NCT03053492

Brief Summary

This study has 2 parts: In one part of this study, people with stroke will either play a custom designed computer game for stroke rehabilitation called Duck Duck Punch or an off the shelf computer game with their weaker arm 3 times per week for 6 weeks. Evaluations will determine whether or not one computer game improved arm movement more than the other. In the second part of the study, people with stroke, caregivers of people with stroke and stroke rehabilitation therapists will meet in several focus groups to design a useful and informative Duck Duck Punch performance report.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
66

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Jan 2017

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 10, 2017

Completed
29 days until next milestone

First Submitted

Initial submission to the registry

February 8, 2017

Completed
7 days until next milestone

First Posted

Study publicly available on registry

February 15, 2017

Completed
2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 8, 2019

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

February 8, 2019

Completed
1.5 years until next milestone

Results Posted

Study results publicly available

August 3, 2020

Completed
Last Updated

August 3, 2020

Status Verified

July 1, 2020

Enrollment Period

2.1 years

First QC Date

February 8, 2017

Results QC Date

June 11, 2020

Last Update Submit

July 31, 2020

Conditions

Keywords

Video Games

Outcome Measures

Primary Outcomes (1)

  • Fugl-Meyer Upper Extremity Assessment (FMA-UE)

    33 item measure of upper extremity (UE) motor control impairment. Total scores were analyzed from 0/66 (indicating a severe impairment, no motor control) to 66/66 (indicating a mild impairment, with near normal motor control)

    Change from baseline at post 6 weeks of intervention

Secondary Outcomes (3)

  • Wolf Motor Function Test (WMFT)

    Change from baseline at post 6 weeks of intervention

  • Kinematic Variable; Shoulder Flexion-elbow Extension Interjoint Coordination

    Change from baseline at post 6 weeks of intervention

  • Kinematic Variable; Trunk Displacement

    Change from baseline at post 6 weeks of intervention

Study Arms (2)

Duck Duck Punch

EXPERIMENTAL

Subjects in this arm will engage in Duck Duck Punch Play, a custom designed computer game developed for stroke rehabilitation for 6 weeks.

Device: Duck Duck Punch Play

Commercially Available Game

ACTIVE COMPARATOR

Subjects in this arm will engage in a Commercially Available Game Play off-the-shelf computer game for 6 weeks.

Behavioral: Commercially Available Game Play

Interventions

The behavioral intervention will include playing a hands-free video game custom designed for stroke survivors.

Duck Duck Punch

The behavioral intervention will include playing a hands-free video game available off-the-shelf.

Commercially Available Game

Eligibility Criteria

Age21 Years - 90 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • experienced unilateral hemispheric ischemic or hemorrhagic stroke at least 3 months but no more than 7 years prior
  • exhibit voluntarily shoulder flexion of the affected arm ≥30° with simultaneous elbow extension ≥20°. The investigators reason that persons at this motor ability level have residual arm activation and enough ability to engage in treatment-related reaching movements elicited by the computer games
  • baseline FMA-UE score of at least 19 points but no more than 52 points (out of 60 points) based on previously published research by this study's investigators in which categories were defined based on post-stroke UE motor impairment
  • passive range of motion in affected shoulder, elbow and wrist within 20 degrees of normal values
  • years of age
  • a caregiver or friend who is willing to assist with the set up and operation of the computer game throughout the 6 week intervention.

You may not qualify if:

  • lesion in brainstem or cerebellum because lesions in these locations my interfere with the visual-perceptual and cognitive skills needed for motor re-learning as is expected to occur as a result of the intervention
  • presence of other neurological disease that may impair motor skills (e.g., Parkinson's Disease)
  • pain in the affected arm that interferes with reaching movements
  • significant cognitive impairment, defined as Montreal Cognitive Assessment score \< 22
  • orthopedic condition or impaired corrected vision that alters the kinematics of reaching
  • unable to travel to the UE Motor Function Laboratory in Charleston, South Carolina 4 times (pre-, mid- post- and retention testing).

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Medical University of South Carolina

Charleston, South Carolina, 29425, United States

Location

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Results Point of Contact

Title
Michelle Woodbury
Organization
Medical University of South Carolina

Study Officials

  • Michelle L Woodbury, PhD

    Medical University of South Carolina

    PRINCIPAL INVESTIGATOR

Publication Agreements

PI is Sponsor Employee
No
Restrictive Agreement
No

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
Blinded raters perform scoring of all assessments
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: Stroke survivors will either play a custom designed computer game for stroke rehabilitation called Duck Duck Punch or an off the shelf computer game with their weaker arm 3 times per week for 6 weeks. Evaluations will determine whether or not one computer game improved arm movement more than the other.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

February 8, 2017

First Posted

February 15, 2017

Study Start

January 10, 2017

Primary Completion

February 8, 2019

Study Completion

February 8, 2019

Last Updated

August 3, 2020

Results First Posted

August 3, 2020

Record last verified: 2020-07

Data Sharing

IPD Sharing
Will share

At the conclusion of the study, de-identified data will be available to other researchers and may be obtained by emailing the PI

Locations