Video Game-based Therapy for Arm Weakness In Progressive Multiple Sclerosis
1 other identifier
interventional
31
1 country
1
Brief Summary
Participants will receive intensive therapy through a video game in their own homes for 1 month. The game is operated by movements of the body (no controller needed) and acts like a virtual therapist. Participants will agree to play the game for 30 hours. They will also receive 4 home visits from a therapist designed to increase use of their arm for daily activities that are important to them. Participants will also receive a smart watch that will measure use of their weaker arm and alert them when their arm is not participating in activities. Arm strength and function will be measured before and after the therapy program.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Nov 2015
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 1, 2015
CompletedFirst Submitted
Initial submission to the registry
March 23, 2017
CompletedFirst Posted
Study publicly available on registry
March 29, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 31, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
October 31, 2018
CompletedApril 18, 2019
April 1, 2019
3 years
March 23, 2017
April 16, 2019
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Bilateral Activity Monitors (Accelerometers)
Devices to monitor upper extremity movement throughout treatment
0 to 1 Months
Wolf Motor Function Test
Assessment to evaluate motor function
0 to 1 Months
Secondary Outcomes (6)
Biomechanical Measures
0 to 1 Months
Multiple Sclerosis Impact Scale (MSIS-29)
0 to 1 Months
Short form-36 Health Survey
0 to 1 Months
Neuro-QOL
0 to 1 Months
Patient Health Questionnaire (PHQ-9)
0 to 1 Months
- +1 more secondary outcomes
Study Arms (2)
Immediate Treatment
ACTIVE COMPARATORPatients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention. The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.
Delayed Treatment
ACTIVE COMPARATORPatients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention. The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.
Interventions
Intensive remote (via video game) therapy for upper extremity hemiparesis.
Eligibility Criteria
You may qualify if:
- Patients who have progressive multiple sclerosis resulting in upper extremity motor impairment.
- Have the ability to comprehend and participate in basic elements of the therapy.
- Have substantial non-use in the more affected upper extremity.
You may not qualify if:
- Are currently participating in other experimental trials.
- Are currently participating in additional upper extremity therapy.
- Experienced relapse within the past 6 months.
- Too frail to undergo intensive rehabilitation,
- Those with serious, uncontrolled medical problems.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Massachusetts, Lowelllead
- Ohio State Universitycollaborator
Study Sites (1)
The Ohio State University, 2154 Dodd Hall
Columbus, Ohio, 43210, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor of Physical Therapy and Kinesiology
Study Record Dates
First Submitted
March 23, 2017
First Posted
March 29, 2017
Study Start
November 1, 2015
Primary Completion
October 31, 2018
Study Completion
October 31, 2018
Last Updated
April 18, 2019
Record last verified: 2019-04
Data Sharing
- IPD Sharing
- Will share
Data will be made public 1 year after study completion.