NCT01711372

Brief Summary

A new company called CogCubed has created a new game based on the Sifteo Cube (http://www.sifteo.com) platform. These new hands-on digitized cubes are unique, motion-sensitive wireless blocks that contain multiple sensors that can interact with one another. CogCubed is providing the data for this study. The game will be played in a 30 minute sessions by subjects ages 6-17. Subjects recruited to play the game will be those with ADHD and those without, matched by gender and age. Those with comorbidities of developmental delay, mental retardation, psychosis, schizophrenia, bipolar disorder and substance use disorders will be excluded, as well as any physiological disability that affects upper limb movement and/or coordination. Informed consent will be obtained from parents and patient prior to administering the game. Parents will fill out a Conner's Brief Rating Scale and a Conner's Brief Rating Scale, Teacher's version will also be supplied to be filled out at school. The hypothesis is that by analyzing data generated from this new gaming platform named Sifteo for which a game was created, which uses auditory and visual stimuli and distracters, the investigators expect that they will be able to provide a more accurate profile of impulsivity and inattention.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
113

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Jun 2012

Longer than P75 for not_applicable

Geographic Reach
1 country

2 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

June 1, 2012

Completed
5 months until next milestone

First Submitted

Initial submission to the registry

October 16, 2012

Completed
6 days until next milestone

First Posted

Study publicly available on registry

October 22, 2012

Completed
4.1 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 5, 2016

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 5, 2016

Completed
3 years until next milestone

Results Posted

Study results publicly available

December 3, 2019

Completed
Last Updated

December 3, 2019

Status Verified

November 1, 2019

Enrollment Period

4.5 years

First QC Date

October 16, 2012

Results QC Date

January 26, 2016

Last Update Submit

November 12, 2019

Conditions

Keywords

ADHD

Outcome Measures

Primary Outcomes (1)

  • Area Under the Receiver Operating Characteristic (ROC) Curve- Groundskeeper Game

    ROC charts the false-positive (horizontal axis) and the sensitivity or true-positive rate (vertical axis) of the Groundskeeper game at discriminating child psychiatric patients with and without ADHD. Determines diagnostic accuracy of Groundskeeper game for ADHD. For each participant, predicted values were computed from the logistic regression models (correcting for age, sex and medication status). For each successive point on the logit scale sensitivity and specificity of the logit was computed as a predictor of ADHD diagnosis, by predicting those higher than the cut-point to have ADHD and the others not to have ADHD. These data were used to draw the ROC curve. ROC analysis summarized diagnostic efficiency with the area under the curve (AUC) statistic. The AUC ranges from 0.5 (for a diagnostically useless test) to 1.0 (for a diagnostic test that is a perfect predictor).

    30 minutes

Secondary Outcomes (2)

  • Area Under the Receiver Operating Characteristic (ROC) Curve- Conners Brief Rating Scale Parent Version (Inattention Subscale)

    30 minutes

  • Area Under the Receiver Operating Characteristic (ROC) Curve- Continuous Performance Task (CPT)

    30 minutes

Study Arms (2)

Controls who played Groundskeeper game

PLACEBO COMPARATOR

Controls played a go/no go task on Sifteo cubes to asses for attentional capabilities.

Device: Groundskeeper game for controls

Probands played groundskeeper game

ACTIVE COMPARATOR

Patients with ADHD played a go/no go task on Sifteo cubes to asses for attentional capabilities

Device: Groundskeeper game for ADHD

Interventions

The Groundskeeper game is a go/no go task that captures reaction time and movement using the accelerometers and touch capabilities of the Sifteo cubes.

Controls who played Groundskeeper game

The Groundskeeper game is a go/no go task that captures reaction time and movement using the accelerometers and touch capabilities of the Sifteo cubes.

Probands played groundskeeper game

Eligibility Criteria

Age6 Years - 17 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Age 6-17, males and females
  • Individuals with ADHD
  • Individuals without ADHD
  • Depressive Disorders
  • Anxiety Disorders
  • Oppositional Defiant Disorder
  • Panic Disorder
  • Eating Disorder

You may not qualify if:

  • Developmental Delay
  • IQ below 70
  • Low functioning Autism Spectrum Disorders
  • Psychosis
  • Substance Use Disorders
  • Medical comorbidities that involve any motoric disability that affects upper-limb movement and/or strength

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

Groves Academy

Saint Louis Park, Minnesota, 55416, United States

Location

Egli Assessment

Waconia, Minnesota, 55387, United States

Location

Related Publications (1)

  • Faraone SV, Newcorn JH, Antshel KM, Adler L, Roots K, Heller M. The Groundskeeper Gaming Platform as a Diagnostic Tool for Attention-Deficit/Hyperactivity Disorder: Sensitivity, Specificity, and Relation to Other Measures. J Child Adolesc Psychopharmacol. 2016 Oct;26(8):672-685. doi: 10.1089/cap.2015.0174. Epub 2016 Apr 22.

MeSH Terms

Conditions

Attention Deficit Disorder with Hyperactivity

Condition Hierarchy (Ancestors)

Attention Deficit and Disruptive Behavior DisordersNeurodevelopmental DisordersMental Disorders

Results Point of Contact

Title
Dr Monika Roots, Chief Medical Officer
Organization
CogCubed

Study Officials

  • Monika D Roots, MD

    CogCubed, Corp

    PRINCIPAL INVESTIGATOR
  • Jaideep Srivastava, PhD

    CogCubed, Corp

    PRINCIPAL INVESTIGATOR

Publication Agreements

PI is Sponsor Employee
Yes

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
DOUBLE
Who Masked
INVESTIGATOR, OUTCOMES ASSESSOR
Masking Details
The person having the patient play the came did not know if the patient had ADHD or not.
Purpose
SCREENING
Intervention Model
PARALLEL
Model Details: Patients were those with ADHD and age and gender matched controls who completed a game placed on Sifteo cubes to assess for ADHD. The intervention was a game to screen for ADHD.
Sponsor Type
INDUSTRY
Responsible Party
SPONSOR

Study Record Dates

First Submitted

October 16, 2012

First Posted

October 22, 2012

Study Start

June 1, 2012

Primary Completion

December 5, 2016

Study Completion

December 5, 2016

Last Updated

December 3, 2019

Results First Posted

December 3, 2019

Record last verified: 2019-11

Data Sharing

IPD Sharing
Will not share

Locations