Comparison of Effects of Interactive Video Games in the Elderly
1 other identifier
interventional
58
1 country
1
Brief Summary
The aim of this study is to assess the effectiveness of interactive video-games on mobility and wellbeing and to compare them with activity-based approaches in geriatric population. 100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2017
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
June 1, 2017
CompletedFirst Posted
Study publicly available on registry
June 5, 2017
CompletedStudy Start
First participant enrolled
September 11, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 11, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
June 30, 2018
CompletedFebruary 26, 2019
February 1, 2019
6 months
June 1, 2017
February 25, 2019
Conditions
Outcome Measures
Primary Outcomes (1)
Berg Balance Scale
Balance measurement
5 minute
Secondary Outcomes (3)
10-meter walking test
3 minute
WHQOL-Bref
15 minute
Hamilton Depression Scale
15 minute
Study Arms (2)
virtual rehabilitation
EXPERIMENTALvideo based exercise
physical Activity
NO INTERVENTIONdifferent type of physical Activity
Interventions
Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation will be used
Eligibility Criteria
You may qualify if:
- mini mental test score abowe 21 age between 65 and 85
You may not qualify if:
- neurological disorders orthopedical problems
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Bahcelievler Community dwelling
Istanbul, Turkey (Türkiye)
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Arzu Razak Ozdincler, Prof
Istanbul University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- PT, MSc
Study Record Dates
First Submitted
June 1, 2017
First Posted
June 5, 2017
Study Start
September 11, 2017
Primary Completion
March 11, 2018
Study Completion
June 30, 2018
Last Updated
February 26, 2019
Record last verified: 2019-02
Data Sharing
- IPD Sharing
- Will not share