NCT07562893

Brief Summary

This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection.

Trial Health

63
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
20

participants targeted

Target at below P25 for all trials

Timeline
4mo left

Started Apr 2026

Shorter than P25 for all trials

Geographic Reach
1 country

1 active site

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Progress6%
Apr 2026Aug 2026

First Submitted

Initial submission to the registry

April 25, 2026

Completed
5 days until next milestone

Study Start

First participant enrolled

April 30, 2026

Completed
1 day until next milestone

First Posted

Study publicly available on registry

May 1, 2026

Completed
14 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 15, 2026

Expected
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

August 30, 2026

Last Updated

May 1, 2026

Status Verified

April 1, 2026

Enrollment Period

15 days

First QC Date

April 25, 2026

Last Update Submit

April 25, 2026

Conditions

Keywords

exergamegeriatricKinect sensorysecurity

Outcome Measures

Primary Outcomes (1)

  • Exergame Applications Evaluation Form-Geriatrics (EUDF-G):

    The 'Exergame Applications Evaluation Form-Geriatrics (EUDF-G)', to be used in this research, is an evaluation form developed by our research team to assess the clinical suitability of commercially available games. This form, not directly derived from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston \& Smith, 2013). This hybrid structure constitutes the unique value of our study, offering a systematic evaluation pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.

    1 week

Secondary Outcomes (1)

  • Game Demonstration Materials:

    1 week

Study Arms (1)

Expert panel

The study sample will consist of a group of experts selected using purposive sampling, who are equipped to clinically and technically evaluate games on the Microsoft Xbox One platform. The target panel is approximately 20 individuals, including physiotherapists (with geriatrics/neurology experience) and academics and clinicians working in the field of game technology. Experience in the field of game technology will be considered when submitting the form.

Other: Exergame Applications Assessment

Interventions

The 'Exergame Applications Assessment Form-Geriatrics (EUDF-G)', to be used in this research, is an assessment form developed by our research team to evaluate the clinical suitability of commercially available games. This form, not directly taken from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston \& Smith, 2013). This hybrid structure constitutes the unique value of our study, offering a systematic assessment pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.

Expert panel

Eligibility Criteria

Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)
Sampling MethodNon-Probability Sample
Study Population

The list of 17 games prepared by our research team will be presented to 20 experts in the form of a digital catalog.

You may qualify if:

  • To be a Physiotherapist with at least 5 years of clinical/academic experience in geriatric rehabilitation or neurological rehabilitation,
  • To be a researcher in game technologies, Exergame applications, or Kinect systems, and to be a Physiotherapist with clinical/academic experience,
  • To approve the 'Informed Consent Form' regarding participation in the study.

You may not qualify if:

  • Not having conducted research/academic activities in the specified areas of expertise (Physiotherapy, Gerontology, Play Technologies),
  • Failure to provide feedback within the specified timeframes,
  • Withdrawing voluntarily at any stage of the study.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Balıkesir University

Balıkesir, Turkey (Türkiye)

Location

Related Publications (1)

  • Wiemeyer J, Deutsch J, Malone LA, Rowland JL, Swartz MC, Xiong J, Zhang FF. Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research. Games Health J. 2015 Feb;4(1):58-62. doi: 10.1089/g4h.2014.0078. Epub 2014 Dec 3.

Central Study Contacts

GULFİDAN TOKGÖZ, Lecturer, PhD (c)

CONTACT

Study Design

Study Type
observational
Observational Model
OTHER
Time Perspective
CROSS SECTIONAL
Target Duration
1 Week
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Lecturer, PhD(c)

Study Record Dates

First Submitted

April 25, 2026

First Posted

May 1, 2026

Study Start

April 30, 2026

Primary Completion (Estimated)

May 15, 2026

Study Completion (Estimated)

August 30, 2026

Last Updated

May 1, 2026

Record last verified: 2026-04

Data Sharing

IPD Sharing
Will not share

Locations