Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
Use of Low-Cost Virtual Reality and Active Video Games to Improve Balance and Perceptual Skills in Children With Cerebral Palsy and Brain Injury
1 other identifier
interventional
4
1 country
1
Brief Summary
The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Dec 2017
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 7, 2017
CompletedStudy Start
First participant enrolled
December 7, 2017
CompletedFirst Posted
Study publicly available on registry
December 29, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 6, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
January 6, 2022
CompletedJanuary 10, 2022
January 1, 2022
4.1 years
December 7, 2017
January 5, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in Pediatric Evaluation of Disability Inventory Computer Adaptive Test
The PEDI-CAT measures abilities in three functional domains: Daily Activities, Mobility and Social/Cognitive.
From before intervention to immediately after intervention
Secondary Outcomes (7)
Change in 10 Meter walk test
From before intervention to immediately after intervention
Change in Gross Motor Function Measure (GMFM) subtest D and E
From before intervention to immediately after intervention
Change in Four Square Step Test
From before intervention to immediately after intervention
Change in Functional Gait Assessment (FGA)
From before intervention to immediately after intervention
Change in Motor Free Visual Perceptual Test (MVPT)-4
From before intervention to immediately after intervention
- +2 more secondary outcomes
Study Arms (2)
Video gaming
EXPERIMENTALA child's usual physical therapy session will be replaced with a session utilizing Active video games and the Rutger's V-step.
Usual care
ACTIVE COMPARATORChildren will receive their usual care in the physical therapy program at Blythedale.
Interventions
Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games "Kinect Adventures" and "Kinect Sports". The child will first play a "Kinect Adventures" game, which requires ambulating, ducking, and dodging one's way through an obstacle course.
Children will attend their usual care physical therapy appointments at Blythedale.
Eligibility Criteria
You may qualify if:
- Age 7-17
- Diagnosis of Cerebral Palsy or Diagnosis of Acquired Brain Injury
- Ambulatory with or without an assistive device x 150 feet
- Cognition and attention ability sufficient to be successful in video game play and to follow instructions of the investigator.
- Able to complete testing process.
- Current patient at Blythedale Children's Hospital program (Expected Length of Stay/availability for study of approximately 8 weeks)
You may not qualify if:
- Any history of photosensitive epilepsy or seizures triggered by exposure to flashing lights, television or video games
- Attention or behavior problems that prevent the successful completion of game play
- Any acute musculoskeletal injury that limits weight bearing on one lower extremity (due to orthopedist concerns for fracture or injury)
- Any medical condition that prevents the child from tolerating exercise due to cardiovascular conditions
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Blythedale Children's Hospital
Valhalla, New York, 10595, United States
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
December 7, 2017
First Posted
December 29, 2017
Study Start
December 7, 2017
Primary Completion
January 6, 2022
Study Completion
January 6, 2022
Last Updated
January 10, 2022
Record last verified: 2022-01
Data Sharing
- IPD Sharing
- Will not share