Effects of Game-based Balance Exercise for Older Adults With Fall History
Full Title Interactive Computer Game Exercise Regime, Effects on Balance Impairment in Frail Community-Dwelling Older Adults. A Randomized Controlled Trial
1 other identifier
interventional
30
1 country
1
Brief Summary
Due to the many problems associated with reduced balance and mobility, providing an effective and engaging rehabilitation regimen is essential to progress recovery from impairments and to help prevent further degradation of motor skills. The purpose was to examine effects of physical therapy based on the task-oriented approach delivered in an engaging, interactive video game paradigm. The intervention focused on performing targeted dynamic tasks, which included reactive balance controls and environmental interaction. Thirty community dwelling and ambulatory older adults attending the Day hospital for balance and mobility limitation treatment participated in this study. Participants were randomly assigned to either a control group or experimental group. The control group received the typical rehabilitation program provided at the Day Hospital, consisting of strengthening and balance exercises. The experimental group received a program of dynamic balance exercises coupled to video game play, using a centre of pressure (COP) position signal as the computer mouse. The tasks were performed while standing on a fixed floor surface with progression to a compliant sponge pad. Each group received 16 sessions, scheduled two per week, each lasting 45 minutes. Balance performance measures and spatial-temporal gait variables were obtained pre- and post-treatment Findings demonstrated significant improvements for both groups in balance performance scores post-treatment, and change scores were significantly greater in the experimental compared to control group. No significant treatment effect was observed in either group for the spatial-temporal gait variables. In conclusion dynamic balance exercises on fixed and compliant sponge surfaces were feasibly coupled to interactive game-based exercise. This in turn resulted in a greater improvement in dynamic standing balance control compared to the typical exercise program. However there was no transfer of effect to gait function. Key Words: Balance, Postural; Rehabilitation; Therapy, computer-assisted; Video Games; Center of Pressure.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for phase_2
Started Aug 2007
Shorter than P25 for phase_2
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 1, 2007
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2008
CompletedStudy Completion
Last participant's last visit for all outcomes
August 1, 2008
CompletedFirst Submitted
Initial submission to the registry
June 20, 2011
CompletedFirst Posted
Study publicly available on registry
June 27, 2011
CompletedJune 27, 2011
March 1, 2007
1 year
June 20, 2011
June 22, 2011
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Standing Balance
timed performance and ordinal scales
5 weeks
Secondary Outcomes (2)
Gait speed
5 weeks
Spatial-temporal gait variables
5 weeks
Interventions
16 sessions, scheduled two per week, each lasting 45 minutes.
Eligibility Criteria
You may qualify if:
- age: 65-85 years
- Mini-Mental State Examination (MMSE) score \> 24
- English-speaking with the ability to understand the nature of the study and provide informed consent
- independent in ambulatory functions, with or without an assistive device (cane or walker).
You may not qualify if:
- any medical condition or disability that prevented participation in an exercise program.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Riverview Health Centre
Winnipeg, Manitoba, R3L2P4, Canada
Related Publications (1)
Szturm T, Betker AL, Moussavi Z, Desai A, Goodman V. Effects of an interactive computer game exercise regimen on balance impairment in frail community-dwelling older adults: a randomized controlled trial. Phys Ther. 2011 Oct;91(10):1449-62. doi: 10.2522/ptj.20090205. Epub 2011 Jul 28.
PMID: 21799138DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Tony Szturm, BSc(PT), PhD
University of Manitoba
Study Design
- Study Type
- interventional
- Phase
- phase 2
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
Study Record Dates
First Submitted
June 20, 2011
First Posted
June 27, 2011
Study Start
August 1, 2007
Primary Completion
August 1, 2008
Study Completion
August 1, 2008
Last Updated
June 27, 2011
Record last verified: 2007-03