
Study Start
October 30, 2017
Primary Completion
January 7, 2019
Study Completion
March 18, 2019
Last Updated
March 2, 2020
Results First Posted
February 12, 2020
Record last verified: 2020-02
Data Sharing
- IPD Sharing
- Will not share