Attention and Memory Training With Video Games in Old Age
AGEGAME
Age-related Cognitive Decline: Effects of Video Game Training on Behavioral and Neuroimaging Measures of Attention and Memory
1 other identifier
interventional
75
1 country
1
Brief Summary
Neuroplasticity-based approaches seem very promising to maintain cognitive health in older adults and postpone the onset of cognitive-decline and dementia symptoms. The aims of this project are threefold:
- 1.the evaluation of the effects of a neuroplasticity-based-cognitive randomized computer-based intervention consisting in training with non-action video games on brain and cognitive functions that decline with ageing, including attention and spatial working memory (WM), in older adults using behavioral measures and electrophysiological recordings (event-related potentials -ERPs- and event-related spectral perturbations -ERSPs);
- 2.the study of the effects of age and 3 months maintenance on the cognitive and neural signatures of transfer effects to attentional and spatial WM tasks; and
- 3.to investigate the neuroinflammatory mechanisms assessed by non-invasive methods in saliva from participants underlying cognitive training-induced effects.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Sep 2015
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2015
CompletedFirst Submitted
Initial submission to the registry
May 12, 2016
CompletedFirst Posted
Study publicly available on registry
June 10, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 30, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
September 30, 2017
CompletedOctober 30, 2017
October 1, 2017
2.1 years
May 12, 2016
October 27, 2017
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
STROOP-Negative Priming
Participants with non-action video-game training, change from baseline in selective attention and capacity to inhibit information on Stroop-Negative Priming task at 15 weeks and maintenance at 30 weeks
Change from Baseline Stroop-Negative Priming task at 15 weeks and 30 weeks
ODDBALL
Participants with non-action video-game training, change from baseline in alertness and distraction on Oddball task at 15 weeks and maintenance at 30 weeks
Change from Baseline oddball task at 15 weeks and 30 weeks
N-BACK
Participants with non-action video-game training, change from baseline in working memory on N-back task at 15 weeks and maintenance at 30 weeks
Change from Baseline N-back task at 15 weeks and 30 weeks
CORSI BLOCK
Participants with video-game training, change from baseline in spatial working memory on Corsi block task after at 15 weeks and maintenance at 30 weeks
Participants with non-action video-game training, change from baseline Corsi block task at 15 weeks and 30 weeks
Secondary Outcomes (2)
Improvement of the performance (accuracy scores) obtained on the non-action video games (experimental group) and the non-cognitive video games (active comparator) comparing accuracy scores of the first to the last training session.
Change from the first training session to the last (16th) training session, up to 12 weeks
Level of motivation assessed with a questionnaire
Maintenance during the 16 training sessions of non-action cognitive video game training and non-cognitive training at first session, 8th and 16th training sessions. Up to 12 weeks.
Study Arms (2)
Non-action video game training
EXPERIMENTALExperimental: Non-action video game training 16 1-hour training sessions with 10 non-action video game training selected games from Lumosity.
Non-cognitive video game training
ACTIVE COMPARATORActive Control: Non-cognitive social video game training 16 1-hour training sessions with non-cognitive video game training with social games from The Sims.
Interventions
PSI2013-41409R. Effects of video game training on behavioral and neuroimaging measures of attention and memory
16 training sessions with The Sims over 8-10 weeks in small groups
Eligibility Criteria
You may qualify if:
- Mini-Mental State Examination (MMSE) score 26 or greater
- Global Deterioration Scale (GDS) score less than 5
- Independent living
- Normal or correct to normal vision and hearing
You may not qualify if:
- Diagnosis of dementia
- Planned move from study area
- Inability to complete study activities
- Communication problems.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Department of Basic Psychology II (UNED)
Madrid, 28040, Spain
Related Publications (2)
Ballesteros S, Mayas J, Ruiz-Marquez E, Prieto A, Toril P, Ponce de Leon L, de Ceballos ML, Reales Aviles JM. Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial. JMIR Res Protoc. 2017 Jan 24;6(1):e8. doi: 10.2196/resprot.6570.
PMID: 28119279RESULTBallesteros S, Mayas J, Prieto A, Ruiz-Marquez E, Toril P, Reales JM. Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial. Front Aging Neurosci. 2017 Nov 1;9:354. doi: 10.3389/fnagi.2017.00354. eCollection 2017.
PMID: 29163136DERIVED
Study Officials
- PRINCIPAL INVESTIGATOR
Soledad Ballesteros, Ph.D.
Departament of Basic Psychology II, Universidad Nacional de Educación a Distancia (UNED)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor
Study Record Dates
First Submitted
May 12, 2016
First Posted
June 10, 2016
Study Start
September 1, 2015
Primary Completion
September 30, 2017
Study Completion
September 30, 2017
Last Updated
October 30, 2017
Record last verified: 2017-10