PLAY2CONTROL Study
Active Video Games and Their Effect on Weight Loss and HgbA1c in Patients With Obesity and Type 2 Diabetes Mellitus
1 other identifier
interventional
30
1 country
1
Brief Summary
The purpose of this study is to assess the impact of active video gaming participation in otherwise sedentary patients with obesity and Type 2 diabetes mellitus. The study will assess improvement in weight and Hemoglobin A1c, as well as other complications related to obesity that is monitored in clinic.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable type-2-diabetes
Started Aug 2026
Shorter than P25 for not_applicable type-2-diabetes
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 22, 2026
CompletedFirst Posted
Study publicly available on registry
April 29, 2026
CompletedStudy Start
First participant enrolled
August 1, 2026
ExpectedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2027
Study Completion
Last participant's last visit for all outcomes
August 1, 2027
May 6, 2026
April 1, 2026
1 year
April 22, 2026
April 30, 2026
Conditions
Outcome Measures
Primary Outcomes (2)
Percent Weight Change
Percent change in body weight (percentage points) from baseline, measured using clinic calibrated scales during routine visits
Baseline to 12 months
Change in HbA1c
Absolute change in HbA1c (percentage points) from baseline, measured through standard laboratory blood tests performed during routine clinic visits
Baseline to 12 months
Secondary Outcomes (4)
Change in Lipids Levels
Baseline to 12 months
Change in Liver Enzymes
Baseline to 12 months
Change in Oral Diabetes Medication Dose
Baseline to 12 months
Change in Insulin Dose
Baseline to 12 months
Study Arms (1)
Nex Playground Activity Program
EXPERIMENTALParticipants assigned to this arm will receive a Nex Playground gaming console. Over a 12-month period, participants will be asked to use the gaming system several times per week, with each play session lasting approximately 45 minutes. Participants will scan the provided activity-tracking QR code during each play session to document gaming system use.
Interventions
Participants are provided with a Nex Playground gaming console and asked to use it regularly at home for 45 minutes at a time, unless otherwise doing another physical activity or sport for this timeframe.
Eligibility Criteria
You may qualify if:
- Patients followed at the University of Miami Pediatric Endocrinology Clinic
- Must have a diagnosis of Obesity (BMI \>= 95th percentile) and Type 2 Diabetes Mellitus
- Children and teenagers, 5-18 years old
- Young adults 19-21 years old
You may not qualify if:
- Patients who have conditions preventing physical activity (such as physical limitations)
- Patients without Televisions at home
- Pregnant females
- Patients in juvenile detention or prison
- Adults unable to consent
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Miami
Miami, Florida, 33136, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Patricia Gomez, M.D.
University of Miami
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
April 22, 2026
First Posted
April 29, 2026
Study Start (Estimated)
August 1, 2026
Primary Completion (Estimated)
August 1, 2027
Study Completion (Estimated)
August 1, 2027
Last Updated
May 6, 2026
Record last verified: 2026-04
Data Sharing
- IPD Sharing
- Will not share