GroundsKeeper: A Qualitative Study of Applied Game-based Interactives in Special Education Programs
1 other identifier
interventional
21
1 country
1
Brief Summary
The purpose of this study is to examine the use of, and reaction to, one particular software application(GroundsKeeper) delivered on unique platform - Sifteo cubes (www.sifteo.com). The hypothesis is that the use of these devices will increase engagement, motivation, interest, and have perceived benefits to users with unique attention-limiting cognitive disabilities. How does the observation of and user feedback from gameplay reveal areas of improvement for the game, strengths, and perceptions of value among the players and adults?
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2013
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2013
CompletedFirst Submitted
Initial submission to the registry
March 6, 2013
CompletedFirst Posted
Study publicly available on registry
March 11, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2013
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2013
CompletedResults Posted
Study results publicly available
September 9, 2014
CompletedOctober 16, 2019
October 1, 2019
4 months
March 6, 2013
July 23, 2014
October 14, 2019
Conditions
Outcome Measures
Primary Outcomes (1)
Number of Participants With an Increase/Improvement in Focusing
Researchers will observe and record data during the first play session. Over the three weeks, teachers/support staff will be asked to observe players each day and record their observations as needed in a journal. These observations will measure their improvement in their ability to focus by assessing their engagement, time played, frequency of play, ability to complete a session and ability to start and finish a session. At the end of three weeks, researchers will attend the final play session and record observations in writing.
3 weeks
Secondary Outcomes (1)
Number of Participants Identified as Attentive, Interested and Motivated Via Pre Interview
Day 1
Other Outcomes (3)
Number of Participants by Teachers Identified as Attentive, Interested and Motivated Via Pre Interview
Day 1
Number of Participants Identified as Interested and Improved Quality of Life in Classroom Via Post Test Interview
Day 21
Number of Participants Identified by Teachers as Attentive, Interested and Motivated Following Testing Via Post Test Interview
Day 21
Study Arms (1)
Play Groundskeeper
EXPERIMENTALThis study will employ design-based research models (Laurel, 2003) to the executive-functioning training game GroundsKeeper by CogCubed; we will assess the quality of digital designs for learning (Barab \& Squire, 2004) using established qualitative data collection to analyze game play and player reaction over a three week period of time. We will assess the participants for their ability to stay engaged in play by observing their engagement in the game, time played, frequency of play, and the ability to complete a session over the course of three weeks while in school.
Interventions
Groundskeeper is a product developed for helping players develop skills to increase focus and attention. The game is played on small Sifteo Cubes that have sensors that react to you and each other. There are new games that might help children with ADHD and Autism learn to better focus and keep attention on a task.
Eligibility Criteria
You may qualify if:
- Attention Deficit Hyperactivity Disorder
- Autism Spectrum Disorder
- Pervasive Developmental Disorder
- Asperger's Disorder
- Cognitive Disabilities
You may not qualify if:
- Subject does not have cognitive disabilities, Attention Deficit Hyperactivity Disorder or Autism Spectrum Disorders
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- CogCubed, Corplead
- Ohio Universitycollaborator
Study Sites (1)
Ohio University
Athens, Ohio, 45701, United States
Related Publications (7)
Trilling, Bernie, & Fadel, Charles. (2009). 21 Century Skills: Learning for Life in our Times. San Francisco, CA: Jossey-Bass.
BACKGROUNDSteinkuehler, C., & Duncan, S. (2008). Scientific Habits of Mind in Virtual Worlds. Journal of Science Education and Technology, 17(6), 530-543. doi: Doi 10.1007/S10956-008-9120-8
BACKGROUNDSquire, K., & Dikkers, S. (2012). Amplifications of learning: Use of mobile media devices among youth. Convergence: The International Journal of Research into New Media Technologies, OnlineFirst. http://con.sagepub.com/content/early/2012/02/15/1354856511429646 doi:10.1177/1354856511429646.
BACKGROUNDSquire, K., & Barab, S. (2004). Replaying history: Engaging urban undeserved students in learning world history. Paper presented at the 6th international conference on Learning sciences, Los Angeles, CA.
BACKGROUNDGee, J. P. (2007). What Video Games have to Teach us about Learning and Literacy. New York, NY: Palgrave Macmillan
BACKGROUNDBarab, S. and K. Squire (2004).
BACKGROUNDLaurel, B., Ed. (2003). Design Research: Methods and Perspectives. Cambridge, MA, The MIT Press.
BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Limitations and Caveats
Technical difficulties resulting from firewall at school affected set up time, difficulty with log in instructions and the cubes sliding on desktops.
Results Point of Contact
- Title
- Chief Medical Officer
- Organization
- CogCubed
Study Officials
- PRINCIPAL INVESTIGATOR
Seann Dikkers, PhD
Ohio University
Publication Agreements
- PI is Sponsor Employee
- No
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- INDUSTRY
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 6, 2013
First Posted
March 11, 2013
Study Start
January 1, 2013
Primary Completion
May 1, 2013
Study Completion
May 1, 2013
Last Updated
October 16, 2019
Results First Posted
September 9, 2014
Record last verified: 2019-10