NCT07476092

Brief Summary

This randomized controlled trial aims to evaluate the effect of digital intelligence games on visual and cognitive performance in young individuals with intellectual disabilities. Participants aged 18-35 years receiving services from EÇADEM in Istanbul will be randomly assigned to either an intervention group receiving digital intelligence game training using the MentalUP application or a control group receiving routine services. Visual memory and cognitive performance will be assessed using the Benton Visual Retention Test and the Standardized Mini Mental Test at baseline, 3 months, 6 months, and 12 months. The study will investigate the short- and long-term effects of digital cognitive training on visual and cognitive functioning.

Trial Health

77
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable

Timeline
0mo left

Started Jun 2025

Geographic Reach
1 country

1 active site

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress98%
Jun 2025Jun 2026

Study Start

First participant enrolled

June 1, 2025

Completed
9 months until next milestone

First Submitted

Initial submission to the registry

March 12, 2026

Completed
5 days until next milestone

First Posted

Study publicly available on registry

March 17, 2026

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 1, 2026

Expected
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

June 1, 2026

Last Updated

March 18, 2026

Status Verified

March 1, 2026

Enrollment Period

1 year

First QC Date

March 12, 2026

Last Update Submit

March 16, 2026

Conditions

Keywords

Intellectual DisabilityCognitive PerformanceVisual MemoryDigital Intelligence GamesRandomized Controlled TrialMentalUP

Outcome Measures

Primary Outcomes (2)

  • Change in visual memory performance

    Visual memory performance will be assessed using the Benton Visual Retention Test (BVRT). The BVRT evaluates visual perception, visual memory, and visuoconstructive abilities by asking participants to identify previously presented geometric figures. Scores range from 0 to 15, with higher scores indicating better visual memory performance.

    Baseline, 3 months, 6 months, and 12 months

  • Change in cognitive performance

    Cognitive performance will be evaluated using the Standardized Mini Mental Test (SMMT). The SMMT assesses orientation, attention, memory, language, and visuospatial abilities. Scores range from 0 to 30, with higher scores indicating better cognitive functioning.

    Baseline, 3 months, 6 months, and 12 months after baseline.

Study Arms (2)

Digital Intelligence Game Intervention

EXPERIMENTAL

Participants will receive digital intelligence game training using the MentalUP platform under supervision of a clinical psychologist and occupational therapist. Sessions will be conducted twice weekly and include structured cognitive exercises targeting attention, memory, and problem-solving skills.

Behavioral: MentalUP Digital Intelligence Game

Routine Care

NO INTERVENTION

Participants will receive routine services provided by EÇADEM without additional digital cognitive training.

Interventions

MentalUP is a digital cognitive training platform designed to improve attention, memory, logical reasoning, and problem-solving abilities through adaptive intelligence games.

Digital Intelligence Game Intervention

Eligibility Criteria

Age18 Years - 35 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64)

You may qualify if:

  • Individuals aged 18-35 years
  • Diagnosed with mild or moderate intellectual disability
  • Receiving services from EÇADEM
  • Ability to participate in cognitive activities
  • Written consent from parents/guardians
  • No visual or hearing impairment
  • No severe motor coordination problems

You may not qualify if:

  • Severe intellectual disability
  • Visual or hearing impairment
  • Any medical condition preventing participation
  • Lack of participant or parental consent

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

EÇADEM

Istanbul, Türkiye, Turkey (Türkiye)

RECRUITING

MeSH Terms

Conditions

Intellectual Disability

Condition Hierarchy (Ancestors)

Neurobehavioral ManifestationsNeurologic ManifestationsNervous System DiseasesSigns and SymptomsPathological Conditions, Signs and SymptomsNeurodevelopmental DisordersMental Disorders

Study Officials

  • Remziye Semerci-Şahin, Assistant professor

    Koç University

    STUDY DIRECTOR

Central Study Contacts

Remziye Semerci-Şahin, Assistant professor

CONTACT

Enes Şimşek, MSc. PhD(c)

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
MSc. PhD(c)

Study Record Dates

First Submitted

March 12, 2026

First Posted

March 17, 2026

Study Start

June 1, 2025

Primary Completion (Estimated)

June 1, 2026

Study Completion (Estimated)

June 1, 2026

Last Updated

March 18, 2026

Record last verified: 2026-03

Data Sharing

IPD Sharing
Will not share

Individual participant data will not be shared due to ethical considerations and the need to protect participant confidentiality.

Locations