Effect of Mobile Video Games on Laparoscopic Simulation Skills in Medical Students
Do Mobile Video Games Contribute to Improving Laparoscopic Surgical Skills of Medical Students? A Simulation-Based Study
1 other identifier
interventional
30
1 country
1
Brief Summary
This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience. Thirty first-, second-, and third-year medical students were randomly assigned to either a mobile gaming intervention group or a control group. All participants received standardized training using the Simbionix LAP Mentor™ laparoscopic simulator and completed baseline assessments of hand-eye coordination, suture placement, and bimanual maneuver tasks. During the subsequent three-week intervention period, participants in the intervention group played selected mobile games (DATA WING™ and Aim Lab Mobile™) for at least 30 minutes daily, while the control group was instructed not to play mobile games. After the intervention, all participants repeated the same laparoscopic simulation tasks. The primary objective was to determine whether mobile gaming improved laparoscopic performance, as measured by task completion time and performance accuracy. The findings of this study may help clarify whether inexpensive and widely accessible mobile games can serve as an adjunct to simulation-based surgical education for novice medical students.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 26, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 8, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
May 20, 2023
CompletedFirst Submitted
Initial submission to the registry
July 25, 2026
CompletedFirst Posted
Study publicly available on registry
August 4, 2026
CompletedAugust 4, 2026
August 1, 2026
3 months
July 25, 2026
August 1, 2026
Conditions
Outcome Measures
Primary Outcomes (2)
Hand-eye coordination task completion time
Change in completion time for the hand-eye coordination module of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.
Baseline and 3 weeks
Suture placement task completion time
Change in completion time for the suture placement module of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.
Baseline and 3 weeks
Secondary Outcomes (1)
Laparoscopic simulation performance accuracy
Baseline and 3 weeks
Study Arms (2)
Mobile Phone Gaming Intervention
EXPERIMENTALParticipants were instructed to play the selected mobile video games (DATA WING™ and Aim Lab Mobile™) for at least 30 minutes daily over a 3-week period. Laparoscopic simulation performance was assessed before and after the intervention using the Simbionix LAP Mentor™ simulator.
Control
NO INTERVENTIONParticipants did not receive the mobile gaming intervention during the 3-week study period and completed the same baseline and post-intervention laparoscopic simulation assessments as the intervention group.
Interventions
Participants played DATA WING™ and Aim Lab Mobile™ on a mobile device for at least 30 minutes per day over 3 weeks. The intervention was designed to evaluate whether regular mobile gaming improves laparoscopic simulation performance in novice medical students.
Eligibility Criteria
You may qualify if:
- Medical students enrolled in the first, second, or third year of medical school.
- No previous real surgical experience.
- No previous virtual or laparoscopic simulation training experience.
- Self-reported mobile game use of less than 3 hours per week before enrollment.
- Ability and willingness to provide informed consent.
- Voluntary participation in the study.
You may not qualify if:
- Previous real surgical experience.
- Previous virtual or simulated surgical training.
- Mobile game use of 3 hours or more per week before enrollment.
- Failure or unwillingness to provide informed consent.
- Withdrawal of consent during the study.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Marmara University School of Medicine
Istanbul, Istanbul, 34854, Turkey (Türkiye)
Study Officials
- STUDY DIRECTOR
M. Ümit Uğurlu, Professor of Surgery, M.D.
Marmara University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Masking Details
- No masking was used. Participants and investigators were aware of group assignments because the intervention consisted of daily mobile video game use, which could not be concealed.
- Purpose
- BASIC SCIENCE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor of Surgery
Study Record Dates
First Submitted
July 25, 2026
First Posted
August 4, 2026
Study Start
January 26, 2023
Primary Completion
May 8, 2023
Study Completion
May 20, 2023
Last Updated
August 4, 2026
Record last verified: 2026-08