NCT03386968

Brief Summary

The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
4

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Dec 2017

Longer than P75 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

December 7, 2017

Completed
Same day until next milestone

Study Start

First participant enrolled

December 7, 2017

Completed
22 days until next milestone

First Posted

Study publicly available on registry

December 29, 2017

Completed
4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 6, 2022

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

January 6, 2022

Completed
Last Updated

January 10, 2022

Status Verified

January 1, 2022

Enrollment Period

4.1 years

First QC Date

December 7, 2017

Last Update Submit

January 5, 2022

Conditions

Keywords

virtual realityhemiplegiadiplegiavideo gamingactive video gamesPlaystation X-Box 360Rutgers V-StepMicrosoft Kinect

Outcome Measures

Primary Outcomes (1)

  • Change in Pediatric Evaluation of Disability Inventory Computer Adaptive Test

    The PEDI-CAT measures abilities in three functional domains: Daily Activities, Mobility and Social/Cognitive.

    From before intervention to immediately after intervention

Secondary Outcomes (7)

  • Change in 10 Meter walk test

    From before intervention to immediately after intervention

  • Change in Gross Motor Function Measure (GMFM) subtest D and E

    From before intervention to immediately after intervention

  • Change in Four Square Step Test

    From before intervention to immediately after intervention

  • Change in Functional Gait Assessment (FGA)

    From before intervention to immediately after intervention

  • Change in Motor Free Visual Perceptual Test (MVPT)-4

    From before intervention to immediately after intervention

  • +2 more secondary outcomes

Study Arms (2)

Video gaming

EXPERIMENTAL

A child's usual physical therapy session will be replaced with a session utilizing Active video games and the Rutger's V-step.

Behavioral: Active video gaming

Usual care

ACTIVE COMPARATOR

Children will receive their usual care in the physical therapy program at Blythedale.

Behavioral: Usual care physical therapy

Interventions

Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games "Kinect Adventures" and "Kinect Sports". The child will first play a "Kinect Adventures" game, which requires ambulating, ducking, and dodging one's way through an obstacle course.

Video gaming

Children will attend their usual care physical therapy appointments at Blythedale.

Usual care

Eligibility Criteria

Age7 Years - 17 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Age 7-17
  • Diagnosis of Cerebral Palsy or Diagnosis of Acquired Brain Injury
  • Ambulatory with or without an assistive device x 150 feet
  • Cognition and attention ability sufficient to be successful in video game play and to follow instructions of the investigator.
  • Able to complete testing process.
  • Current patient at Blythedale Children's Hospital program (Expected Length of Stay/availability for study of approximately 8 weeks)

You may not qualify if:

  • Any history of photosensitive epilepsy or seizures triggered by exposure to flashing lights, television or video games
  • Attention or behavior problems that prevent the successful completion of game play
  • Any acute musculoskeletal injury that limits weight bearing on one lower extremity (due to orthopedist concerns for fracture or injury)
  • Any medical condition that prevents the child from tolerating exercise due to cardiovascular conditions

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Blythedale Children's Hospital

Valhalla, New York, 10595, United States

Location

MeSH Terms

Conditions

Cerebral PalsyBrain InjuriesHemiplegia

Interventions

Exergaming

Condition Hierarchy (Ancestors)

Brain Damage, ChronicBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesCraniocerebral TraumaTrauma, Nervous SystemWounds and InjuriesParalysisNeurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and Symptoms

Intervention Hierarchy (Ancestors)

ExerciseMotor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: A Randomized Block Design will be utilized in order to attempt to "match" subjects according to functional level and diagnosis (cerebral palsy or acquired brain injury). Upon signing consent the subjects will be grouped based on their diagnosis. At that time gait speed for the 10 M Walk Test will be utilized to categorize all participants into a "fast" and "slow" group. (subjects performing the 10 M Walk Test at a speed less than .4 m/s will be placed in the "slow" group, and subjects testing at a speed greater than or equal to .4 m/s will be placed in the "fast" group After this determination is made, subjects will be randomized to "control" (usual care), and "intervention" one therapy session replaced with a session utilizing Active video games and the Rutger's V-step. A minimum of 2 subjects per grouping will be sought in order to analyze for differences.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

December 7, 2017

First Posted

December 29, 2017

Study Start

December 7, 2017

Primary Completion

January 6, 2022

Study Completion

January 6, 2022

Last Updated

January 10, 2022

Record last verified: 2022-01

Data Sharing

IPD Sharing
Will not share

Locations