Virtual Reality Training on Technical Skills, Training Load and Mental Fatigue in Football
The Effect of Virtual Reality Training on Technical Skills, Training Load and Mental Fatigue in Football Players
1 other identifier
interventional
24
1 country
1
Brief Summary
Virtual reality (VR) technology has emerged as a promising supplementary training tool in football, yet no study has simultaneously examined its effects on technical skills, training load, and mental fatigue within a randomized controlled design. This study evaluated the effects of an 8-week Rezzil Index® VR training program on football-specific technical skills, training load (sRPE), and mental fatigue in licensed male football players. Twenty-four male football players (age: 18.82±0.85 years) were randomly assigned to a VR training group (n=12) or a control group (n=12). The VR group completed two supplementary sessions per week using the Rezzil Index® application (HTC Vive Pro and Oculus Quest 2) in addition to regular team training. Football-specific technical skills, mental fatigue (Modified Color-Word Stroop Test), and training load (session RPE) were assessed pre- and post-intervention. The VR group demonstrated statistically significant improvements in all technical skill measures (p\<0.05; d=0.91-1.69, large effects). Rezzil Index® VR training is an effective complementary method for improving football-specific technical skills.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Dec 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
March 1, 2023
CompletedFirst Submitted
Initial submission to the registry
June 29, 2026
CompletedFirst Posted
Study publicly available on registry
July 8, 2026
CompletedJuly 8, 2026
July 1, 2026
3 months
June 29, 2026
July 2, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Football-Specific Technical Skills (Heading, Moving Ball Striking, Fixed Ball Striking, Loughborough Soccer Passing Test)
Baseline and Week 8
Secondary Outcomes (2)
Training Load (Session Rating of Perceived Exertion - sRPE)
Weekly, 8 weeks
Mental Fatigue (Modified Color-Word Stroop Test)
Baseline and Week 8
Study Arms (2)
VR Training Group
EXPERIMENTALParticipants completed Rezzil Index VR training twice weekly for 8 weeks in addition to regular team training.
Control Group
ACTIVE COMPARATORParticipants continued regular team training only.
Interventions
Immersive VR football training application (HTC Vive Pro and Oculus Quest 2), 2 sessions/week, 8 weeks
Participants continued their standard club football training sessions as normal, with no additional VR-based or experimental intervention applied.
Eligibility Criteria
You may qualify if:
- Licensed male football players aged 18 years or older
- Active participation in regular team training
- No history of serious musculoskeletal injury in the past 6 months
You may not qualify if:
- History of serious injury or surgical intervention
- Psychiatric or neurological conditions
- Regular use of medication affecting cognitive performance
- Prior experience with VR training systems
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Manisa Celal Bayar University, Faculty of Sport Sciences
Manisa, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Doctor
Study Record Dates
First Submitted
June 29, 2026
First Posted
July 8, 2026
Study Start
December 1, 2022
Primary Completion
March 1, 2023
Study Completion
March 1, 2023
Last Updated
July 8, 2026
Record last verified: 2026-07
Data Sharing
- IPD Sharing
- Will not share