PRESENCE 2: Predicting Sedentary Entertainment Choices and Effects
1 other identifier
interventional
120
1 country
1
Brief Summary
The purpose of this study is to determine whether playing motion-controlled video games produces low caloric intake and higher caloric expenditure than watching TV or playing traditional video games.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable obesity
Started Oct 2010
Shorter than P25 for not_applicable obesity
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 1, 2010
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 1, 2011
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2011
CompletedFirst Submitted
Initial submission to the registry
January 27, 2012
CompletedFirst Posted
Study publicly available on registry
February 1, 2012
CompletedFebruary 1, 2012
January 1, 2012
4 months
January 27, 2012
January 31, 2012
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Energy intake
Energy intake was measured by weighing available food and beverage containers before and after one-hour period in which participants watched TV/played video games, then calculating the differences in weights
One-hour study period
Secondary Outcomes (1)
Energy expenditure
One-hour study period
Study Arms (3)
Motion-controlled video gaming
EXPERIMENTALParticipants played motion-controlled video games that involved at least throwing, hitting, or dancing motions using a Wii or Xbox 360 console for one hour
Traditional video gaming
ACTIVE COMPARATORParticipants played traditional (handheld gamepad controller-based) video games using a Playstation 3 console for one hour
Television watching
ACTIVE COMPARATORParticipants watched television via Netflix instant streaming for one hour
Interventions
Play of motion-controlled video games for one hour
Participants played traditional video games for one hour
Eligibility Criteria
You may qualify if:
- Between the ages of 18 and 35 years old
You may not qualify if:
- Not at least a novice video game played (defined as having played games once or twice within the last year)
- Has pre-existing medical condition that precludes physical activity
- Is unable to find transportation to the study center
- Does not agree to be videotaped during the experiment
- Does not agree or is unable to fast for two hours prior to the experiment
- Is pregnant or nursing
- Weighs more than 300 pounds (required by one of the game controllers)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
UNC Lineberger Comprehensive Cancer Center
Chapel Hill, North Carolina, 27755, United States
Related Publications (1)
Lyons EJ, Tate DF, Ward DS, Wang X. Energy intake and expenditure during sedentary screen time and motion-controlled video gaming. Am J Clin Nutr. 2012 Aug;96(2):234-9. doi: 10.3945/ajcn.111.028423. Epub 2012 Jul 3.
PMID: 22760571DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Elizabeth J Lyons, PhD, MPH
University of Texas
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 27, 2012
First Posted
February 1, 2012
Study Start
October 1, 2010
Primary Completion
February 1, 2011
Study Completion
February 1, 2011
Last Updated
February 1, 2012
Record last verified: 2012-01