Video Game Playing on Lunch-time Food Intake in Children
The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys
1 other identifier
interventional
41
1 country
2
Brief Summary
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jul 2011
Typical duration for not_applicable
2 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
July 1, 2011
CompletedFirst Submitted
Initial submission to the registry
December 12, 2012
CompletedFirst Posted
Study publicly available on registry
December 17, 2012
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2014
CompletedStudy Completion
Last participant's last visit for all outcomes
June 1, 2014
CompletedJuly 23, 2018
July 1, 2018
2.9 years
December 12, 2012
July 19, 2018
Conditions
Outcome Measures
Primary Outcomes (1)
Food Intake (kcal)
at 30 min after the treatment
Secondary Outcomes (1)
Subjective appetite (mm)
0-65 min
Study Arms (4)
Glucose beverage
EXPERIMENTALGlucose beverage
Control beverage and video game playing
EXPERIMENTALControl beverage and video game playing
Glucose beverage and video game playing
EXPERIMENTALGlucose beverage and video game playing
Control beverage
EXPERIMENTALControl beverage
Interventions
Eligibility Criteria
You may qualify if:
- healthy boys with no emotional, behavioral or learning problems
You may not qualify if:
- girls
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Toronto Metropolitan Universitylead
- Danone Institute Internationalcollaborator
- Mount Saint Vincent Universitycollaborator
Study Sites (2)
Department of Applied Human Nutrition
Halifax, Nova Scotia, Canada
School of Nutrition, Ryerson University
Toronto, Ontario, Canada
Related Publications (1)
Branton A, Akhavan T, Gladanac B, Pollard D, Welch J, Rossiter M, Bellissimo N. Pre-meal video game playing and a glucose preload suppress food intake in normal weight boys. Appetite. 2014 Dec;83:256-262. doi: 10.1016/j.appet.2014.08.024. Epub 2014 Aug 20.
PMID: 25150911DERIVED
Study Officials
- PRINCIPAL INVESTIGATOR
Nick Bellissimo, PhD
Toronto Metropolitan University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
December 12, 2012
First Posted
December 17, 2012
Study Start
July 1, 2011
Primary Completion
June 1, 2014
Study Completion
June 1, 2014
Last Updated
July 23, 2018
Record last verified: 2018-07