Functional Viability Duck Duck Punch
DDPSBIR
Establishing the Functional Viability and Dose-response of Duck, Duck Punch: A Stroke Rehabilitation Computer Game
2 other identifiers
interventional
66
1 country
1
Brief Summary
This study has 2 parts: In one part of this study, people with stroke will either play a custom designed computer game for stroke rehabilitation called Duck Duck Punch or an off the shelf computer game with their weaker arm 3 times per week for 6 weeks. Evaluations will determine whether or not one computer game improved arm movement more than the other. In the second part of the study, people with stroke, caregivers of people with stroke and stroke rehabilitation therapists will meet in several focus groups to design a useful and informative Duck Duck Punch performance report.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jan 2017
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 10, 2017
CompletedFirst Submitted
Initial submission to the registry
February 8, 2017
CompletedFirst Posted
Study publicly available on registry
February 15, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 8, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
February 8, 2019
CompletedResults Posted
Study results publicly available
August 3, 2020
CompletedAugust 3, 2020
July 1, 2020
2.1 years
February 8, 2017
June 11, 2020
July 31, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Fugl-Meyer Upper Extremity Assessment (FMA-UE)
33 item measure of upper extremity (UE) motor control impairment. Total scores were analyzed from 0/66 (indicating a severe impairment, no motor control) to 66/66 (indicating a mild impairment, with near normal motor control)
Change from baseline at post 6 weeks of intervention
Secondary Outcomes (3)
Wolf Motor Function Test (WMFT)
Change from baseline at post 6 weeks of intervention
Kinematic Variable; Shoulder Flexion-elbow Extension Interjoint Coordination
Change from baseline at post 6 weeks of intervention
Kinematic Variable; Trunk Displacement
Change from baseline at post 6 weeks of intervention
Study Arms (2)
Duck Duck Punch
EXPERIMENTALSubjects in this arm will engage in Duck Duck Punch Play, a custom designed computer game developed for stroke rehabilitation for 6 weeks.
Commercially Available Game
ACTIVE COMPARATORSubjects in this arm will engage in a Commercially Available Game Play off-the-shelf computer game for 6 weeks.
Interventions
The behavioral intervention will include playing a hands-free video game custom designed for stroke survivors.
The behavioral intervention will include playing a hands-free video game available off-the-shelf.
Eligibility Criteria
You may qualify if:
- experienced unilateral hemispheric ischemic or hemorrhagic stroke at least 3 months but no more than 7 years prior
- exhibit voluntarily shoulder flexion of the affected arm ≥30° with simultaneous elbow extension ≥20°. The investigators reason that persons at this motor ability level have residual arm activation and enough ability to engage in treatment-related reaching movements elicited by the computer games
- baseline FMA-UE score of at least 19 points but no more than 52 points (out of 60 points) based on previously published research by this study's investigators in which categories were defined based on post-stroke UE motor impairment
- passive range of motion in affected shoulder, elbow and wrist within 20 degrees of normal values
- years of age
- a caregiver or friend who is willing to assist with the set up and operation of the computer game throughout the 6 week intervention.
You may not qualify if:
- lesion in brainstem or cerebellum because lesions in these locations my interfere with the visual-perceptual and cognitive skills needed for motor re-learning as is expected to occur as a result of the intervention
- presence of other neurological disease that may impair motor skills (e.g., Parkinson's Disease)
- pain in the affected arm that interferes with reaching movements
- significant cognitive impairment, defined as Montreal Cognitive Assessment score \< 22
- orthopedic condition or impaired corrected vision that alters the kinematics of reaching
- unable to travel to the UE Motor Function Laboratory in Charleston, South Carolina 4 times (pre-, mid- post- and retention testing).
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Medical University of South Carolina
Charleston, South Carolina, 29425, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Michelle Woodbury
- Organization
- Medical University of South Carolina
Study Officials
- PRINCIPAL INVESTIGATOR
Michelle L Woodbury, PhD
Medical University of South Carolina
Publication Agreements
- PI is Sponsor Employee
- No
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Masking Details
- Blinded raters perform scoring of all assessments
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 8, 2017
First Posted
February 15, 2017
Study Start
January 10, 2017
Primary Completion
February 8, 2019
Study Completion
February 8, 2019
Last Updated
August 3, 2020
Results First Posted
August 3, 2020
Record last verified: 2020-07
Data Sharing
- IPD Sharing
- Will share
At the conclusion of the study, de-identified data will be available to other researchers and may be obtained by emailing the PI