Games & Well-Being Study
GWB
Neural Correlates of Video Game Based Training to Foster Mindfulness and Prosocial Skills in Adolescents
3 other identifiers
interventional
192
1 country
1
Brief Summary
This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jun 2013
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 1, 2013
CompletedFirst Submitted
Initial submission to the registry
June 19, 2013
CompletedFirst Posted
Study publicly available on registry
June 26, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2014
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2015
CompletedOctober 2, 2015
June 1, 2015
9 months
June 19, 2013
September 30, 2015
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Change from baseline in behavioral measures
Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period.
baseline and up to 3 weeks
Change from baseline in fMRI
Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period.
baseline and up to 3 weeks
Study Arms (4)
Control for Attention Intervention
ACTIVE COMPARATORAttentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Prosocial Training Intervention Game
EXPERIMENTALThe prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days).
Attention Training Intervention Game
EXPERIMENTALThe attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days).
Control for Prosocial Intervention
ACTIVE COMPARATORThis is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Interventions
Eligibility Criteria
You may qualify if:
- Fluent English speaker
- Enrolled in 7th or 8th grade
You may not qualify if:
- Currently on psychotropic medications
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Wisconsin - Madison
Madison, Wisconsin, 53705, United States
Related Publications (1)
Patsenko EG, Adluru N, Birn RM, Stodola DE, Kral TRA, Farajian R, Flook L, Burghy CA, Steinkuehler C, Davidson RJ. Mindfulness video game improves connectivity of the fronto-parietal attentional network in adolescents: A multi-modal imaging study. Sci Rep. 2019 Dec 10;9(1):18667. doi: 10.1038/s41598-019-53393-x.
PMID: 31822684DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Richard Davidson, PhD
University of Wisconsin, Madison
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 19, 2013
First Posted
June 26, 2013
Study Start
June 1, 2013
Primary Completion
March 1, 2014
Study Completion
May 1, 2015
Last Updated
October 2, 2015
Record last verified: 2015-06