NCT07434336

Brief Summary

This pilot study, conducted at the University of Atlántico Medio, seeks to transform the training of future nurses through a "Precision Education" model, moving away from generic simulations to focus on learning adapted to the student's individual profile. Through a clinical trial with 38 second-year students, the research evaluates whether using Artificial Intelligence to personalize educational narratives (gamification) according to the student's personality enhances academic performance in obstetrics (pregnancy and childbirth). The ultimate goal is to demonstrate that adapting teaching to each student's psychological characteristics is not only a sustainable strategy but also produces better-prepared professionals with higher knowledge retention, directly translating into safer and higher-quality care for patients and their families.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
38

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Feb 2026

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

February 12, 2026

Completed
7 days until next milestone

Study Start

First participant enrolled

February 19, 2026

Completed
6 days until next milestone

First Posted

Study publicly available on registry

February 25, 2026

Completed
22 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 19, 2026

Completed
17 days until next milestone

Study Completion

Last participant's last visit for all outcomes

April 5, 2026

Completed
Last Updated

April 22, 2026

Status Verified

April 1, 2026

Enrollment Period

28 days

First QC Date

February 12, 2026

Last Update Submit

April 17, 2026

Conditions

Keywords

GamificationClinical simulationNursing educationPersonalized learningPlayer personalityArtificial intelligence

Outcome Measures

Primary Outcomes (1)

  • Learning Gain

    The main outcome variable will be academic performance, LG, understood to reflect new knowledge acquired on the subject under study. The degree of assimilation of the theoretical and practical concepts of pregnancy and childbirth in each of the four clinical cases will be evaluated. To this aim, an "ad hoc" questionnaire comprising 40 multi-ple-choice questions was designed by the PI, who is a certified Nurse Specialist in Obstetrics and Gynecology (Midwife) and the lecturer in charge of the class. The items were constructed to strictly align with the specific curricular contents and learning ob-jectives of the 'Reproductive Health' syllabus. To ensure external content validity prior to administration, this initial draft will be reviewed by an external panel of five experts (three academic midwives and two obstetricians). Regarding reliability, since this is a pilot study, internal consistency and item analysis will be calculated post hoc to validate the instrument for future trials.

    On day 1 of the intervention and in the end of treatment every session

Secondary Outcomes (2)

  • Satisfaction with the gamification

    At the end of treatment, at 4 weeks

  • Sociodemographic variables

    On day 1 of the intervention

Other Outcomes (1)

  • Player Profile

    On day 1 of the intervention

Study Arms (2)

Adapted Gamified

EXPERIMENTAL

Participants in this arm attend four 120-minute face-to-face simulation sessions where the gamified narrative is personalized based on their profile from the Player Personality and Dynamics Scale (PPDS): Tryhard, Coacher, Esthetic, Joker, or Toxic. While maintaining identical clinical objectives and difficulty to the control group, the intervention features AI-generated adaptations in four key dimensions: 1) Narrative Tone (e.g., "Epic/Heroic" for Tryhards, "Humorous" for Jokers); 2) Visual Aesthetics (e.g., "High-fantasy/Dark" for Esthetics); 3) Feedback Style (e.g., motivational challenges vs. empathetic support); and 4) Side Missions (e.g., hidden Easter eggs or speed puzzles). Participants access these specific narrative variations via differentiated login codes corresponding to their assigned personality profile.

Other: Adapted Gamified

Generic Gamified

ACTIVE COMPARATOR

Participants in this arm attend four 120-minute face-to-face simulation sessions managed via the Wix platform. The intervention utilizes a standardized, linear narrative script generated by AI but curated to maintain a neutral, academic tone. The visual aesthetics of the digital learning environment are uniform, adhering to standard medical imagery (clean, white/blue interface). Feedback provided upon completing clinical challenges (Google Forms) is strictly informational (Correct/Incorrect plus standard explanation). No specific side missions or profile-based adaptations are included. All participants access the platform using a single, uniform login credential.

Other: Generic Gamified

Interventions

The Experimental Group receives a personalized experience generated by AI and adjusted to five personality profiles (PPDS scale). This adaptation transforms the learning "wrapper" by offering specific narrative tones (such as heroic, humorous, or empathetic), differentiated visual aesthetics, feedback styles adjusted to the student's motivation, and exclusive side missions (such as puzzles or speed challenges), which are accessed via specific codes according to their role.

Adapted Gamified

The primary distinction between the two groups lies exclusively in the adaptation of the narrative and gamification elements, given that the clinical content, learning objectives, and difficulty remain invariant to ensure academic validity. The Control Group interacts with a linear and generic narrative characterized by a neutral academic tone, standard medical aesthetics, and conventional feedback without additional missions

Generic Gamified

Eligibility Criteria

Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Students of the bachelor's degree in nursing
  • Enrolled in the course "Reproductive Health Nursing and Sex Education
  • Active enrollment
  • Face-to-face attendance
  • Technological access

You may not qualify if:

  • Students repeating the course
  • Students with prior specialized training
  • Students with uncorrected sensory impairment

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Universidad del Atlántico Medio

Las Palmas de Gran Canaria, Las Palmas, 35213, Spain

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Masking Details
A single blinding strategy will be implemented. Participants will remain blinded to the study hypothesis and their allocation to the control or experimental narrative group. To maintain this blinding and prevent the participants from distinguishing between the narrative formats (generic vs. adapted), the intervention relies on the physical and temporal separation of the clusters. Since Group A and Group B attend consecutive but distinct shifts, there is no simultaneous visual contact with the screens of the Control and Experimental groups
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: A cluster-randomized, prospective, comparative, and longitudinal pilot trial with two parallel groups is proposed. The study employs a 1:1 allocation ratio (one cluster per arm) and follows a superiority framework regarding the primary hypothesis. The control group will receive a generic gamified intervention, and the experimental group will receive an adapted gami-fied intervention. The study timeline spans four consecutive weeks
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Doctor of Biomedical Research

Study Record Dates

First Submitted

February 12, 2026

First Posted

February 25, 2026

Study Start

February 19, 2026

Primary Completion

March 19, 2026

Study Completion

April 5, 2026

Last Updated

April 22, 2026

Record last verified: 2026-04

Data Sharing

IPD Sharing
Will not share

Locations