NCT02281825

Brief Summary

The present study will explore a new approach to ongoing evaluation and monitoring of fluctuations in personality traits via commercial video games. The aim of this longitudinal study is to examine the influence of everyday life event on video games performance as a function of individual differences in gaming behavioral patterns. focusing on the ongoing performance vacillations of the patient on commercial video games will offer insights in to possibly new generation of real time assessment medium of ongoing behavior.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
20

participants targeted

Target at below P25 for all trials

Timeline
Completed

Started Nov 2014

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 29, 2014

Completed
3 days until next milestone

Study Start

First participant enrolled

November 1, 2014

Completed
3 days until next milestone

First Posted

Study publicly available on registry

November 4, 2014

Completed
1.1 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2015

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

February 1, 2016

Completed
Last Updated

April 14, 2016

Status Verified

April 1, 2016

Enrollment Period

1.1 years

First QC Date

October 29, 2014

Last Update Submit

April 13, 2016

Conditions

Keywords

Attention-Deficit and Hyperactivity DisorderAnxietyImpulsivityComputer GamesDepression

Outcome Measures

Primary Outcomes (3)

  • Impulsivity manifested within game-play

    In-Game kill/Stealth ratio

    3 weeks

  • Activity manifested within game-play

    In-Game number of missions and sub-mission attained

    3 weeks

  • Aggresion manifested within game-play

    In-Game aimed killing

    3 weeks

Study Arms (2)

Control

Adolescents without any psychiatric disorder

Study

Adolescents with psychiatric disorder of the following: Attention-Deficit and Hyperactivity Disorder, Conduct, Oppositional defiant Disorder, Anxiety, Depression, Disruptive Mood Dysregulation Disorder

Eligibility Criteria

Age13 Years - 18 Years
Sexmale
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)
Sampling MethodNon-Probability Sample
Study Population

Male adolescents, 13-18, with and without psychopathology, evaluated and diagnosed by psychiatrists. Adolescents will be recruited from Shalvata MHC children and adolescents outpatient clinic and from convinience sample in the community.

You may qualify if:

  • All subjects will have normal or corrected to normal vision with no sensory/motor disturbance
  • An accessible computer at the house hold
  • Previous experience in playing computer games.

You may not qualify if:

  • drug abuse
  • head injury
  • living in a boarding school and a major psychiatric or neurological disorder.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Shalvata MHC

Hod HaSharon, Israel

Location

MeSH Terms

Conditions

Attention Deficit Disorder with HyperactivityAnxiety DisordersDepressionOppositional Defiant DisorderBehaviorImpulsive Behavior

Condition Hierarchy (Ancestors)

Attention Deficit and Disruptive Behavior DisordersNeurodevelopmental DisordersMental DisordersBehavioral Symptoms

Study Officials

  • Aviv Segev, MD

    Shalvata MHC, Sackler Faculty of Medicine, TA Uni.

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
observational
Observational Model
COHORT
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

October 29, 2014

First Posted

November 4, 2014

Study Start

November 1, 2014

Primary Completion

December 1, 2015

Study Completion

February 1, 2016

Last Updated

April 14, 2016

Record last verified: 2016-04

Locations