Virtual Reality And Task Oriented Circuit Training Among Elderly Population
Comparison of Virtual Reality And Task Oriented Circuit Training On Gait, Balance and Cognition Among Elderly Population
1 other identifier
interventional
28
1 country
1
Brief Summary
There is a paucity of literature in studying the comparative effects of Virtual Reality and Circuit training in elderly population for fall prevention. This study will also analyze the effects of the comparative intervention on Gait, Balance and Cognition. This will also deduce the impact of Virtual reality and Circuit training on Quality of Life QOL.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Sep 2021
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 3, 2021
CompletedFirst Posted
Study publicly available on registry
August 25, 2021
CompletedStudy Start
First participant enrolled
September 1, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 31, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2021
CompletedJanuary 26, 2022
January 1, 2022
4 months
August 3, 2021
January 25, 2022
Conditions
Outcome Measures
Primary Outcomes (2)
Timed up and go test
helps to measure the functional ability and to determine the dynamic balance abilities among the elderly. An older adult who takes ≥12 seconds to complete the TUG is at risk for falling. Change from Baseline balance to 8th Weeks
8th Weeks
Dynamic Gait Index
it helps to measure the functional ability and to determine the dynamic balance and gait abilities. its total score is 24. Change from Baseline balance to 8th Weeks
8th Weeks
Secondary Outcomes (1)
SF-12 scale
8 Weeks
Study Arms (2)
Virtual Reality Group
EXPERIMENTALVirtual Reality group will receive video based games training.
Circuit Training Group
ACTIVE COMPARATORThey will receive Task-oriented Circuit training exercise program
Interventions
They will receive Task-oriented Circuit training exercise program
Eligibility Criteria
You may qualify if:
- Age between 60-75 years
- Both Gender
- In past year-accidental fall history of 1-2 times
- Be identified as being at medium risk for a fall on the initial medical assessment (Berg balance scale 21- 40/56)
- Score \>19 on SMMSE
You may not qualify if:
- Declared unfit for physical activities following medical assessment.
- Present with progressive Neurological disease, Vestibular disease or any comorbidity
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Pakistan General Railway Hospital
Rawalpindi, Punjab Province, 46000, Pakistan
Related Publications (6)
Caixeta GC, Dona F, Gazzola JM. Cognitive processing and body balance in elderly subjects with vestibular dysfunction. Braz J Otorhinolaryngol. 2012 Apr;78(2):87-95. doi: 10.1590/S1808-86942012000200014.
PMID: 22499375BACKGROUNDMoylan KC, Binder EF. Falls in older adults: risk assessment, management and prevention. Am J Med. 2007 Jun;120(6):493.e1-6. doi: 10.1016/j.amjmed.2006.07.022.
PMID: 17524747BACKGROUNDPhu S, Vogrin S, Al Saedi A, Duque G. Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls. Clin Interv Aging. 2019 Aug 28;14:1567-1577. doi: 10.2147/CIA.S220890. eCollection 2019.
PMID: 31695345BACKGROUNDde Vries AW, Faber G, Jonkers I, Van Dieen JH, Verschueren SMP. Virtual reality balance training for elderly: Similar skiing games elicit different challenges in balance training. Gait Posture. 2018 Jan;59:111-116. doi: 10.1016/j.gaitpost.2017.10.006. Epub 2017 Oct 5.
PMID: 29028622BACKGROUNDPointer S. Trends in hospitalised injury, Australia. Canberra: Australian Institute of Health and Welfare. 2013.
BACKGROUNDGhous M, Masood Q, Nawaz Malik A, Afridi A, Mehmood Q. Comparison of Nonimmersive Virtual Reality and Task-Oriented Circuit Training on Gait, Balance, and Cognition Among Elderly Population: A Single-Blind Randomized Control Trial. Games Health J. 2024 Jun;13(3):164-171. doi: 10.1089/g4h.2022.0205. Epub 2024 Mar 21.
PMID: 38512706DERIVED
Study Officials
- PRINCIPAL INVESTIGATOR
Misbah Ghous, MS
Riphah International University Islamabad
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 3, 2021
First Posted
August 25, 2021
Study Start
September 1, 2021
Primary Completion
December 31, 2021
Study Completion
December 31, 2021
Last Updated
January 26, 2022
Record last verified: 2022-01
Data Sharing
- IPD Sharing
- Will not share