Effects of Virtual Reality and Traditional Exercise on Cognitive and Physical Performance in Sedentary Adults
VR-TRAD-EX
A Comparison of Virtual Reality and Traditional Exercise Methods in Terms of Certain Physiological and Psychological Parameters
2 other identifiers
interventional
33
1 country
1
Brief Summary
This study aimed to compare the effects of virtual reality (VR)-based exercise and traditional exercise methods on selected physiological and cognitive parameters in sedentary individuals. Sedentary lifestyles are increasingly associated with reduced physical fitness and impaired cognitive performance, including decreased concentration, slower reaction time, and reduced flexibility. While traditional exercise programs are effective, their long-term adherence may be limited due to low motivation. Virtual reality-based exercise has emerged as an innovative approach that combines physical activity with interactive and engaging environments, potentially enhancing both motivation and cognitive engagement. Therefore, this study investigated whether VR-based exercise provides additional benefits compared to traditional exercise. A total of 33 sedentary adults were randomly assigned to three groups: a VR exercise group, a traditional exercise group, and a control group. The intervention groups participated in structured exercise programs three times per week for eight weeks, while the control group maintained their usual lifestyle without exercise intervention. Outcome measures included concentration, reaction time (hand and foot), balance, and flexibility, assessed before and after the intervention. The findings of this study are expected to contribute to understanding whether VR-based exercise can be used as an effective alternative to traditional exercise methods for improving both cognitive and physical performance in sedentary populations.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jan 2026
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 5, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 15, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
April 1, 2026
CompletedFirst Submitted
Initial submission to the registry
April 21, 2026
CompletedFirst Posted
Study publicly available on registry
May 5, 2026
CompletedMay 5, 2026
April 1, 2026
10 days
April 21, 2026
April 28, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in Concentration Level Measured by EEG (NeuroSky Mobile Brainwave Sensor)
Concentration performance will be assessed using an EEG-based NeuroSky Mobile Brainwave Sensor. Participants will be asked to focus on a fixed object for 3 minutes, and attention levels will be recorded. The outcome will be expressed as the change in concentration score from baseline to post-intervention.
After 8 weeks of exercise intervention
Secondary Outcomes (3)
Change in Reaction Time (Hand and Foot) Measured by Light Trainer System
After 8 weeks of exercise intervention
Change in Balance Performance Assessed by Togu Challenge Disc
After 8 weeks of exercise intervention
Change in Flexibility Measured by Sit-and-Reach Test
After 8 weeks of exercise intervention
Study Arms (3)
Traditional Exercise Training
ACTIVE COMPARATORParticipants in this arm performed a structured traditional exercise program for 8 weeks, 3 days per week. The program included aerobic, strength, balance, and flexibility exercises identical in structure to the VR group but delivered in a real-world environment without virtual reality technology. Sessions included warm-up, main exercise sets, and cool-down phases under supervision.
Virtual Reality Exercise Training
EXPERIMENTALParticipants in this arm performed virtual reality-based exercise training for 8 weeks, 3 days per week. Training sessions were conducted using an Oculus 3 virtual reality headset and included structured exercise programs delivered through VR applications (e.g., FitXR, Holofit, PowerBeats VR). Each session consisted of warm-up, main exercise tasks targeting aerobic capacity, balance, reaction time, and flexibility, followed by a cool-down period. All sessions were performed under standardized laboratory conditions.
Control Group
NO INTERVENTIONParticipants in this arm did not receive any structured exercise intervention during the 8-week study period. They continued their normal daily activities and routine lifestyle without participation in any supervised training program. No VR-based or traditional exercise sessions were administered. Pre-test and post-test measurements were conducted in the same manner as the intervention groups.
Interventions
Participants in this intervention arm completed a structured virtual reality-based exercise training program for 8 weeks, with sessions conducted 3 days per week (Monday, Wednesday, and Friday). Training sessions were performed using an Oculus 3 virtual reality headset and included interactive exercise modules delivered through VR applications (FitXR, Holofit, PowerBeats VR, and similar platforms). Each session consisted of standardized warm-up exercises, main training tasks targeting aerobic capacity, balance, reaction time, and flexibility, and a cool-down period. All sessions were conducted under controlled laboratory conditions with standardized environmental settings.
Participants in this intervention arm completed a structured traditional exercise training program for 8 weeks, with sessions conducted 3 days per week (Monday, Wednesday, and Friday). The training protocol consisted of the same exercise components as the VR group, including aerobic, strength, balance, and flexibility exercises, but performed in a real-world environment without virtual reality technology. Each session included standardized warm-up exercises, main exercise sets (such as squats, lunges, jumping, reaction drills, balance tasks, and flexibility exercises), and a cool-down period. All sessions were supervised and conducted under controlled laboratory conditions with standardized environmental settings.
Eligibility Criteria
You may qualify if:
- Participants were selected from among individuals aged 18 and over who had not experienced any serious physical or psychological problems in the past 6 months, did not exercise regularly, did not regularly use alcohol or tobacco, and volunteered for the program.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Recep Tayyip Erdogan University
Rize, 53100, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Halil İ Çakır, Asst. Prof. Dr.
Recep Tayyip Erdogan University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- MSc
Study Record Dates
First Submitted
April 21, 2026
First Posted
May 5, 2026
Study Start
January 5, 2026
Primary Completion
January 15, 2026
Study Completion
April 1, 2026
Last Updated
May 5, 2026
Record last verified: 2026-04
Data Sharing
- IPD Sharing
- Will not share