NCT07744399

Brief Summary

This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience. Thirty first-, second-, and third-year medical students were randomly assigned to either a mobile gaming intervention group or a control group. All participants received standardized training using the Simbionix LAP Mentor™ laparoscopic simulator and completed baseline assessments of hand-eye coordination, suture placement, and bimanual maneuver tasks. During the subsequent three-week intervention period, participants in the intervention group played selected mobile games (DATA WING™ and Aim Lab Mobile™) for at least 30 minutes daily, while the control group was instructed not to play mobile games. After the intervention, all participants repeated the same laparoscopic simulation tasks. The primary objective was to determine whether mobile gaming improved laparoscopic performance, as measured by task completion time and performance accuracy. The findings of this study may help clarify whether inexpensive and widely accessible mobile games can serve as an adjunct to simulation-based surgical education for novice medical students.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Jan 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 26, 2023

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 8, 2023

Completed
12 days until next milestone

Study Completion

Last participant's last visit for all outcomes

May 20, 2023

Completed
3.2 years until next milestone

First Submitted

Initial submission to the registry

July 25, 2026

Completed
10 days until next milestone

First Posted

Study publicly available on registry

August 4, 2026

Completed
Last Updated

August 4, 2026

Status Verified

August 1, 2026

Enrollment Period

3 months

First QC Date

July 25, 2026

Last Update Submit

August 1, 2026

Conditions

Outcome Measures

Primary Outcomes (2)

  • Hand-eye coordination task completion time

    Change in completion time for the hand-eye coordination module of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.

    Baseline and 3 weeks

  • Suture placement task completion time

    Change in completion time for the suture placement module of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.

    Baseline and 3 weeks

Secondary Outcomes (1)

  • Laparoscopic simulation performance accuracy

    Baseline and 3 weeks

Study Arms (2)

Mobile Phone Gaming Intervention

EXPERIMENTAL

Participants were instructed to play the selected mobile video games (DATA WING™ and Aim Lab Mobile™) for at least 30 minutes daily over a 3-week period. Laparoscopic simulation performance was assessed before and after the intervention using the Simbionix LAP Mentor™ simulator.

Behavioral: Mobile Phone Gaming

Control

NO INTERVENTION

Participants did not receive the mobile gaming intervention during the 3-week study period and completed the same baseline and post-intervention laparoscopic simulation assessments as the intervention group.

Interventions

Participants played DATA WING™ and Aim Lab Mobile™ on a mobile device for at least 30 minutes per day over 3 weeks. The intervention was designed to evaluate whether regular mobile gaming improves laparoscopic simulation performance in novice medical students.

Also known as: Mobile Phone Game Training
Mobile Phone Gaming Intervention

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Medical students enrolled in the first, second, or third year of medical school.
  • No previous real surgical experience.
  • No previous virtual or laparoscopic simulation training experience.
  • Self-reported mobile game use of less than 3 hours per week before enrollment.
  • Ability and willingness to provide informed consent.
  • Voluntary participation in the study.

You may not qualify if:

  • Previous real surgical experience.
  • Previous virtual or simulated surgical training.
  • Mobile game use of 3 hours or more per week before enrollment.
  • Failure or unwillingness to provide informed consent.
  • Withdrawal of consent during the study.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Marmara University School of Medicine

Istanbul, Istanbul, 34854, Turkey (Türkiye)

Location

Study Officials

  • M. Ümit Uğurlu, Professor of Surgery, M.D.

    Marmara University

    STUDY DIRECTOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Masking Details
No masking was used. Participants and investigators were aware of group assignments because the intervention consisted of daily mobile video game use, which could not be concealed.
Purpose
BASIC SCIENCE
Intervention Model
PARALLEL
Model Details: Participants were randomly assigned to either a mobile gaming intervention group or a control group. Both groups completed baseline and post-intervention laparoscopic simulation assessments after a 3-week intervention period.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor of Surgery

Study Record Dates

First Submitted

July 25, 2026

First Posted

August 4, 2026

Study Start

January 26, 2023

Primary Completion

May 8, 2023

Study Completion

May 20, 2023

Last Updated

August 4, 2026

Record last verified: 2026-08

Locations