The Effect of Taboo Game-Based Reinforcement on Medication Instruction
1 other identifier
interventional
111
1 country
1
Brief Summary
Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level. Today, in addition to classical methods, different methods are also used to evaluate information. Game-based approaches are frequently used in nursing for both learning and evaluating information. Escape rooms, digital games, simulation-based games, role-playing, puzzle games, and Kahoot are among the methods used in education . Studies have shown that when gamification is used in education and student evaluation, the recall of information is also at a better level. This research aims to determine the effect of reinforcing nursing students' knowledge of frequently used medications in emergency departments with the Taboo game and the classic question-and-answer method on learning and information recall.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Apr 2026
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 27, 2026
CompletedStudy Start
First participant enrolled
April 2, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 17, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
June 17, 2026
CompletedFirst Posted
Study publicly available on registry
July 27, 2026
CompletedJuly 27, 2026
July 1, 2026
15 days
February 27, 2026
July 24, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Knowlegde test results
Knowledge Test (included 25 questions)
Baseline
Secondary Outcomes (1)
Knowlegde test results and scale results
Test was performed after the second intervention, with the two interventions administered one week apart
Other Outcomes (1)
Knowledge test (Follow-up test)
A retention test was performed one month after the second intervention, with the two interventions administered one week apart
Study Arms (2)
Game group
EXPERIMENTALUsing the Taboo game as a reinforcer in learning about medications used in the emergency room.
Question-and-answer
ACTIVE COMPARATORUsing the raditional question-and-answer method as a reinforcer in learning about medications used in the emergency room.
Interventions
Using the question-and-answer method as reinforcement.
Eligibility Criteria
You may qualify if:
- Being a second-year nursing student
- Participating in volunteer work
- Knowing Turkish
You may not qualify if:
- Wanting to quit the job
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Ankara Medipol Universitylead
- Siirt Universitycollaborator
Study Sites (1)
Siirt University
Siirt, Turkey (Türkiye)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Asst. Prof.
Study Record Dates
First Submitted
February 27, 2026
First Posted
July 27, 2026
Study Start
April 2, 2026
Primary Completion
April 17, 2026
Study Completion
June 17, 2026
Last Updated
July 27, 2026
Record last verified: 2026-07
Data Sharing
- IPD Sharing
- Will not share