A Twelve-Week Pilot Study Evaluating the Usability and Preliminary Effects of SugarVita 2.0 in Adults With Type 2 Diabetes
SugarVita 2.0: Confirmation of a Serious Game for Self-management of Diabetes
1 other identifier
interventional
30
1 country
1
Brief Summary
Diabetes self-management education is essential for achieving optimal glycemic control, but conventional education does not meet the needs of all patients. SugarVita 2.0 is a serious digital game designed to improve diabetes self-management through interactive gameplay and a semi-personalized glucose simulator. This multicenter, single-arm, 12-week pilot study will evaluate the usability of SugarVita 2.0 and its effects on diabetes self-management, self-confidence, diabetes-related distress, diabetes knowledge, HbA1c, and user engagement in adults with type 2 diabetes.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable diabetes-mellitus
Started Aug 2026
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 5, 2026
CompletedStudy Start
First participant enrolled
August 5, 2026
CompletedFirst Posted
Study publicly available on registry
September 10, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2027
ExpectedStudy Completion
Last participant's last visit for all outcomes
August 1, 2027
September 10, 2026
September 1, 2026
12 months
August 5, 2026
September 4, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Change in diabetes self-confidence measured using the Confidence in Diabetes Self-Care Scale (VDZ)
Diabetes self-confidence will be assessed using the Dutch version of the Confidence in Diabetes Self-Care Scale (CIDS), known in Dutch as the Vertrouwen in Diabetes Zelfzorg (VDZ) questionnaire. The questionnaire consists of 21 items assessing confidence in performing diabetes self-care activities. Each item is scored from 1 to 5, resulting in a total score ranging from 21 to 105. Higher scores indicate greater confidence in diabetes self-care. Change from baseline to Week 12 will be assessed.
Baseline and Week 12
Change in diabetes self-management measured using the Diabetes Management Self-Efficacy Scale (DMSES)
Diabetes self-management self-efficacy will be assessed using the validated Dutch version of the Diabetes Management Self-Efficacy Scale (DMSES). The DMSES consists of 20 items scored from 0 to 10, resulting in a total score ranging from 0 to 200. Higher scores indicate greater self-efficacy in diabetes self-management. Change from baseline to Week 12 will be evaluated.
Baseline and Week 12
Change in diabetes-related distress measured using the Problem Areas in Diabetes (PAID) scale
Diabetes-related distress will be assessed using the Problem Areas in Diabetes (PAID) scale. The PAID consists of 20 items scored from 0 to 4. The summed score is multiplied by 1.25, resulting in a total score ranging from 0 to 100. Higher scores indicate greater diabetes-related emotional distress. Change from baseline to Week 12 will be evaluated.
Baseline and Week 12
Change in diabetes-related knowledge measured using the Michigan Diabetes Knowledge Test (DKT)
Diabetes-related knowledge will be assessed using the Michigan Diabetes Knowledge Test (DKT). The questionnaire assesses knowledge of diabetes and its self-management. The total score is based on the number of correctly answered items, with higher scores indicating greater diabetes-related knowledge. Change from baseline to Week 12 will be evaluated.
Baseline and Week 12
Secondary Outcomes (5)
Change in HbA1c
Baseline and Week 12
Change in Time in Range (if available)
Baseline and Week 12
User evaluation of SugarVita 2.0
Week 12
Total SugarVita 2.0 gameplay duration
During the 12-week intervention
Number of SugarVita 2.0 gameplay sessions
During the 12-week intervention
Study Arms (1)
SugarVita 2.0
EXPERIMENTALParticipants will receive access to SugarVita 2.0 and will use the serious game during a 12-week intervention period. During the first six weeks participants are instructed to play at least three times per week and complete predefined weekly challenges. During weeks 7-10 participants play at least twice weekly without predefined challenges, followed by two weeks of unrestricted use. Questionnaires and routine clinical data are collected before and after the intervention.
Interventions
SugarVita 2.0 is a serious digital educational game designed to improve diabetes self-management. Players make decisions regarding nutrition, physical activity and diabetes medication while receiving direct visual feedback through a semi-personalized glucose simulator. The game is intended to increase diabetes-related knowledge, self-management skills and self-confidence through interactive learning and repeated gameplay
Eligibility Criteria
You may qualify if:
- Adults aged 18 years or older
- Diagnosis of type 2 diabetes mellitus (T2DM)
- Written informed consent obtained before any study procedures
- HbA1c \>55 mmol/mol prior to study participation
- For participants with T2DM only: BMI \>25 kg/m²
- Sufficient command of the Dutch language to complete study questionnaires
You may not qualify if:
- Pregnancy or breastfeeding
- Active malignancy, except adequately treated basal cell carcinoma or squamous cell carcinoma of the skin
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Maxima Medical Centre
Eindhoven, North Brabant, 5631 BM, Netherlands
Related Publications (2)
Duraiswami R, Kalghatgi AT, Kumaravelu S. MENINGEAL ASPERGILLOSIS (A Case Report). Med J Armed Forces India. 1997 Oct;53(4):313-314. doi: 10.1016/S0377-1237(17)30766-9. Epub 2017 Jun 26. No abstract available.
PMID: 28769524BACKGROUNDMaas AH, van der Molen P, van de Vijver R, Chen W, van Pul C, Cottaar EJ, van Riel NA, Hilbers PA, Haak HR. Concept Development of the Eindhoven Diabetes Education Simulator Project. Games Health J. 2016 Apr;5(2):120-7. doi: 10.1089/g4h.2015.0037. Epub 2016 Feb 12.
PMID: 26871654BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Pleun Wouters - van Poppel, MSc
Maxima Medical Center
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
August 5, 2026
First Posted
September 10, 2026
Study Start
August 5, 2026
Primary Completion (Estimated)
August 1, 2027
Study Completion (Estimated)
August 1, 2027
Last Updated
September 10, 2026
Record last verified: 2026-09
Data Sharing
- IPD Sharing
- Will not share
Individual participant data (IPD) will not be made publicly available because the study was not designed with participant-level data sharing in mind and participant confidentiality cannot be sufficiently safeguarded in this relatively small pilot study. Researchers may contact the principal investigator to discuss reasonable requests for aggregated study data or additional information.