NCT01750151

Brief Summary

The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
41

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jul 2011

Typical duration for not_applicable

Geographic Reach
1 country

2 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

July 1, 2011

Completed
1.5 years until next milestone

First Submitted

Initial submission to the registry

December 12, 2012

Completed
5 days until next milestone

First Posted

Study publicly available on registry

December 17, 2012

Completed
1.5 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 1, 2014

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

June 1, 2014

Completed
Last Updated

July 23, 2018

Status Verified

July 1, 2018

Enrollment Period

2.9 years

First QC Date

December 12, 2012

Last Update Submit

July 19, 2018

Conditions

Outcome Measures

Primary Outcomes (1)

  • Food Intake (kcal)

    at 30 min after the treatment

Secondary Outcomes (1)

  • Subjective appetite (mm)

    0-65 min

Study Arms (4)

Glucose beverage

EXPERIMENTAL

Glucose beverage

Dietary Supplement: Glucose Beverage

Control beverage and video game playing

EXPERIMENTAL

Control beverage and video game playing

Behavioral: Video Game Playing

Glucose beverage and video game playing

EXPERIMENTAL

Glucose beverage and video game playing

Behavioral: Video Game Playing

Control beverage

EXPERIMENTAL

Control beverage

Dietary Supplement: Control Beverage

Interventions

Glucose BeverageDIETARY_SUPPLEMENT
Glucose beverage
Control beverage and video game playingGlucose beverage and video game playing
Control BeverageDIETARY_SUPPLEMENT
Control beverage

Eligibility Criteria

Age9 Years - 14 Years
Sexmale
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • healthy boys with no emotional, behavioral or learning problems

You may not qualify if:

  • girls

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

Department of Applied Human Nutrition

Halifax, Nova Scotia, Canada

Location

School of Nutrition, Ryerson University

Toronto, Ontario, Canada

Location

Related Publications (1)

  • Branton A, Akhavan T, Gladanac B, Pollard D, Welch J, Rossiter M, Bellissimo N. Pre-meal video game playing and a glucose preload suppress food intake in normal weight boys. Appetite. 2014 Dec;83:256-262. doi: 10.1016/j.appet.2014.08.024. Epub 2014 Aug 20.

Study Officials

  • Nick Bellissimo, PhD

    Toronto Metropolitan University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
PREVENTION
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor

Study Record Dates

First Submitted

December 12, 2012

First Posted

December 17, 2012

Study Start

July 1, 2011

Primary Completion

June 1, 2014

Study Completion

June 1, 2014

Last Updated

July 23, 2018

Record last verified: 2018-07

Locations