Real-time Interaction and Motion Tracking in VR for Telerehabilitation
MoVE
Developing Real-time Interaction and Motion Tracking in Immersive VR for Telerehabilitation
1 other identifier
interventional
2
0 countries
N/A
Brief Summary
Current technology for telerehabilitation is limited to be audio- or video- based interaction without an objective and accurate measure of motor functions. A technology integrating motion tracking with 3D immersive virtual reality has been developed by an interdisciplinary team to shift the paradigm of telerehabilitation. We aim to take the significant step to develop the patient-centered telerehabilitation that will feature real-time patient-therapist interaction with functions of tele-monitoring, tele-diagnosis, and tele-therapy. Such an interactive telerehabilitation is expected to increase patient adherence to therapy and minimize the existing health disparities.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2020
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 3, 2019
CompletedFirst Posted
Study publicly available on registry
December 9, 2019
CompletedStudy Start
First participant enrolled
January 1, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 1, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
October 1, 2021
CompletedDecember 9, 2019
December 1, 2019
1.5 years
December 3, 2019
December 4, 2019
Conditions
Outcome Measures
Primary Outcomes (3)
Tracking Accuracy
matching the motion trajectories in VR and REAL with a small error indicating a good match
through study completion, approximately 1 year
Latency of Data Transmission
The duration for the tracked motion data to be transmitted to a remote computer
through study completion, approximately 1 year
Total number of the basketed apples
Computer display of the total count of successfully picked and basketed apples from the tree
through study completion, approximately 1 year
Secondary Outcomes (2)
Total excursion of the hand
through study completion, approximately 1 year
Mean speed of hand movement
through study completion, approximately 1 year
Study Arms (1)
User Interaction with Device
EXPERIMENTALA user will wear motion sensors and VR device to interact with object or another user in VR environment
Interventions
Participant will wear motion sensors and VR devices
Eligibility Criteria
You may qualify if:
- Only the key researchers of this project can participate in the study
You may not qualify if:
- Any individual who is not the responsible researcher in this project shall not participate in the study.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- DEVICE FEASIBILITY
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
December 3, 2019
First Posted
December 9, 2019
Study Start
January 1, 2020
Primary Completion
July 1, 2021
Study Completion
October 1, 2021
Last Updated
December 9, 2019
Record last verified: 2019-12
Data Sharing
- IPD Sharing
- Will not share