Exploring Innovative Strategies to Enhance Eye-Hand Coordination and Cognitive Functions Through Drone Catching Exercise.
1 other identifier
interventional
38
1 country
1
Brief Summary
Eye-hand coordination (EHC) is a critical cognitive-motor function that enables individuals to interact effectively with their environment through visually guided hand movements. It plays an essential role in daily activities such as reaching, grasping, and object manipulation. Previous studies have shown that targeted physical activities and sports can enhance EHC performance. However, aging is commonly associated with declines in EHC, executive function, and postural control, which can negatively affect independence in daily living. These age-related changes are also closely linked to cognitive decline and may contribute to the development of mild cognitive impairment (MCI), dementia, and Alzheimer's disease, thereby increasing the burden on families and healthcare systems. To mitigate these effects, various cognitive-motor and technology-assisted training approaches have been proposed to improve EHC and cognitive function in older adults. While many existing EHC training systems are computerized and implemented using virtual reality (VR) or mixed reality (MR), accumulating evidence suggests that virtual environments may not fully replicate real-world eye-hand interactions. Limitations in depth perception, haptic feedback, and realism may alter visual fixation strategies, movement execution, and overall task performance, potentially reducing training effectiveness compared with real-world interactions. Given these limitations, it remains unclear whether real-world EHC training provides greater benefits to executive functions and motor performance than virtual training. Therefore, this study aims to compare the acute effects of EHC exercise performed in a real-world environment and a mixed reality passthrough environment among older adults. The proposed EHC training task involves catching a real three-dimensional (3D) object guided by a physical mini drone, inspired by natural human behaviors such as swatting at flying insects, and its virtual counterpart involving a virtual 3D object and drone. The primary objective is to examine differences in executive functions, task performance, and postural stability between real and virtual EHC conditions. By identifying which training modality better supports cognitive-motor performance, this study seeks to inform the design of effective and engaging interventions for healthy aging and early prevention of cognitive decline.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Oct 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 19, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 23, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
December 23, 2024
CompletedFirst Submitted
Initial submission to the registry
January 22, 2026
CompletedFirst Posted
Study publicly available on registry
February 6, 2026
CompletedFebruary 6, 2026
February 1, 2026
2 months
January 22, 2026
February 1, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (8)
Executive Functions via Flanker-ERP Measurement
Each participant underwent Flanker-ERP assessment at three stages: at baseline (pre-intervention) and following both the physical and virtual object-based EHC training sessions.
2 hours
Success Rate (SR)
SR was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
1-1.5 hours
Reaction Time (RT)
RT was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
1-1.5 hours
Movement Time (MT)
MT was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
1-1.5 hours
Peak Hand Velocity (PHV)
PHV was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
1-1.5 hours
Time-to-Peak Hand Velocity (TPHV)
TPHV was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
1-1.5 hours
Center of Mass (CoM)
The CoM of every participant while performing EHC training tasks was investigated regarding two different EHC training modalities, including physical object-based and virtual object-based drone-catching systems.
1-1.5 hours
Center of Pressure (CoP)
The CoP of every participant while performing EHC training tasks was investigated regarding two different EHC training modalities, including physical object-based and virtual object-based drone-catching systems.
1-1.5 hours
Secondary Outcomes (3)
Subjective participant feedback on perceived task difficulty
10-15 minutes
Subjective participant feedback on system preference
10-15 minutes
Virtual Reality Sickness Questionnaire (VRSQ)
10-15 minutes
Study Arms (2)
Underwent the virtual system after the real system
EXPERIMENTALUnderwent the real system after the virtual system
EXPERIMENTALInterventions
This condition involves a participant grasping a physical 3D object located beneath the drone in a real-world environment.
The condition involves a participant grasping a virtual counterpart of a physical 3D object within a mixed reality (MR) passthrough environment.
Eligibility Criteria
You may qualify if:
- years and older (65 years and older preferred).
- Able to perform regular exercise.
- Normal vision or normal vision after correction.
You may not qualify if:
- Have a history of significant chronic diseases such as neurological (e.g., stroke, dementia, Parkinson's disease, poor vision, and hearing loss), cardiovascular, metabolic, pulmonary, or musculoskeletal diseases.
- Have a history of significant motion sickness, active nausea, and vomiting, or epilepsy.
- Fear of wearing a VR headset.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Motion Analysis Laboratory, Dept. of Biomedical Engineeing, National Cheng Kung University
Tainan, 701, Taiwan
Related Publications (17)
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PMID: 34509902BACKGROUND
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- University Chair Professor
Study Record Dates
First Submitted
January 22, 2026
First Posted
February 6, 2026
Study Start
October 19, 2024
Primary Completion
December 23, 2024
Study Completion
December 23, 2024
Last Updated
February 6, 2026
Record last verified: 2026-02