Effects of Physical Exercise, Virtual Reality and Brain Exercise on Balance of the Elderly
1 other identifier
interventional
84
0 countries
N/A
Brief Summary
The objectives of this study were to 1) compare balance of the elderly by Berg Balance Scale (BBS) and Timed Up and Go Test (TUG) among physical exercise, virtual reality, brain exercise and control groups after intervention, 2) compare cognitive function of the elderly by using Timed Up and Go Cognitive (TUGC) and Montreal Cognitive Assessment (MoCA) among physical exercise, virtual reality, brain exercise and control groups after intervention, 3) compare muscle strength of elderly by 5 Times Sit-To-Stand Test (5TSTST) and Hand Grip Strength (HG) among physical exercise, virtual reality, brain exercise and control groups after intervention, 4) compare fear of falling by using Fall Efficacy Scale-International (FES-I) among physical exercise, virtual reality, brain exercise and control groups after intervention, 5)investigate the perspective of exercise among physical exercise, virtual reality, brain exercise and control groups after intervention.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2016
Shorter than P25 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 10, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 31, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
August 31, 2016
CompletedFirst Submitted
Initial submission to the registry
March 31, 2017
CompletedFirst Posted
Study publicly available on registry
April 18, 2017
CompletedApril 18, 2017
April 1, 2017
7 months
March 31, 2017
April 17, 2017
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Balance
Berg Balance Scale was used to measure functional balance. 14-item scale designed to measure balance of the older adult in a clinical setting. Description: Scoring: A five-point scale, ranging from 0-4. "0" indicates the lowest level of function and "4" the highest level. Total Score = 56 Interpretation: 41-56 = low fall risk 21-40 = medium fall risk 0 -20 = high fall risk
8 weeks
Secondary Outcomes (7)
Perceptive of Exercise
At the end of 8-week intervention
Cognition
8 weeks
Lower Limb Muscle Strength
8 weeks
Fear of falling
8 weeks
Mobility Balance
8 weeks
- +2 more secondary outcomes
Study Arms (4)
Physical Exercise Group
EXPERIMENTALPhysical Exercise (PE) is an intervention that aim to improve balance and muscle strength of the elders. It composed of 3 steps; warming up exercise, core content of the exercise (strength and balance training) and cool down exercise program.
Virtual Reality
EXPERIMENTALVirtual Reality (VR) VR is an intervention that aim to improve balance of the elders. It stimulates the auditory and visual function and concentration of the participants throughout the training. It composed of 10 games that included weight shifting from side to side, stepping into different directions, trunk flexion, extension and side bending, movements of the upper and lower limbs, and trunk twisting in this study.
Brain Exercise
EXPERIMENTALBrain Exercise (BE) BE is an intervention that aim to stimulate the cognitive function of the elders. It stimulates the executive function, planning, concentration, visual memory and eye-hand co-ordination of the participants throughout the training
Control Group
NO INTERVENTIONNo Intervention: Healthy control No intervention was given to this group of participants. The control group was reminded not to participate in any other exercise or intervention program except their routine daily activities.
Interventions
Participants were trained by exercise program based on their initial muscle strength and balance condition. They received a 30-minute exercise for 3sessions per week for 8 weeks in this study.
Participants were trained with the guidance of VR system.The participants will be asked to choose 6 games from the list before each 30-minute session, and were asked to choose the games to include the upper limbs, lower limbs, and also for both strength and balance challenges instead of choosing the games that need to use only upper limbs or lower limbs, and only for strength or balance gain. They received a 30-minute exercise for 3sessions per week for 8 weeks in this study.
Brain Exercise (BE) BE stimulates the executive function, planning, concentration, visual memory and eye-hand co-ordination of the participants throughout the training.For the brain exercise, participants needed to play cognitive stimulating games; Chinese Checker, Janga and Memory Matched pair game; in the sitting position. The participants needed to paly 10 minutes for each gamed and total duration of all 3 games was about 30 minutes in each session for 3sessions per week for 8 weeks in this study.
Eligibility Criteria
You may qualify if:
- Age 65-85 years
- MMSE score \>23
- Able to do their activities of daily living by themselves (Berthal Index (BI) sore =100)
- No severe or unstable cardiopulmonary problem and are physically fit to perform the intervention programs by the medical notes and recommendation of the medical doctor.
You may not qualify if:
- Had lower limb injuries within 6 months or marked deformity at lower limbs
- Having severe or active arthritis
- Having psychological problems
- Who have been treated with lower extremity joint surgery, such as joint arthroplasty or joint fusion or amputation
- Having neurological problems such as stroke, Parkinsonism etc.,
- Having severe visual problem or the problem which could not be corrected by lens or glasses e.g. cataract.
- Having symptomatic vestibular impairment (such as dizziness or vertigo during movement) and severe hearing impairment which cannot be corrected by hearing aids.
- Having uncontrolled hypertension or diabetes.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Related Publications (3)
Miller KL, Magel JR, Hayes JG. The effects of a home-based exercise program on balance confidence, balance performance, and gait in debilitated, ambulatory community-dwelling older adults: a pilot study. J Geriatr Phys Ther. 2010 Apr-Jun;33(2):85-91.
PMID: 20718388BACKGROUNDLee S, Shin S. Effectiveness of virtual reality using video gaming technology in elderly adults with diabetes mellitus. Diabetes Technol Ther. 2013 Jun;15(6):489-96. doi: 10.1089/dia.2013.0050. Epub 2013 Apr 5.
PMID: 23560480BACKGROUNDLee YM, Jang C, Bak IH, Yoon JS. Effects of Computer-assisted Cognitive Rehabilitation Training on the Cognition and Static Balance of the Elderly. J Phys Ther Sci. 2013 Nov;25(11):1475-7. doi: 10.1589/jpts.25.1475. Epub 2013 Dec 11.
PMID: 24396214BACKGROUND
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Thwe Zar Chi Htut, PhDcandidate
Mahidol University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
March 31, 2017
First Posted
April 18, 2017
Study Start
February 10, 2016
Primary Completion
August 31, 2016
Study Completion
August 31, 2016
Last Updated
April 18, 2017
Record last verified: 2017-04
Data Sharing
- IPD Sharing
- Will not share