The Effect of Long-term Virtual Reality-based Motor Imagery Exercise Intervention on Executive Performance in Competitive Shooting Athlete
VRMI-ShootEF
The Effect of Long-Term Virtual Reality-Based Motor Imagery Exercise Intervention on Executive Performance in Competitive Shooting Athletes
1 other identifier
interventional
134
1 country
1
Brief Summary
This study evaluates whether a 12-week virtual reality-based motor imagery (VRMI) training program can improve executive function and shooting performance in competitive 10-meter air pistol athletes. The study compares VRMI with traditional exercise training and a control condition consisting of health education videos. Eligible athletes are assigned to one of the three groups and complete the assigned intervention for 12 weeks. Before and after the intervention, participants complete a virtual reality shooting competition and cognitive testing. The study measures shooting performance, visual attention using eye-tracking, prefrontal cortex activity using functional near-infrared spectroscopy (fNIRS), and salivary neurotransmitter levels. The purpose of this study is to determine whether VRMI is a useful training method for improving attention control, executive function, and performance in precision shooting athletes.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jan 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
October 15, 2025
CompletedFirst Submitted
Initial submission to the registry
April 1, 2026
CompletedFirst Posted
Study publicly available on registry
April 13, 2026
CompletedApril 13, 2026
April 1, 2026
7 months
April 1, 2026
April 7, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Change from Baseline in Mean Shooting Score in a 10-Meter Air Pistol VR Competition
Mean shooting score measured in a virtual reality 10-meter air pistol competition. Scores are based on 24 shots per session, with each shot scored from 0 to 10.9 points. The mean shooting score ranges from 0 to 10.9, with higher scores indicating better shooting performance. Change from baseline to 12 weeks will be assessed.
Baseline and 12 weeks
Shooting Performance Score in 10-Meter Air Pistol Competition
The mean shooting score measured in a virtual reality 10-meter air pistol competition. Scores are based on 24 shots per session, with a maximum score of 10.9 per shot. The outcome evaluates the effect of VRMI training, traditional exercise, and control conditions on athletes' precision and consistency.
Measured at baseline and after 12-week intervention period.
Study Arms (3)
VRMI Training (Experimental Intervention)
EXPERIMENTALParticipants receive Virtual Reality Motor Imagery (VRMI) training, which includes progressive muscle relaxation, 3D demonstration, guided motor imagery, and physical practice. Sessions are 25 minutes long, 3 times per week, for 12 weeks. This arm aims to improve shooting performance, executive function, and visual attention.
Traditional Exercise Training
EXPERIMENTALParticipants receive traditional exercise training, including progressive muscle relaxation, 2D video demonstration, guided motor imagery, and physical practice. Sessions are 25 minutes long, 3 times per week, for 12 weeks. This arm is designed to improve shooting performance, executive function, and visual attention, but without immersive VR.
Control Group - Health Education Videos
EXPERIMENTALParticipants watch educational videos about nutrition and healthy lifestyle. Sessions are 25 minutes long, 3 times per week, for 12 weeks. No physical training is included. This arm serves as a control to distinguish the effects of the experimental interventions.
Interventions
Participants undergo Virtual Reality Motor Imagery (VRMI) training using Oculus Quest 2 headsets. The intervention includes four stages: progressive muscle relaxation, 3D demonstration of shooting movements, guided motor imagery exercises, and physical rehearsal of shooting techniques. Sessions are 25 minutes per session, three times per week, for 12 weeks. This immersive intervention is designed to enhance shooting performance, executive function, visual attention, and prefrontal cortex activation, distinguishing it from traditional exercise and control interventions.
Participants perform traditional exercise training that includes progressive muscle relaxation, 2D video demonstration of shooting movements, guided motor imagery exercises, and physical rehearsal of shooting techniques. Sessions last 25 minutes per session, three times per week, for 12 weeks. This intervention provides both physical and cognitive practice without immersive VR, aiming to improve shooting performance and executive function, while differing from the VRMI intervention in modality and immersive experience.
Participants watch educational videos on nutrition and healthy lifestyle. Sessions last 25 minutes per session, three times per week, for 12 weeks. No motor imagery or physical shooting training is included. This control intervention is designed to match contact time with other groups while isolating the effects of VRMI and traditional exercise interventions.
Eligibility Criteria
You may qualify if:
- Healthy volunteers aged 20 to 26 years.
- Right-handed.
- Normal or corrected-to-normal vision.
- No history of neurological disorders affecting motor performance.
- No history of psychiatric disorders affecting motor performance.
- No history of musculoskeletal disorders affecting motor performance.
- Willing and able to participate in the 12-week training program.
- Willing and able to follow all study procedures.
You may not qualify if:
- Current injury affecting upper limb movement.
- Past injury affecting upper limb movement or fine motor skills.
- Sleep disorders during the intervention period.
- Irregular sleep patterns during the intervention period.
- Participation in other structured shooting training programs during the study.
- Participation in other motor imagery training programs during the study.
- Expected attendance at less than 80% of training sessions.
- Use of medications that may affect cognitive function.
- Use of medications that may affect motor function.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Xiaodong Chenglead
Study Sites (1)
Capital University of Physical Education and Sports
Beijing, Beijing Municipality, 100191, China
Related Links
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Masking Details
- Due to the nature of the interventions, participants and trainers cannot be blinded, as the VRMI training, traditional exercise training, and health education videos are visibly different. However, outcome assessors and data analysts are blinded to group assignment to minimize bias in data collection and analysis. No other parties are masked beyond these roles.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Xian Medical University
Study Record Dates
First Submitted
April 1, 2026
First Posted
April 13, 2026
Study Start
January 1, 2025
Primary Completion
August 1, 2025
Study Completion
October 15, 2025
Last Updated
April 13, 2026
Record last verified: 2026-04
Data Sharing
- IPD Sharing
- Will not share
Individual participant data (IPD) from this study will not be shared due to privacy considerations and the absence of a formal data-sharing agreement. The study involves detailed personal health and performance data of a limited number of participants, and sharing could risk identification of individuals.