Behavioral
Active video gaming
Active video gaming is a behavioral intervention with 3 clinical trials. Historical success rate of 100.0%.
Total Trials
3
Max Phase
—
Type
BEHAVIORAL
Molecule
—
Success Metrics
Clinical Success Rate
100.0%
Based on 3 completed trials
Completion Rate
100%(3/3)
Active Trials
0(0%)
Results Posted
33%(1 trials)
Phase Distribution
Ph not_applicable
3
100%
Phase Distribution
0
Early Stage
0
Mid Stage
0
Late Stage
Phase Distribution3 total trials
N/ANon-phased studies
3(100.0%)
Highest Phase Reached
UnknownTrial Status & Enrollment
Completion Rate
100.0%
3 of 3 finished
Non-Completion Rate
0.0%
0 ended early
Currently Active
0
trials recruiting
Total Trials
3
all time
Status Distribution
Completed(3)
Detailed Status
Completed3
Development Timeline
Analytics
Development Status
Total Trials
3
Active
0
Success Rate
100.0%
Most Advanced
N/A
Trials by Phase
N/A3 (100.0%)
Trials by Status
completed3100%
Recent Activity
0 active trials
Showing 3 of 3
completednot_applicable
Use of Adapted Controllers for Active Video Gaming in People With Physical Disabilities
NCT02994199
completednot_applicable
Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
NCT03386968
completednot_applicable
Active Video Games and Appetite Control in Adolescents
NCT01655901
Clinical Trials (3)
Showing 3 of 3 trials
NCT02994199Not Applicable
Use of Adapted Controllers for Active Video Gaming in People With Physical Disabilities
NCT03386968Not Applicable
Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
NCT01655901Not Applicable
Active Video Games and Appetite Control in Adolescents
All 3 trials loaded
Drug Details
- Intervention Type
- BEHAVIORAL
- Total Trials
- 3