Reducing Anxiety During Virtual Reality Kayaking in Youth With Intellectual Disabilities.
VR-KAYAK
Efficacy of Progressive Physical Instruction on Reducing State Anxiety During Virtual Reality Kayaking in Adolescents With Intellectual Disabilities: A Three-Arm Randomized Controlled Study
1 other identifier
interventional
72
1 country
1
Brief Summary
The goal of this clinical trial is to learn if a physical warm-up can lower anxiety during virtual reality (VR) games in youth with mild to moderate intellectual disabilities. VR is a fun and modern technology, but it can sometimes feel overwhelming for new users. This study takes place during a summer sports camp to see how we can make VR more comfortable and enjoyable. The main question it aims to answer is: Does using real-world props, like a paddle or a real kayak, before and during a VR game lower feelings of anxiety? Researchers will compare playing the VR game with no special props to playing with kayak props. This will help us see if touching and feeling real physical items helps participants feel calmer before putting on the VR headset. Participants will:
- 1.Answer a short survey about their feelings before the game.
- 2.Complete a short, safe physical warm-up with trained instructors.
- 3.Play a VR kayaking game while sitting on a cushion or in a real kayak.
- 4.Wear a life jacket to make the experience feel more real.
- 5.Answer a short survey about their feelings right after the game
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jun 2026
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 30, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 30, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
July 30, 2026
CompletedFirst Submitted
Initial submission to the registry
August 7, 2026
CompletedFirst Posted
Study publicly available on registry
August 12, 2026
CompletedAugust 12, 2026
August 1, 2026
1 month
August 7, 2026
August 7, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in State Anxiety Score
State anxiety will be measured using the 3-point State-Trait Anxiety Inventory for Children (STAIC), adapted for individuals with intellectual disabilities. Scores reflect immediate psychological responses to the virtual reality kayaking experience across experimental groups.
Pre-intervention (baseline, immediately before the warm-up) and post-intervention (immediately after the VR session, approx. 15-20 minutes later).
Study Arms (3)
Control Group (Minimal Context)
EXPERIMENTALParticipants perform a standard physical warm-up, followed by a virtual reality (VR) kayaking exergame while seated on a standard cushion without specialized real-world contextual equipment.
Sensory Context Group
EXPERIMENTALParticipants perform a specialized physical warm-up using a kayak paddle, followed by the VR kayaking exergame while seated on a cushion and wearing a life jacket to enhance sensory feedback.
Full Simulation Context Group
EXPERIMENTALParticipants perform a specialized warm-up using a kayak paddle, followed by the VR kayaking exergame while seated directly inside a physical, stationary kayak and wearing a life jacket, achieving full real-world contextual alignment.
Interventions
Participants take part in a standardized virtual reality (VR) kayaking exergame session using Meta Quest 2 headsets. Depending on the assigned arm, the intervention incorporates varying levels of real-world contextual preparation and physical props (ranging from a standard cushion with no props, to a kayak paddle and life jacket on a cushion, up to sitting directly inside a physical stationary kayak with a paddle and life jacket) to examine the effects on state anxiety.
Eligibility Criteria
You may qualify if:
- Mild to moderate intellectual disability.
- Age within the specified range (adolescents / youth).
- Participants of a summer sports camp.
- Ability to understand instructions and participate in the VR kayaking session.
- Signed informed consent from parents or legal guardians, and assent from the participant.
- No virtual reality (VR) experience before the study.
- No psychotropic medicines.
- Lack of long-term injuries and fresh injuries.
You may not qualify if:
- Severe intellectual disability preventing completion of the evaluation tasks.
- History of severe motion sickness, epilepsy, or uncorrected visual impairments incompatible with virtual reality headset use.
- Medical or physical conditions that contraindicate participation in physical warm-ups or exergaming.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Poznan University of Physical Education
Poznan, Greater Poland Voivodeship, 61-871, Poland
Related Publications (1)
Ciążyńska, J., Maciaszek, J., Worska, A., & Bauza, T. (2024). The Effect of Virtual Reality Exergames on General Mood Scale of Summer Sports Camp Participants with Moderate Intellectual Disabilities. Acta Kinesiologica, 18(4), 1-11. https://doi.org/10.51371/issn.1840-2976.2024.18.4.1
BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, INVESTIGATOR
- Masking Details
- Participants were masked regarding the study hypotheses and the specific differences between the experimental conditions (they were unaware of the expected anxiety-buffering effects of the real-world props). Outcome assessors and investigators responsible for data analysis were blinded to group allocations during data processing. (Note: Due to the nature of the physical environment, participants and instructors could visually perceive the seating setup, but group assignment codes were anonymized for the primary data analyst).
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 7, 2026
First Posted
August 12, 2026
Study Start
June 30, 2026
Primary Completion
July 30, 2026
Study Completion
July 30, 2026
Last Updated
August 12, 2026
Record last verified: 2026-08